Maybeboard


"There will come a time when the only prey left will be each other" - credo


This deck primarily aims to lock down the game through stax pieces and hatebear effects, until we can assemble our combo pieces. In that regards one of the core engines are our enchtantress (i.e. Argothian Enchantress or Enchantress's Presence), which help us generate huge card-advantage with our many enchantment spells, which in turn offer some of the best ramp, stax and hatebear effects in competitive EDH. With that in mind, there are also two enchantments which let us easily generate infinite storm counters, infinite mana and infinite card-draw as our primarily wincon. Those two cards are Whip Silk and Flickering Ward. These are the cheapest recurring spells that can take advantage of Paradox Engine, Monastery Mentor and Earthcraft to draw our library (Abundance preventing us from drawing us to death), make infinite mana and then extort all oponents to death with Blind Obedience. Please also note that we can generate infinite tokens with Monastery Mentor as a Plan B to end the game.

Primarily way to draw our deck and to go off in same turn

Play Whip Silk or Flickering Ward, untap all non land permanents to generate either GG or WW with your mana dorks and cast Whip Silk or Flickering Ward again, bounce it back to your hand and repeat until you have assembled all combo pieces or Abundance (to be able to draw out without loosing the game), keep repeating until you have drawn your entire deck, make infinite mana, protect yourself with an uncounterable Dosan the Falling Leaf, due to Cavern of Souls, and end the game with Blind Obedience through infinite storm, infinite mana and therefore infinite extort.

Secondarily way to draw our deck and to go off in same turn

Play Whip Silk or Flickering Ward, create a token out of Monastery Mentor, tap token to untap land, tap land to generate either GG or WW, cast Whip Silk or Flickering Ward again, bounce it back to your hand and repeat until you have assembled all combo pieces or Abundance (to be able to draw out without loosing the game), keep repeating until you have drawn your entire deck, make infinite mana, protect yourself with an uncounterable Dosan the Falling Leaf, due to Cavern of Souls, and end the game with Blind Obedience through infinite storm, infinite mana and therefore infinite extort.

First I played Rhys the Redeemed as commander but then realized that Captain Sisay gets us all we need to close the game. We can get the following cards.

Furthermore we can Nature's Chosen on our commander to tutor up i.e. Gaea's Cradle / Serra's Sanctum tap it for mana, untap our commander, tap to untap land. Also we can tutor up one of our wincondition, which is Paradox Engine, or we can also tutor for strong hate pieces to shut down enemies creatures, lands or artifacts.

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Greater Auramancy didn't provide much use in my meta, while having artifac removal is a must to prevent other people from going off. Furthermore it helps to kill Humility when I intend to go off.

Trinisphere hits less spells than thorn of amethyst and thorn can be cast turn one off an Ancient Tomb.

Abundance is not very useful outside the combo and in the end I only need to prevent myself from drawing myself to death when I combo off and Humility does this and also stalls the game pretty hard until I can go off. Please also note that when you play Cryptolith Rite last, your creatures will be able to generate mana, aside from Earthcraft off course.

Hall of Gemstone is the weakest mana-denial spell I have for my meta. Sure, it makes it harder to counter and also hates multi-colored decks, but I am dying to voltron decks. Today I was attacked by the whole table because no-one was able to cast anything. So I was pretty much dead and kicked the bucked, though I managed to play Armageddon on my last turn as a parting gift for the table ;) So, I need more time to stall the game to go infinite.

Grafdigger's Cage is also a unrelevant card in my meta. I had it in my deck for quiet a long time now but there are no graveyard based decks except for tasigur and well, it doesn't do much against this deck. However, Pithing Needle is a solid card agains thrasios and arcum decks that go off way too fast but also hated very easily by just targeting the commander itself. So again, this is to buy time.

Dosan the Falling Leaf is not all too relevant as I will never try to attempt to go off very early in the game as there are other, faster combo decks in my meta. So my overall goal is to first stall the game and therefore I don't have any turn to waste on dosan. Furthermore City of Solitude is needed to keep my enchantment count up to gain enough advantage via my enchantresses and also it prevents my opponents to activate any sorts of abilities when I try to go off.

Fertile Ground has been an important card back in the days when Earthcraft was the main wincon. However, those times are over and herald of pantheon helps to recover from combat damage and also negates my tax effects for enchantments somewhat, which in turn gives me way more mana over time as Fertile Ground.

Eidolon of Blossoms is the weakest enchantress of all because it doesn't trigger when you cast an enchantment and also because it costs you 4 mana. However, Academy Rector helps to not get attacked or to delay a Toxic Deluge because of the great variety of targets we have. In that regard I believe that Academy Rector will be of great benefit, though I am unable to kill him myself.

Prison Term is no longer neede, now that we have Moat, Humility and Pithing Needle. Therefore I used this 3 CMC slot to get a 4 CMC spell in this deck, which is Ravages of War. This spell does a great job in resetting the game.

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Date added 7 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

52 - 0 Rares

18 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.10
Tokens Beast 3/3 G
Folders Remember, Enchantress, Commanders, Interesting Commander Decks, new folder, Test, Decks to follow, possible substitutes for rhys
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