Planeswalkers are awesome!

Unfortunately, I don't really know what my game plan is. How do I win games in a 4 person pod? Ulting planeswalkers takes opponents out, but only one at a time. Even then, ulting planeswalkers as a win condition is super iffy because protecting them again many opponents is a struggle.

Should I put something like Craterhoof Behemoth, Avenger of Zendikar, or other big and stompy creatures in to end the game? Should I put in some Myojin? Do I just hit people with Atraxa with a bunch of +1/+1 counters on her?


Updates Add

Swapped out all signets, thran dynamo, commander's sphere for rampant growth type effects

Swapped out Tezzeret (no more artifacts), Champion of Lamholt (GG is too hard on turn 3), and Pact of Negation (too slow) for tragic arrogance, terminus, devastation tide

Swapped out Karn for Norn's Annex

Swapped out Viral Drake, Inspiring Call, Juniper Order Ranger, Liliana the Last Hope for Mana Drain, Coercive Portal, Toxic Deluge, Nissa, Vastwood Seer

Swapped out Rings of Brighthearth, Devastation Tide, Burnished Hart for Luminarch Ascesnsion, Vampiric Tutor, Garruk, Primal Hunter

Swapped out Undergroud River, City of Brass, Sungrass Prairie, Terramorphic Expanse for Marsh Flats, Misty Rainforest, Verdant Catacombs, Opal Palace

Swapped out Eternal Witness for Nissa, Vital Force


Date added 2 years
Last updated 1 month

This deck is Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

43 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.57
Tokens Tamiyo, 4/4 Elemental, 1/1 Kor Ally, Nissa, 5/5 Wurm, None Treasure, 2/2 Pirate, 0/1 Plant, 1/1 Soldier, 4/4 Angel, Teferi, Elspeth, 1/1 Illusion, 1/1 Vampire Knight, 3/3 Beast, Nixilis
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