Budget Elf Deck Wins

Standard

flaim Score: 20


Description

Use Arbor Elf and Elvish Archdruid to ramp up to Increasing Savagery, Akroma's Memorial, and Primal Surge.

Descendants' Path for more elves!

Increasing Savagery + Anything + Golgary Decoy = Free Damage

Gyre Sage + Forced Adaptation = Even more mana

Sideboard:

Ranger's Guile and Wild Defiance for burn hate

Grafdigger's Cage for graveyard hate

Giant Growth cause Giant Growth :)

Suggestions

PaPrxClipse says... #1

Since Gyre Sage doesn't evolve from Archdruid thanks to stupid triggering rules, I think you'd be better off taking it out and replacing with Elvish Visionary . If you do this (which you don't have to, Forced Adaptation and Increasing Savagery are pretty decent in this combo; I just don't think it's worth it), consider Revenge of the Hunted and Slaughterhorn . He makes for a good 3/2 body or a makeshift creature version of a Giant Growth .

Another fun option would be to get rid of the Sorceries and add some Primal Surge .

February 10, 2013 11:52 a.m.

JokerWx13 says... #2

would you add Primordial Hydra in there as a 2-of? or is this just a pure elf deck?

February 10, 2013 11:58 a.m.

flaim says... #3

Pure elf deck. :)

February 10, 2013 12:04 p.m.

Call911FTW says... #4

So good. Like this deck works every time. GENIUS

February 10, 2013 4:40 p.m.

riccochet says... #5

have you tried playing thisi at a local match? like fnm or something? how did it fare if you did?

February 11, 2013 4:26 a.m.

ipslne says... #6

Try Greenside Watcher . It wouldn't be the best ramp, but it's elf ramp and would allow you to stick Gruul Guildgate s in there for Madcap Skills and Alpha Authority instead of Descendent's Path and Increasing Savagery ? Getting Savagery out of your deck will allow Primal Surge to proc; and Madcap + Alpha Authority makes your creature a +3/+0 Hexproof Unblockable. Also, hitting a Primal Surge on that Descendent's Path is kinda bad.

February 11, 2013 4:36 a.m.

regalrecaller says... #7

Don't listen to ipsine. Descendant's Path is amazing in a tribal deck. Also don't dilute the deck with red. You have elves, and the singular purpose is what makes this type of deck strong.

February 11, 2013 10:18 a.m.

regalrecaller says... #8

Also, if you're going to play Primal Surge, don't run anything other than permanents. No other sorceries. You want to own the game as soon as it gets cast.

February 11, 2013 10:27 a.m.

bgwangcruz says... #9

I built this deck and it works great, but Supreme Verdict is a big problem because there is no safe guard for it. What can I add to not lose every-time it's cast?

May 2, 2013 10:49 a.m.

flaim says... #10

To be honest I didn't even think anybody would like this deck, let alone play it. I just brewed it for run, I don't even have the cards. :D Props to you for trying it out! And honestly, there's pretty much nothing you can do to supreme verdict.

May 31, 2013 6:37 a.m.

bgwangcruz says... #11

It's really fun, just Supreme Verdict ruins it.

May 31, 2013 11:14 a.m.

drewber2635 says... #12

would you add anything from m14 to this deck?

July 14, 2013 9:59 p.m.

To prevent Supreme Verdict you can add That Which Was Taken since your mana ramp would probably be enough to put a divinity counter on all of your important creatures

March 12, 2014 10:34 p.m.

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$32.97 $64.53 $150.83
Date added 1 year
Last updated 1 year
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 3.38
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Top rank #36 on 2013-02-25