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[RNA] Cast Trigger, I deal four to that [Primer]

Standard Combo Competitive Midrange Primer Ramp RG (Gruul)

Agent_Fire


Sideboard

Instant (3)

Enchantment (3)

Artifact (1)

Sorcery (1)

Planeswalker (1)


This is the unsealing deck that I have been having some success with recently.

The star of the show is Sarkhan's Unsealing as is a package of removal, late game reach, and control match benefit. Unsealing works by checking the power of the creature when it is casted by you then it deals damage if it meets the criteria of part one or two. As it is a cast trigger even if the creature is countered it will deal damage.
  • Carnage Tyrant - Triggers Unsealing part 2 alongside being a good card by itself

  • Ghalta, Primal Hunger - Can be cast as early as turn four alongside being large and triggering unsealing part 2

  • Regisaur Alpha - Triggers Unsealing part 1, alongside creating a token and giving our dinos haste

  • Ripjaw Raptor - Triggers Unsealing part 1, additionally it gives us card draw in grindy match ups and survives most red removal

  • Steel Leaf Champion - Triggers Unsealing part 1, good in small creature matchups where it can't be blocked

  • Territorial Allosaurus - Triggers Unsealing part 1, and is removed in later turns that can kill Lyra

  • Vine Mare - Triggers Unsealing part 1, hexproof and benefit of not being able to be blocked by black creatures is big

- Arch of Orazca - Late game card advantage, sometimes a problem with Steel Leaf

- Thunderherd Migration - Helps us to ramp alongside it fixes our mana

- Forest - Basics are useful for fetching off of settle and trophy alongside turning on the check lands

- Llanowar Elves - turn one ramp that helps with early unsealing

- Mountain - One basic to fetch off settle and trophy

- Rootbound Crag - Fixs for red

-Stomping grounds - Fixs for Red

  • Banefire - This serves as extra win condition against control matchups alongside helping kill large threats such as Lyra
  • Cindervines - Allows us to race Drakes better, alongside it gives us a better chance against control and turbofog
  • Crushing Canopy - Helps against enchantments and annoying fliers
  • Deathgorge Scavenger - graveyard hate to fight against drakes and lifegain for aggro decks
  • Fiery Cannonade - Gives us another sweeper that kills almost none of our creatures, brought in against all decks with mostly x/2s or x/1s
  • Karn, Scion of Urza - Used as a card advantage engine in grindy matchups.
  • Kraul Harpooner - Used to Kill Lyra and Niv
  • Ravager Wurm - Used in midrange and turbofog matchups
  • Thrashing Brontodon - Gets rid of enchantments and artifacts
  • Treasure Map   - For control and other grindy matchups
  • Suggestions are welcome, and don't under estimate Unsealing

    Suggestions

    Updates Add

    The deck feels more powerful than ever before. The current changes the mainboard to give better reach against the current metagame. Alongside the sideboard is updated with to fight the current metagame.

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    Top Ranked
    • Achieved #20 position overall 5 years ago
    Date added 5 years
    Last updated 5 years
    Exclude colors WUB
    Legality

    This deck is not Standard legal.

    Rarity (main - side)

    6 - 3 Mythic Rares

    27 - 7 Rares

    10 - 5 Uncommons

    5 - 0 Commons

    Cards 60
    Avg. CMC 3.69
    Tokens City's Blessing, Construct 0/0 C, Dinosaur 3/3 G w/ Trample, Emblem Vivien Reid, Treasure
    Folders "STANDARD", Stnd, MTG ARENA decks, Allegiance Decks, arena, Standard, Testing, Arena, Standard
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