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Burning Visions





Ping them to dust!

This Fevered Visions deck is very aggressively curved for maximizing the opportunity-cost card draws and reliably flips the Thing in the Ice  Flip by turn 4/5. The visions reward decks that hold mana up and can tap all the way out each turn and punishes opponents with highly costed cards and are unable to drop their hand size to 2 (or 1). Bouncing their creatures gives the Visions player control of the game tempo and results in an effective clock while Awoken Horror  Flip threatens to flip. The burn to player can bring the spike damage and deal with all the planeswalkers who think they're safe now that the Copter is gone. Stormchaser Mage helps finish off the planeswalkers and is a very reliable pinger. Surge casting the one-of Fall of the Titans off a shock lets you tap all your mana for one face-damage each and pushes through the last bit of damage.

The real secret to the visions is the bounce in Select for Inspection , Baral's Expertise and Awoken Horror  Flip , opponents are incentivized to cast as many spells as possible before their end step, usually flooding out their smaller creatures and that's where the bounce does magic in keeping the visions clock running and dragged out the game to enough turns to get lethal damage. I'm also considering Unsubstantiate for this reason as the bounce is much more effective than burn to control midrange decks. Another totally viable Unsubstantiate play is to Shock -> Unsubstantiate the shock -> Shock and pull 3 counters off Thing in the Ice  Flip for 4 mana and two spells.

Chandra, Torch of Defiance buys time, pings, controls, or lets you cast that extra Incendiary Flow and basically just does everything we want, though shes not ideally a turn 4 slam but made when there is a chance to protect or respond to your opponent's move against her.


Negate is great

U/W flash can make use of the extra draws that visions gives them and has ways of responding to the few creatures in the deck, though Stormchaser Mage will likely give them headaches if they cant tap it down. I recommend bringing in the Horribly Awry s and Kozilek's Returns for this matchup and to focus on flipping a thing in the ice and protecting that play with as much counter magic as possible.

All the bounce is going to be your best friend in setting back Abzan or G/W Counters, while playing these decks you'll want to drop visions ASAP and prioritize popping their planeswalkers (well neither of those things are really news) but this deck will give you a hard time if they get their aggro going. Prioritize removing creatures when they decide to put a counter on, hold off on shocks until they activate their triggers. Verdurous Gearhulk can be a problem if they spread him out. Dont sacrifice Thing in the Ice  Flip on an unfavorable block if you can survive it.

Shock is a solid AF answer to Copy-Cat which seems slow and durdly and their infinite combo is easily controlled if you can Anticipate what they're going to do. Similar to the matchup with marvel, these matches are where Disallow can shine. Unsubstantiate can be a fun reaction to their free marvel spell.

If their primary removal is Fatal Push or they're going for R/G Electrostatic Pummeler combos i'd side in the Dispels

B/G or Jund Delirium can be very quick to get a nasty board state going so the bounce is your best friend in this matchup. If you can control their board after (ideally) tapping out t3 for visions then you'll have no trouble bouncing them to hell.

Mardu vehicles hates the Negates and i just want to play Release the Gremlins against improvise or vehicles even if its not ideally costed. RELEASE THE GREMLINS

Aggro decks in general will bring the most pain, its better to take damage and not sacrifice your Thing in the Ice  Flip and flip it to regain control of the match.

Control decks seem like a stranger match-up, if they dont have a good answer to visions then you should be fine, however bouncing Torrential Gearhulk wont feel good. Curious to see how these matches play out. You have enough spells to give them headaches over what to counter. Bring yr Dispels

Don't ever let Hope of Ghirapur hit you.

in theory, you should have an advantage in aristocrats (or Pia's Revolution) matchups since you have lots of ways to pop Zulaport Cutthroat and Scrap Trawler before they can do something crazy. Bounce will be useful removal without causing graveyard shennanigins and the Horribly Awry s should come out of the side to preempt larger plays. Don't waste removal on little things that can be blocked with stormchaser or the thing, save it for their key cards. Disallow is also useful here since countering triggers on Westvale Abbey  Flip, or Pia's Revolution will mess with their plans

Send thoughts or suggestions!

