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The goal is to play creatures, sacrificing them, but they come into play again, cause they are undying or have persist. When they come into play, they will hurt the opponent.

Undying/persist creature can stay in play forever with Ion Storm and Power Conduit to take off counter. So they will be able to die again and come into play again.

When they come into play, some will hurt the opponent (Flayer of the Hatebound, Geralf's Messenger, Murderous Redcap)

You can sacrifice them with Viscera Seer (it make you set up your turns) or Spawning Pit to put more creature into play (that can be use to block or attack to make more damage)

Everflowing Chalice : Having more mana to play Flayer of the Hatebound faster, pay the ability of Ion Storm or having a big finisher with Killing Wave.

Quicksilver Fountain : Having some land control (if needed)

Bone Splinters : Vs Big creature with trample

Jinxed Idol and Clearwater Goblet : For long game (like vs gain life deck)

Vote (+1), Suggestion and Feedback are welcome

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

13 - 5 Rares

14 - 0 Uncommons

13 - 4 Commons

Cards 60
Avg. CMC 2.50
Tokens 2/2 C Artifact Creature Spawn
Folders Idea
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