Let it be noted that I recently broke 500 life in 1 game with this deck!
February 2, 2017 2:25 p.m.
February 16, 2017 11:12 a.m.
Jory476 I've been testing out this list with white on untap, and I agree it definitely improves with access to the second color - I'll probably post the 2 color list soon (just because it's going to be more expensive and I want to keep the ultra budget and budget lists apart.
Thanks for the upvote :)
February 16, 2017 5:42 p.m.
I have a similar list and I'd say Sram is a must have. The amount of card draw he provides in this deck is amazing.
February 17, 2017 6:22 p.m.
It's very worth splashing for Sram. He's the only reason this deck works.
I'd add 4x Whir of Invention and 4x Reverse Engineer. Cut the Statuaries and the Anticipates.
February 20, 2017 1:48 p.m.
I made a deck very similar to this. you should try to use more control as a way to survive until turn 4. once you play the reservoir and you will gain a lot of life every turn so you will have a good chance of wining. for example definitely run 4 metallic rebukes.
March 20, 2017 9:53 a.m.
March 23, 2017 9:10 a.m.
I would only want to play Keeper if I could cast it off of improvise since I want my turn 4 to be setting up for a win on turns 5 or 6 rather than playing a chump blocker with upside.How does pacification array stop the combo? Neither piece of Copycat needs to be untapped to function...
March 23, 2017 2:21 p.m.
Baral, Chief of Compliance + Warping Wail. good 3 ways. 1 mana kill spell. 1 mana counter sorcery and trigger baral. or 1 mana make a scion to replace the casting cost, basically adding 1 to your storm count.
March 27, 2017 10:34 a.m.
Felidar guardian was just banned so if white was only to add the addition to the cat counter. then I would keep it streamlined. this plays very nicely. I played one match on here where I mulled to 4 and still went off with a storm of 15 and activation of aetherflux (with 2 on the field lol )
April 27, 2017 12:55 a.m.
Wow that's sweet! And cat is my worst matchup by far so this is amazing!
April 27, 2017 7:11 a.m.
I took your backbone and made some amonkhet tweaks. Gonna try to run it at fnm tonight. Pull from tomorrow in the main board is ridiculously good. Almost always causes you to storm out.
April 28, 2017 11:49 a.m.
ooh that does look good - I will add it in soonlet me know how it ran at fnm
April 29, 2017 11:49 p.m.
I ended up with some play tests (probably going to add barall expertise back in as a 1 or 2 of) but against mardu vehicles I had around 60% win rate. which isn't bad. :)
May 3, 2017 10:04 p.m.
Play Paradox Engine. They aren't too expensive and can make your storm last much longer.
June 7, 2017 9:45 a.m.
Snivy__ Paradox engine has no place in this list. The expensive spells of this deck bounce large numbers of 0-drop artifacts, effectively untapping them. The restriction that prevents a faster win is the amount of islands I have in play, which the engine does nothing for.
June 19, 2017 11:11 a.m.
You tell him al5464 lol
I did think about engine. But I just didn't do the legwork you thought it would . needing additional lands is crucial and paraxial outcome is paradox engine for the deck and is dirt cheap
June 19, 2017 12:30 p.m.
Hi. On MTGGoldfish there is a mono U deck like this. It went 5-0 (and it's only $25, like yours).
Anyways, I would recommend Crush of Tentacles in the sideboard for a second finisher (if they have Dispossess) and Cogworker's Puzzleknot to chump. I definitely think that this deck is good in the current meta, which isn't as aggro as it was as before.
June 25, 2017 8:21 p.m.
The backup finisher is the 2 copies of Sphinx of the Final Word which can be bulked up with equipment and doesn't die to fatal push. Do you think crush is better?
I have tried cogworkers, but at 2 mana, it doesn't fit well with the other artifacts I'm playing without removing more slots for cost reduction, a luxury I don't have access to with all the filtering this list needs.
June 25, 2017 10:17 p.m.
Have you thought of using a single copy of Approach of the Second Sun?
July 10, 2017 10:09 a.m.
Sorry forgot to mention that was for the w/b deck-list you may have made or not.
July 10, 2017 10:11 a.m.
EmptyBottle Damn that is one hella spicy inclusion! I've been testing the WU version for a while on some playtesting websites so I'll have to try including it. Thanks for the suggestion!
July 10, 2017 10:27 a.m.
I have been working on something similar if you are interested (http://tappedout.net/mtg-decks/mono-blue-aetherflux-combo/)There are a few cards you should really look at including:
Prophetic Prism: I was a little skeptical of this card when I first saw people using it, but now that I have tried it, 4x is a must. 2 mana to draw a card is as cheap as it gets in standard.In addition it also gives you mana fixing if you splash a second color (or just colorless mana with innovate) and can be bounced back to your hand for more draw.
Land Fetch Artifacts (Renegade Map and Traveler's Amulet):I haven't settled on the exact number and mix of these two yet, but at least a few are worth having. By swapping islands for artifacts, you can run a lower land count while still having the option to fetch up actual lands when you need them. The main downside is an increased need to mulligan, thus the need for further testing. As a sneaky side bonus, these artifacts also shuffle your deck after fetching. Being able to shuffle is critical if your crane backfires and ends up burying key cards like Paradoxical Outcome.
Hope of Ghirapur: Control, especially U/R control, is one of the worst matchups for this deck. Hope gives you a fighting chance by providing a window to play your key spells. You can also use it defensively to prevent the nightmare scenario of a Disallow or similar nonsense from stopping your aetherflux reservoir from dealing damage.
Commit / Memory: This card is worth at least 2 slots. The front half of the card serves double duty as a counter spell and as targeted removal, especially against planeswalkers. The back half can be used to buy you time to grind down an opponent with you small creatures or to get key combo pieces out of your graveyard. It also lets you follow up a bounce spell by forcing the opponent to shuffle the cards he picked up back into his deck.
*Bonus points if you manage to Commit your own Approach of the Second Sun. The card simply has to be CAST twice to get the 'you win' effect, it doesn't actually have to resolve.