This is an updated version of a very successful Izzet U/R burn/control deck which featured many elements of target removal and counters. Although it was a fun to play, it simply had many dead turns. This version attempts to have more presence on the field with chump blocking tokens or simply convoke fodder.
Standard* mrxentrix
SCORE: 34 |
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Akroan Crusader It's main purpose is to produce tokens that chump block and become invaluable convoke targets.
Chasm Skulker with 15 spells/enchants/creatures that give you draw power, you can potentially grow it very large.
Spellheart Chimera This is one of the main wincons. With 15 sorcery/instants. It can smash face pretty hard
Triton Fortune Hunter There many possibilities of targeting this thing to give you some much needed draw power and draw into your combos.
Keranos, God of Storms No enemy creature is safe when he shows up. Not to mention a little splash of Crater's Claws and this guy will end this QUICK!
Crater's Claws A flexible removal option or a potential game finisher with a high possibility of obtaining Ferocious.
Dragon Mantle Primary use is to draw a card, secondary use is for triggering heroic. It's final ace in the card is to fool your opponent into thinking they can take a free hit into your lifepoints. Pump that pimp up into unsuspecting attackers. You'll probably lose your creature but you will probably take out a strong attacker. At least that's what you're supposed to do!
Retraction Helix I needed more ways to remove creatures from the board AND trigger heroic. In comes the helix, which can even screw over planeswalkers temporarily too.
Lightning Strike zap
Ordeal of Thassa Primarily used to trigger heroic and fetch you some cards to boot.
Stratus Walk Drawing is it's main purpose but it can also trigger heroic and send your attacker airborne.
Divination Makes Chasm skulker bigger and well more cards
Crippling Chill Primarily used to draw cards, but can also shut down large threats temporarily.
Stoke the Flames Target removal, that's about it.