Sideboard

Instant (3)

Sorcery (3)

Enchantment (5)

Creature (1)

Land (3)


 photo 0d8bacf6bf0d550f9d87f93451ea84f4_zpsmrdhhndr.jpg

POST ROTATION DECKLIST

Welcome to the shenaniganary that is this deck! Even tho this brew has the standard eldrazi 12, Eldrazi Mimic + Reality Smasher + Thought-Knot Seer , it is actually centered around Eldrazi Displacer. Why you ask? Because the ability to blink a creature anytime negates any and all targeted removal, and you can blink one of your creatures to save from a board wipe. Or my favorite combo Eldrazi Displacer + Thought-Knot Seer , if you know your opponent has something nasty in their hand, just keep blinking Thought-knot and cheery pick their cards so they can draw into junk.

But that is just one aspect of this deck that makes it so dangerous, the synergy between all the creatures is something that is very hard to deal with. This is not a one dimensional deck, I believe in the philosophy of, "If you have multiple ways to win, you win more often."

Let me know what you think and don't forget to +1 if you like the deck.

Eldrazi Mimic + Reality Smasher + Thought-Knot Seer - These are the staples of any eldrazi decks in standard.

Eldrazi Displacer - The back bone of this deck that makes it soooo annoying.

Hedron Crawler - edrazi ramp? yes please!!

Bearer of Silence - this is an awesome card that can help thin the field, hexproof be damned!

Dread Defiler - this is my ace in the whole, having a monster creature that can throw the dead ones at the opponents face is nothing but win.

Sifter of Skulls - This creature has great synergy in this deck. Because I am aggro orientated, my creatures tend to die, although not easily. This guy makes sure that for every weakling that dies, it is replaced by fodder for a fattie.

Ruinous Path - standard targeted removal for creatures/planeswalker.

Grasp of Darkness - I love this card! idk where it came from but having such a cheap removal for everything from midrange on down is awesome.

Unnatural Endurance - this is a more versitile card than most think it is, the regeneration given by this spell helps in many different ways and the added power helps keep the pressure on the opponent or take down a larger creature.

Shambling Vent - an awesome duel land that can help on the aggro/lifegain front against control.

Tainted Remedy - because life gain is so relevant in Standard, especially with SoI coming out, this card makes that strength into a weakness.

Warping Wail - this is a fun versatile card that has applications against many decks.

Flaying Tendrils - this is an awesome card to slot in against aggro decks that swing wide.

Inverter of Truth - this is the other trump card that I slot in against control decks. not only does it reshuffle the relevant cards you have already faced but it is bigger than all dragons being played.

Visions of Brutality - This is a fun little control card that locks up large creatures.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 2 See all

(8 years ago)

+3 Corrupted Crossroads main
-2 Dazzling Reflection main
-3 Despise main
-3 Duress side
-2 Read the Bones main
+1 Ruinous Path main
-1 Sea Gate Wreckage main
-1 Shambling Vent main
+3 Sifter of Skulls main
+4 Swamp main
+2 Tainted Remedy side
+1 Visions of Brutality side
-2 Wastes main
Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 1 Mythic Rares

37 - 5 Rares

0 - 9 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 2.95
Tokens Eldrazi Scion 1/1 C
Folders eldrazi, Eldrazi copy, Favorites, first idea deck
Votes
Ignored suggestions
Shared with
Views