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Under $200 for the Commander deck I've always wanted!

What deck could that possibly be? Why, it's...

Slivers!
SLIVERS!

SLIVERS!!!


HIVE LORD

No really, I've always wanted a Sliver EDH deck. I built one on Cockatrice a long time ago, and was horrified when I priced it out in the real world, and it topped out at over $750 dollars.

This may surprise you, dear reader, but I do not have a giant safe filled with disposable funds to go tossing into wild dreams like little printed cardboard monstrosities.

So, after so very much play-testing, tweaking, trimming, and searching, I give you:

BUDGET HIVE!


Start from the beginning, they say, well our fearless leader is none other than The Sliver Overlord. This boss Sliver is a huge bonus to the deck, making the entire deck a giant toolbox to grab the Sliver you need for the right situation. Keeping him alive is pretty important, but it will often be more important for your opponent's to kill the other Slivers buffing him than to actually kill him right away.
While we're using him primarily for his first ability, let's not forget that he also happens to be a 7/7 Commander that can get some serious buffs from the rest of the deck. 3 smacks from this guy, unaltered, and that's Commander Damage Victory. Put some good other Slivers on the table, and it goes even faster.
Lastly, there is the sneaky combination of him with the Amoeboid Changeling to use his second ability to steal another creature. It's a dirty trick, and not likely to make you many friends, but who needs friends when you have your old friend's Commander?
Okay, okay, I know that we want to hear about Slivers, and them destroying everything anybody else has ever loved and then evolving into something even cooler.
We'll get to that.
FIRST we need to be able afford our horrible, cute, twisted monsters, and that means mana. Lots of it, and cost reduction, and rocks. HALF of this deck is dedicated to the creation of, fixing, or reduction of mana.
We have a wide variety of rocks, from the ubiquitous Commander's Sphere to the more recent (and entertaining) Cultivator's Caravan.
There are some solid fixers as well, one of them barely making the budget of the deck, but we need that Chromatic Lantern, and also the much more affordable Prophetic Prism.

The real challenge for the budgeted Sliver comes from the lands. The Vivid lands are very affordable, although slow to provide mana. In addition to those, I've found that dual lands like Sunken Hallow are fairly affordable, and I run 5 of them to help keep the mana base solid. The important part is that there is a huge number of basic lands (5 of each) and then some fetchers to grab them in the form of Armillary Sphere and Wayfarer's Bauble. The only really high-price lands for us are the Sliver Hive and Ancient Ziggurat, but they're simply far too helpful to ignore.

Still here? Good. Assault Slivers! These are your bruisers, your killers, and there are a lot of them. In the name of budgets, you're not going to find the absurdly expensive Sliver Legion in this group, Legion has been replaced by the similar effect (and substantially more affordable) Magma Sliver.
Find yourself facing an overwhelming foe, or one with a lot of nasty tricks? Break out some of these little monsters to help mitigate that.
Sometimes, if you can't beat them, join them. Exercise Control with Slivers that detain, disrupt, and draw. Or destroy, counter, and ramp. A lot of these could also be called "Support Slivers" but they've been included here for the sake of not having 18 different categories of Sliver.


There are the obvious wins here, like making your Sliver Overlord into an unblockable 21/7 with Magma Sliver and Shifting Sliver... or swarming your opponent to death with Sliver Queen and Mana Echoes...
But the big surprise that people aren't expecting is Primal Surge. Drop this and watch the game end. There are no other instant or sorcery spells in the deck. That means Surge can play all the cards you want, until you decide to stop.
I usually stop once I have Sliver Queen, Heart Sliver, Necrotic Sliver, and Mana Echoes. These 4 cards together create infinite mana, destroy all other permanents on the table, and then swing for infinite damage. It's quite horrible, and usually even worse than what I just described, as you could have Constricting Sliver and other ETB Slivers just doing horrible things...
Not the nicest way to win, but it certainly feels very Sliver-y.

Do you like Slivers? Do you like this deck?
Want to give it a +1

CLICK HERE TO VOTE FOR SLIVERS!

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Revision 7 See all

(7 years ago)

Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

24 - 0 Rares

23 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.05
Tokens Sliver 1/1 C
Folders Cool Commanders, EDH, Slivers, Sliver decks, Ideas!, Slivers, Wants, Decks that build me to perfection, Decks to keep in mind
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