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Deck playing off the ability to exploit +1/+1 counters on reasonably sized creatures and then sneak them all through with Champion of Lambholt or simply run through with a large Lumberknot/Predator Ooze and attached Rancor. Pretty much a standard beatdown deck that has enough removal to deal with early to mid-range threats.
Prey Upon interacts extremely well as removal due to the potential of triggering multiple effects even when trading (Lumberknot, Predator Ooze, Undying, Rancor swapping, Slitherhead) and sets up our Tragic Slip/Hunger of the Howlpack if necessary. Abrupt Decay deals with exile effects (O-ring, Fiend Hunter, Detention Sphere) and Predator Ooze/Young Wolf/Golgari Charm give us a little hedging against current board wipes aside from Terminus.
Sideboard has some Delver hate in the Dryads, board wipe resets in the Gravepurges, some Lambholt protection with the Guile's, and a little extra reach if necessary in Jarad. The rest of it could honestly use a little work and will probably change as we see the rest of RtR spoiled.
Maybeboard reflects all the things I've considered for the deck at one point or another and is basically just a list of items I've subtracted at this point so I have note of my changes.
Updated to include Golgari Charm, Ultimate Price, and made a few swaps.
Lotleth Troll is something that was nice due to having built-in regen and trample, but wouldn't see the use of its discard ability as much as I think I'd like due to it taking away from the Champion's ability. Really I can accomplish the same thing with Rancor and Golgari Charm, the latter giving me the protection against board wipes I was worried about.
The deck has enough removal that dropping the Recluses seemed more than appropriate to allow me the ability to ramp just a tad more consistently with the Elves.
Ultimate Price is a baller card and can be easily subbed for the Slips against a deck with multicolored threats.
Trying to see if I could sneak a Korozda Guildmage or two in to give a little more punch with its second ability. Allows a big amount of pump with a Corpsejack and Champion in play to seal out a game.
Corpsejack Menace gives a solid progression enough to the Champion that I feel the two mentioned cards are unnecessary. Unless I'm getting them for their Miracle cost they're above my current curve and feel like 'win more' cards. If the Champion is able to stay on the field for two turns then things should be locked up at that point.
More land or some card draw are the two things I'm looking at making room for.
With only four cards having colorless in their cost, both Grim Backwoods or the RtR land are mostly dead draws.
Wild Defiance I don't feel would really help all that much, but might be a sideboard option against some red removal. Increasing Savagery was a card I looked at and weighed against Hunger of the Howlpack, with the latter winning out because I can squeak out enough counters from it for a much cheaper cost. I would never be looking at flashing it back either.
I think Primordial Hydra would be a better option 3 drop than Predator Ooze . The ooze's counter are conditional and limited. The Hydra is a easier cast 3+ drop creature who gets counters every turn and a lot more. Combined with Corpsejack it's a double cumulative. I would also mainboard the card:Ranger's Guile and sideboard or drop the Prey Upon . My suggestion would be drop Lumberknot also, and run 4 Primordial Hydra and 4 card:Ranger's Guile.
This is similar to my deck, Counters gonna Count. Looks good! Mind if I maybe use some of your ideas?
The one thing I would recommend is taking out Predator Ooze . I had it in my deck, but it just wasn't consistently good enough. I would also recommend replacing it with Primordial Hydra , which can get very nasty very fast in this kind of deck.
Good job, +1!
I'll be play testing with the Ooze and Hydra in the near future to see which tends to play out better in the new meta. If the Ooze does get cycled out then it'll certainly take the Prey Upons with it. I'm still going to hold onto the Lumberknot as only board wipes will deal with it. I get that the Hydra is more of a threat on its own, but out of the three Ooze/Knot/Hydra the Hydra is the most vulnerable. We'll see how it goes after playtesting though.
I agree I am building a similiar deck Golgari Counters and I had some champions in it to begin with but ended up taking them out for Vampire Nighthawk . The champion is nice in green/white token decks but with these decks you end up having a few creatures that end up pumped up bigger than champion usually. So, it's abilitiy doesn't do a lot in the end.
Garruk is potentially a nice mid-game stall breaker, but I'll probably be dropping some Sign in Bloods for the card draw. Good thought overall though as Garruk does combo into the deck nicely.
In regards to the folks discussing the Champion, I'm not sure you're giving it it's due. It is one of the pieces of the deck that requires an answer almost immediately from your opponent. By making it so you can sneak in some decent damage against control decks and tokens alike it means that you have a huge amount of control over the amount of damage you want to send across. The Champion itself doesn't need to get huge to win games, just big enough to online itself to let other stuff poke through, which should really only require either a single Hunger of the Howlpack or two creatures with a Corpsejack out.