Sideboard


Maybeboard


The central theme of this deck is to stall the game and get a win con from outside the game. Tons of board wipes, life gain from Archway Angel , some counters, just generally stuff to keep anyone from playing. The general driving force behind the deck is Mastermind's Acquisition Research / Development . These two cards allow you to tutor for cards from outside the game (aka sideboard or in casual from anywhere). Because of this, we can stall the game until we get a tutor, tutor for a win con and or an answer to a potential issue, and then profit. The real game changer is Clear the Mind in the side board, it essentially allows you to play the game forever with your tutors.

In the sideboard/maybeboard (I am including both but leaving the sideboard at 15 cards for people who want that) are all the cards we can tutor for. This includes special removal, things like -/- counters for indestructible creatures, enchantment removal and more. Some fun combos from outside the game are: Channel + Emrakul, the Aeons Torn + Archway Angel Approach of the Second Sun + the obvious Guild Summit to basically win the game 2 turns after casting

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Date added 4 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

0 - 2 Mythic Rares

22 - 9 Rares

12 - 2 Uncommons

26 - 2 Commons

Cards 60
Avg. CMC 3.76
Tokens Elemental 3/1 R
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