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Burning Recall: A Waste Not Brew [Primer]

Modern* Combo Discard Jank Primer Theme/Gimmick UBR (Grixis)

grimcase21


Shootout to saffronolive at MTGGoldfish for inspiring me to use the idea of Unearth and friends from Grixis Skelemental Unearth in Modern!!!

You're sure that you packed the torches before you left. Fumbling through your pack once again, you find a small crescent hole staring back at you. Your heart starts to sink in your chest as you slowly drag yourself to your feet and wonder why you'd ever gave that strange fellow your attention. Moving aimlessly, hopelessly lost, you trug along the trail. You fumble, and it you jolts you upright. You suddenly realize that you are caught in a daunting mist that blocks everything beyond arm's reach.

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Backtracking, you squint your eyes and can make the outskirts of a figure in the mist. Your heart stops. Frozen in fear the mist danced around him as he approached you. Rags seem to slip off of him as he takes each step. His minuscule, but hulking presence terrorized your very soul. Your body doesn't obey you. He pulls a bag from his sack, and reveals chilling skull. Freshly cut, and polished to the bone. He utters no words, but smiles at you and takes a step forward and crackles, "waste not the time..."

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A Game of Chance

Burning Recall is a deck that I've been brewing around with every since Waste Not came out. I wanted a deck that could utilize its mechanics as it was thought to be a card that had potential, but nothing really came out of it. Eventually, after play testing it for awhile since the interaction between Waste Not and Burning Inquiry was unpredictable (obviously) I changed it a solid mid range deck. The deck's performance is nothing too spectacular (by not doing too ridiculous things), but it's game play is invigorating. This deck initially started out for kitchen table magic, but eventually it grew up to this beast. I've certainly enjoyed the deck for what it is, and I'm proud to present to you Burning Recall.


Reasons to play this deck over other decks

  • This deck isn't a meta deck and you play with janky combos

  • If you are lucky enough, you can completely topple your opponent with tempo with Waste Not

  • For being a brew, they might have difficulty side boarding against it. But how can you sideboard against RNG

  • In theory it should excel at against combo deck, just due to how much disruption this deck has.

Waste Not adapts to your opponent's deck

  • Opponent discards a creature -> get a creature. Super relevant in this case as what better way to beat a aggro/midrange creature deck with free creatures to attack and block with.

  • Opponent discards a non-creature -> it gets you more cards against controls and in general, when is card draw ever bad? (edit: Mill, drawing is bad in mill, and most of their mill cards at instant/sorcery XP)

  • Opponent discards a land -> get help you cast "free" spells



It's core, it gives you tempo, just believe in the heart of the cards

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Do you like draw 6 discard 3 at random for 1 red. As well as making them discard 3 cards at random, I know I like to Hymn to Tourach +1 & Ancestral Recall in one combo, DO YOU?

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There were 3 main iterations of the deck so far
  • The first iteration was more of a burn strategy with Liliana's Caress and Bump in the Night , but it was too inconsistent in the end. It dealt a lot of damage, and was a ticking time bomb. Sometimes I had 3 Liliana's Caress and just waiting for Burning Inquiry

  • The second iteration is very close to the current one, but it played more of a control route with counterspells such as Remand and Mana Leak . It doesn't really work though, if you're win con is unreliable.

  • The third iterationNow after lots of play testing, the third iteration, I found that Remand and Mana Leak became more awkward to cast. Not so much as the mana base, but it was more of the decks that my friends played (infect and bushwacker zoo). I usually only had 1 mana open, so I changed it to Spell Pierce . For now, the deck seems okay, but as new cards come out I think I'll be updating it if it seems like it'll be a perfect fit for this deck.

  • fourth iteration we are trying the Unearth package now that it is unbanned, so we're going to take some ideas from saffronolive unearth deck with Lightning Skelemental , Seasoned Pyromancer , and Dreadhorde Arcanist .

  • The current iteration is a midrange deck, using Waste Not as an engine. The rest of the deck is just value cards, that tempo your opponent out.

The reason why I chose grixis colours was because, for what I was doing provided the best course of action for my gameplay. Playing Cryptic Command is not really an option as we are base black and not blue, therefore I had to find what a mostly black based grixis deck was capable of. Due to the lack of a true win condition, counter spells does not add much benefit as we are not stalling for anything. Due to these two reasons, rather than play a control aspect, it became a grindy midrange deck.

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