When I first got into Magic some eight years ago, one color caught my eye: red. The first deck I ever built was pure red burn spells, no creatures. Crazy in hindsight and leaves the player wide open, plus it had no end game. Recently, I got to thinking about that deck again, and thought, "Yeah, I can make something like this work now."
It still leans on burning the opponent away, but this time, I put a playset of
Fire Servant
in to help make the end game just a little more scary. Combined with
Pyromancer Ascension
and you have a potential to pay 1 mana for a Lightning Bolt and do 12 damage, with just one Servant and Ascension in play.
Where it gets fun is the playsets of Kiln Fiend and Perilous Myr. The Fiend is obvious as it loves anything the player throws out of the hand, but the Myr is just a glorified chump blocker that pings, right? Well, combined with four Temple Bell and a playset of Galvanic Blast, you're often playing with at least three artifacts before you, which makes one mana equal 4 damage before any enhancement from our two aforementioned fiery friends.
All well and good, but what's its end-game? Let's see how they like Chandra Ablaze that, with the help of Volt Charge doublecast with
Pyromancer Ascension
means she's ready to fire all your instants out of the graveyard as soon as she's dropped. Very fun to pull that off.
Is it perfect? No. Is it fun? Oh so much.