Maybeboard

Instant (1)

Sorcery (1)

Artifact (1)


My brain thinks in combos when I play magic, I can't really turn it off and it deeply influences all of my deck building. What I decided to do was create a deck that could operate on that level while also disrupting that same style of play at the same time. In a sense a C-C-C-C-C-C-OMBO BREAKER deck or a deck opposed heavily to opponents shenanigans.

The Commander

Gonti is a card so perfectly designed for this style or play for a variety of reasons.

  1. He doesn't need to survive to keep the card

  2. He allows for the casting of alternative modes and casting costs of the card

  3. He can wipe opponents out when plugged into infinite Combos (more on that later)

  4. He has deathtouch which does a lot to detain people especially combined with Number 1

Synergies

1) Hitting Specific Cards with Gonti

Lost Hours and Misinformation allow us to set up what will be on top planning to add cards in the future like Lantern of Insight to get a fuller picture of what is possible theft

2) Multiple Gonti Triggers

Blade of Selves allows for 2 extra Gonti triggers in a standard EDH game and Conjurer's Closet provides immense advantage if not dealt with (Panharmonicon was in the deck but it being 4 mana is a bummer and it often came up too late in the game or something better was able to be played)

3) Goryo's Vengeance

In combination with a GY with some creatures in it and a sac outlet this card has immense potential for Tutor(Sidisi), Board Wipe(Kagemaro), Board Save(Mike), Recursion(Xiahou), Counter Spell(Kozilek) or to just get more Gonti triggers. Don't also underestimate the potential for exiling 20 cards with an Ulamog or hitting one of the Titans and someone is low.

Combos

The deck has three primary infinite combos of varying complexity.

1) Vampire Hexmage + Thief of Blood + Mikaeus, the Unhallowed + Sacrifice Outlet

The way this works is Thief of Blood steals all the Undying Counters and then Hexmage resets the Thief (Triskelion and/or Walking Ballista are not in the deck because I do not like those creatures in a vacuum), you can then add in any other non-human into this and loop them forever.

2) Phyrexian Altar + Abhorrent Overlord + Xiahou Dun, the One-Eyed + Victimize + A bit more devotion

3) Cabal Coffers + Deserted Temple + Rings of Brighthearth + 6 Swamps

Win-Cons Disruption and Ending Games

By the very nature of Gonti this deck can often win in strange ways using cards you did not plan on having access to, however since that is not always going to happen the deck also has some wins of its own built in.

1) Bitter Ordeal

Most commander decks I play against are very well built but typically have limited ways to close out games, so if we have knowledge of how the deck plays these cards can be devastating to our opponents, Ordeal has the possibility to completely end the game in the right Combo situation (see 2 above for one example)

2) Gray Merchant of Asphodel A card that you will find in almost every mono-black deck under the sun, stabilizes life totals and also can pull out wins.

3) Tendrils of Agony Not 100% on this card being here yet, however this deck can loop spells to a point where this card becomes lethal, and often it can be good at picking off opponents later in the game.

4) Sadistic Hypnotist People can't do nothing if they don't have the cards to cast and this creature is terrifying in that regard he also plugs into a couple of the infinite's above as a sorcery speed sacrifice outlet but yeah if this guy resolves alongside his best friend Abhorrent Overlord people will be having a very very bad day.

This is the list so far, I love playing this deck and Gonti and it does a great job of making opponents groan.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

39 - 0 Rares

22 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.38
Tokens Copy Clone, Eldrazi Scion 1/1 C, Faerie Rogue 1/1 B, Harpy 1/1 B
Votes
Ignored suggestions
Shared with
Views