UPDATE:: Just went 4-0 at standard night against G/W humans, Panharmonicon, Jund Midrange, & Golgari midrange. The deck was very consistent and i only lost 2 games where Visions was not drawn or immediately removed. Granted: all 4 decks were mid-ranged which is where this deck is most punishing however i always had many options and had some nasty plays like flipping a Thing in the Ice  Flip by casting Baral's Expertise (bouncing panharmonicon and prisms) and getting a free Chandra, Torch of Defiance

UPDATE2: Went 2-2 at big prize night, hanidly beat golgari counters and jeskai copycat. Went 1-2 against mardu vehicles (kept some hands i shouldn't have- no shocks :/) and 1-2 against improvise. Bastion Inventor is a tough card for this deck to handle especially when backed up with Metallic Rebukes. Think i could've played some matches better and sideboarded better.

UPDATE3: Alas Fevered Visions is going in the sideboard, but its definitely not out of the deck. Going for bigger payoff control cards in Torrential Gearhulk and Goblin Dark-Dwellers will let this deck close against aggro more easily and Fevered Visions can stillk make its way in against higher curved decks in game two (without the nasty sideboard that often happens to counter a visions strategy) Overall i think the changes I made to the deck will make it more consistent and deadly



Qwer57764 says... #1

Hey. I love this deck!

If you'd care to, feel free to check out mine which is similar!

January 25, 2017 12:15 a.m.

SorinSkies says... #2

I like your version! I chose Stormchaser Mage over Thermo-Alchemist and was very much rewarded with the number of planes walker kills the stormchaser got! I would like to try running more Disperses the next time, the bounces were always very crippling, but i think Shock will actually do a lot more for you than the fiery tempers. The only time i ever popped a Collective Defiance tonight was after i flipped a thing in the ice and made them discard their hand, i got lucky and the only drew lands but i don't think i'd ever run more than 2 and it was often sided out for better counter magic! It's def fun to play tho! good luck with yr list!!

January 25, 2017 12:28 a.m.

Qwer57764 says... #3

Yeah thanks!

My deck is definitely built around Thermo-Alchemist so it is pretty much uncuttable.

I used to run a playset of both Stormchaser Mage and Thing in the Ice  Flip but I decided to take Thing in the Ice  Flip as I felt like it was a bigger threat.

I am running Shock in addition to Fiery Temper because of all the discard outlets. Also the Saheeli Rai combo is annoying af.

Also, I am a big fan of Collective Defiance as mid to late game they are huge and allow you to refill with burn.

I will be attending my 6th FNM with the deck later this week so I hope to continue to make improvements!

Thanks for the advice!!!

January 25, 2017 12:49 a.m.

SorinSkies says... #4

Yea i guess my biggest recommendation is Select for Inspection the card advantage gained by fevered visions is best used on cheap spells and Select let's you put their attackers back in their hand AND scry which is huge. Bouncing their biggest threat is a great way to keep pinging with visions and let's the game go long enough to kill! Best of luck!

January 25, 2017 12:53 a.m.

Tedaboy says... #5

Thermo-Alchemist almost always better in these types of decks than Stormchaser Mage. The fact that Thermo-Alchemist can do his damage and still block just makes him better in my opinion. I saw you mention that Stormchaser Mage is good for killing planeswalkers, but Thermo-Alchemist can also redirect his damage to a planeswalker as well. He can actually disrupt the Copycat combo all on his own. Also you are maindecking Negate and a lot of other burn. I would be more worried about your matchup against aggro than anything running planeswalkers right now, hence I think Thermo-Alchemist is better.

Love decks like this though, and you did a great job on this one! Good luck!

January 30, 2017 11:58 a.m.

SorinSkies says... #6

thanks tedaboy!

Ok this is long but I've thought a lot about why i prefer Stormchaser Mage over Thermo-Alchemist and it really comes down to utility.

Thermo arguably wins over the mage on damage output over the game, since leaving mana up to respond is the primary strat for a lot of the game and thermo's damage is essentially unblockable. But i still would not expect to reliably get more than 2-3 damage a turn out of thermo. Stormchaser reliably does 1-2 damage a turn with flying. (In my experience people won't block an attacking prowess creature unless forced to.)

But unlike thermo, Stormchaser is a relevant blocker early to late game, because of that prowess. There are a lot of 3/2s going around (like Tireless Tracker Scrapheap Scrounger Veteran Motorist Selfless Spirit etc.) which all have to think twice before attacking into a player with stormchaser and mana up but can freely swing out into thermo & thing in the ice since i'd only have 0/3 & 0/4 blockers which won't deter attacks at all. Stormchaser can easily trade up against threats like an unbuffed Heart of Kiran off a shock. Tokens don't like attacking into stormchaser either. So actually, i think stormchaser is better vs aggro! Prowess let's stormchaser sit around n stall the game buying visions more time to work its magic and makes the mage significantly harder to remove than the alchemist.

