Sideboard


Quite regular 'Explore' keyword deck. Creatures Explore on ETB, receive counters & Wildgrowth Walker also gives us life. That until we're big enough for lethal or cast big things for lethal.

In short, because all those colors, and only these colors, have the 'Explore' keyword :)

But generaly, apart from above, I use the colors for following reasons:

  • destroys enemy creatures and restores my creatures from graveyard (so, in essence, draw cards from there)

  • adds Explore package and causes damage (most of the creatures are Green-related)

  • gives counterspells and card draw.

Put out Wildgrowth Walker as soon as possible. Then bunch of Exploring creatures to pump Walker, the creatures themselves and keep us alive. Once we have enough lands in play, we can cast bigger creatures, defend from enemy spells and/or kill enemy creatures to clear the path for ours.

Voila! If everything works fine, we should be able to kill the enemy in 2-3 combat rounds dealing lots of damage with few creatures.

I'm open for feedback! Please upvote the deck if you like it or share a comment if you think something might do better here.

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Date added 4 years
Last updated 4 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

14 - 3 Rares

24 - 6 Uncommons

11 - 6 Commons

Cards 60
Avg. CMC 3.03
Tokens City's Blessing, Pirate 2/2 B, Treasure, Wizard 2/2 U, Zombie Army 0/0 B
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