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I looked at Burn at the Stake and thought it could be made into a fun combo deck that could possibly be a competitive deck as well.
Krenko's Command Also another generator and fuel. It cost only 2 but can cost 1 if Goblin Electormancer is on the field
Desperate Ravings A good card drawer and randomly puts a card in your hand to the grave. This is usually beneficial because everything is just going to get flashbacked! Unless it's a creature D:
Faithless Looting Draw 2, discard 2? I'll take it! Feeds your grave and makes you dig faster!
Battle Hymn Is your best friend in this deck. In gets you a lot of mana from your tokens and you can start a lot of fun stuff.
Shattered Perception Allows me to discard my hand and draw some fresh new cards
Goblin Electromancer helps everything thing cost 1 less, which can make all of the token generating cards as well as card draw to be that much more effective.
Augur of Bolas Just allows me to dig for the cards I need and get my card drawing started. Also a blocker for aggro just incase if it comes to that.
Burn at the Stake is the card that will win you the game in one quick swipe.
If you have any ideas please comment them, and if you like the deck give it a +1!
Well, I had my first run with this deck in FNM and the results were better than I expected it to do.I went 3-1-1Results:
First Round:2-0 Against a BUG deck with Unexpected Results . First game he got a stable board but I managed to kill him with Burn At the State turn 4 for 21 points of damage. He got land screwed second game and I had him easily turn 3
Second Round:2-0 Against a Bant Control Deck. I was kind of scared of this match up due to the amount of counter spells in the deck. First game I managed to win because my opponent got flooded with lands. Second Game he had a stable board with Thragtusk , [Master Biomancer and a Restoration Angel . I wasn't to worried about it since I had more than enough tokens to pull enough damage off with Burn at the Stake I ran out his counter spells and played it safely and for 27 points of damage turn 6 or 7.
Third Round: 1-1 Against Esper Control. This I think was the hardest match up out of all the games I played. First game I managed to kill him turn 5 Burn at the Stake because he couldn't find a board wipe. Second game he controlled everything with Rest in Peace and killed be with Gideon, Champion of Justice . Third game was just stalling each other out and ending with a tie.
Fourth Round: 2-0 Against Bant Control. This match up didn't scare me as much because I knew what I was going against. First game I ran out his counter spells to play Burn at the Stake He countered a Battle Hymn because it was a surprise to him that I was playing that card, I thought that was funny. Second game no Rest in Peace and he regretted not putting it in the sideboard. I won again turn 4 with Stake.
Final Round: 1-2 Against RUG. This was an interesting match up, I wasn't scared of really anything in his deck because I could just smash him with stake damage. First game was pretty quick, turn 5 Stake for 21 points of damage won it. Second and Third game I did not draw a single card to go off on the combo, and I was getting pounded by beefed up creatures due to Master Biomancer
Overall I was really impressed by it. The deck was easy to run and just a really fun deck to use in general. The sheer amount of tokens that can be produced is just so fun. If anyone wants to try this out, you shall not be disappointed because you get the feeling of killing your opponent with Burn at the Stake
@jecder That does seem good to put in, I forgot that she could do that. I'll put her on the maybeboard and think about cards in main or sideboard I could move around. Most likely she'll be sideboard but I'll have to think about what cards to change up. Thanks for the suggestion!
@Darsul True, Gather the Townsfolk is an awesome card, its fateful hour makes it even better. But due to the lands I have more red rather than white, Also Krenko's Command , which is red can be casted off mana from Battle Hymn , which only produces red mana. I benefit more from using Krenko's Command rather than Gather the Townsfolk
@catcherinbaseball It may seem like that, but I actually do have enough. Due to Krenko's Command and also Lingering Souls I can get quite a nit of creatures out there. Augur of Bolas allows me to find these such items. Past in Flames gives me the ability to flash everything back. Faithless Looting Desperate Ravings allows me to discard certain things and draws me into my combo pieces. So technically I do have enough creatures. And like I said Gather the Townsfolk is a really good card, I love it to death, but it doesn't feed off of Battle Hymn like Krenko's Command does.