The mage also has haste which can be relevant vs walkers since neither thermo nor the mage would be my top priority t2 play (if there are options like the thing or an anticipate into visions) and haste let's the mage keep the pressure up late when he's top decked.

All this said, i do see the upside in damage of going full thermo alchemist but the deck isn't big enough for both of them and i think stormchaser will prove to be more useful against more decks!

January 30, 2017 6:01 p.m.

Tedaboy says... #7

There are of course arguments for both sides. In my deck, I have a more all-out playstyle so maybe Thermo-Alchemist works better for me than for you. Just be sure you test it out because I was in the same boat as you. I'll link my deck for you to see. I would really appreciate your input on it. Best of luck!

U/R Reveler

Standard tedaboy159


January 30, 2017 7:50 p.m.

Qwer57764 says... #8

I totally get your reasoning above but there are a few reasons that I like Thermo-Alchemist over Stormchaser Mage.

In my deck that I linked above, I actually ended up cutting the Stormchaser Mage to finish the playset of Thing in the Ice  Flip and add more spells.

In my local meta, there is a ton of G/W tokens and various control decks. A surprising lack of aggro. Because of this, the Thermo-Alchemist is the better blocker as it takes care of tokens and is able to return fire by tapping at the end of turn. Also I have found it a lot easier to ping off annoying G/W planeswalkers with the Thermo-Alchemist as they trigger off instants which means you can kill them in response to a down-tick (Nissa, Voice of Zendikar's being the most common) as well as avoiding having to attack through a Heart of Kiran.

It probably mostly comes down to the local meta.

I also think it comes down to how you want to play the deck. If you want to play a more controlling deck as I do, I think the Thermo-Alchemist represents more net damage over the long game by blocking and pinging. If you want to play more of an Izzet blitz deck, I could see Stormchaser Mage being really good. In my opinion, if you are playing fevered visions, you are probably playing it more of the control variant.

Really sorry for the long ass comment and I am in no way telling you that your opinion is invalid. Just some hopefully helpful insight into how I evaluate the cards.

Good luck!!!

January 30, 2017 10:35 p.m.

SorinSkies says... #9

i hear y'all about the benefits of thermo! He does put a faster clock on my opponent than Stormchaser Mage however i think he also would allow them a faster clock on me! I talk above about why the mage is a better blocker and having some relevant creature damage on the block while setting up visions & thing in the ice. Stormchaser let's me play removal more effectively so i can Shock or Select for Inspection one creature on a block and kill another with the mage & i think ultimately results in a better control deck!

I think in your reveler/madness deck Thermo-Alchemist is objectively better since you'll often be casting 2 spells at once, whereas this deck stalls and sets up a big damage spike (and stormchaser def helps with that!)

appreciate the input dudes! I may even do some mtgo matches testing out both creatures to see what works better practically! Thx again!

January 31, 2017 12:04 p.m.

Tedaboy says... #10

Stormchaser Mage might be a better blocker and maybe even a better attacker with haste, but he can't do both. I think that is the main difference. Keep that in mind when you test. When I was testing, there were many circumstances in which I couldn't get damage through with Stormchaser, but Thermo-Alchemist would've saved me. So just watch for that. I'm taking my deck to Grand Prix Pittsburgh and FNM this weekend. So I'll be posting the results in my deck description so if your curious about how a deck like this will do you can check there. Best of luck in your testing!

January 31, 2017 2:29 p.m.

SorinSkies says... #11

Yep that's his big drawback! but i like having lots of options so i can blame myself and not my build when things go wrong! :P

Def looking forward to hearing yr results!

January 31, 2017 2:54 p.m.

Pyruscreed says... #12

What do you think about Take Inventory and/or Dynavolt Tower?

February 2, 2017 2:40 p.m.

SorinSkies says... #13

I'm not a fan of Take Inventory especially without any discard outlets. That first draw 1 for 2 mana at sorcery speed will lose me so much tempo (and aggro is already a weak point for this deck) and it would be a horrendous top deck if it's not cast in the early game. Anticipate is just better and i don't need more draw once visions is live.

Dynavolt Tower is a card i've considered for a similar build. I'd probably want to throw in Glimmer of Genius and Harnessed Lightning to make it more efficient. But then i'm already looking at a higher curve and would probably want Torrential Gearhulks or something.

Basically Dynavolt and Fevered Visions fill similar roles in similar decks but i prefer Visions because Fevered Visions stack more effectively pushing the clock faster (yea more towers nets more energy but 10/15 energy a turn still seems fanciful) and the huge card draw is what makes the visions deck work.Running both is interesting but i don't think there's room without cutting creatures. Maybe i'd run two but i don't want to cut any spells. I'm very curious how dynavolt and visions decks will do in the meta! For now i'm betting on visions for its ability to punish decks with high curves but if aggro is still dominant then i'd bet dynavolt tower decks will be better!

February 2, 2017 6:26 p.m.

Sciencebean says... #14

I'd recommend Compelling Deterrence if you want to bounce things. Cool deck c:

February 5, 2017 2:06 p.m.

SorinSkies says... #15

I like Compelling Deterrence a lot and I was really torn between it and Unsubstantiate. I went with unsubstantiate because i think it's useful in offsetting tempo against more kinds of decks, being able to choose to either Remand any spell or bounce either my creature or their creature. I think it gives me more situational utility even though it can bounce planeswalkers // enchantments // artifacts once they land.

I've considered side-boarding it, because its more useful match-ups with enchantment removal because compelling deterrence can save my visions while unsubstantiate only buys it another turn and deterrence can bounce a Stasis Snare after its landed.

ButUnsubstantiate can still disrupt copycat combos and stops ETBs from happening which is useful against Winding Constrictor decks and Archangel Avacyn  Flip decks and it can protect my Thing in the Ice  Flip from nasty removal buying it at least 1 extra turn to flip. So I think the modularity of unsubstantiate will just give me more options in extending the game.

Plus the promo Unsubstantiate is sexy

February 5, 2017 2:40 p.m.

Sciencebean says... #16

That promo is pretty sexy. But I was thinking Compelling Deterrence instead of Select for Inspection, Even though it's one more mana I think it's way better due to the unconditional bounce effect on multiple permanents other than tapped creatures, unless you really need the scry from Select for Inspection.

Unsubstantiate is great.

February 5, 2017 2:56 p.m.

SorinSkies says... #17

I really really like the scry on Select for Inspection since it keeps digging for the lynchpin card Fevered Visions, keeps the deck consistant, and it curves better than Compelling Deterrence for flips, surge and prowess triggers.

Most of the time i find i will be bouncing attacking creatures anyway, since i have better answers to planeswalkers and artifacts than bounce and most decks in the meta rely on creature damage.

i think i will keep a couple in the sideboard, maybe even maindeck depending on what decks i play in my store on tuesday!

Thanks for the suggestion!

February 5, 2017 3:20 p.m.

Sciencebean says... #18

Yea okai, cool cool. Good luck out there, may the Izzet decks win!

February 5, 2017 3:22 p.m.

Looks tight! I wish I had Chandra, Torch of Defiance for mine, she's awesome.

February 5, 2017 7:29 p.m.

Oh and btw Izzet is the best, I have more Izzet decks if you wanna check them out.

February 5, 2017 7:29 p.m.

SorinSkies says... #21


February 5, 2017 7:47 p.m.

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Compare to inventory
Date added 10 months
Last updated 9 months

This deck is Standard legal.

Cards 60
Avg. CMC 2.94
Folders Standard Ideas, Would-like-to-try Decks, Izzet Burn, Red Blue Thing In The Ice, Purchased Decks, Deck Ideas
Top rank #12 on 2017-02-06
Views 2283

Revision 8 See all

9 months ago)

+1 Evolving Wilds main
-2 Mountain main
+3 Unsubstantiate main
-2 Chandra, Torch of Defiance main
+3 Goblin Dark-Dwellers main
-3 Unsubstantiate main
+1 Negate main
-1 Fall of the Titans main
+4 Void Shatter main
-2 Island main
+4 Torrential Gearhulk main
-4 Stormchaser Mage main
-4 Thing in the Ice  Flip main
+3 Glimmer of Genius main
-4 Fevered Visions main
-1 Anticipate main
+1 Fall of the Titans main
-2 Baral's Expertise main
+4 Spirebluff Canal main
+2 Chandra, Torch of Defiance main
and 30 other change(s)