pie chart

pie chart BU Zombie Hunt



Uses Treasure Hunt to draw a ton of lands which can be discarded to Zombie Infestation to make an army of Zombies. An important thing to remember is not to play a land until after you cast Treasure Hunt unless you already have a Reliquary Tower on the field. You want to be able to discard the lands on your opponent's end step so that they can't use any boardwipes. Contested War Zone makes sure you can get in for lethal in one swing. The deck can also be played with Seismic Assault.

Price: $2.27

Playabillity: Medium-High

Jankiness: High




elchucko says... #1

Love this! gonna put it together and confuse the guys next play night

March 28, 2013 5:13 p.m.

Retribution87 says... #2

I actually have this deck, minus the war zones. You are going to want 4x Treasure Hunt and 4x Zombie Infestation . The chances of you getting something to kick off are very very low.

March 28, 2013 5:15 p.m.

danth says... #3

You want 4 Hunts and 1 Zombie infestation. You have an 86% chance of getting at least one Hunt that way if you are willing to mulligan down to one card, and you should be. Hitting an Infestation too soon kills you unless you have another Hunt in hand, which is unlikely.

Chance of not getting a Hunt in in each hand:

(56 * 55 * 54 * 53 * 52 * 51 * 50) / (60 * 59 * 58 * 57 * 56 * 55 * 54) = .6005

(56 * 55 * 54 * 53 * 52 * 51) / (60 * 59 * 58 * 57 * 56 * 55) = .6485

(56 * 55 * 54 * 53 * 52) / (60 * 59 * 58 * 57 * 56) = .6994

(56 * 55 * 54 * 53 ) / (60 * 59 * 58 * 57) = .7532

(56 * 55 * 54 ) / (60 * 59 * 58) = .81

(56 * 55) / (60 * 59) = .87

(56) / (60) = .9333

Chance of not getting a hunt after all mulligans:

.6005 * .6485 * .6994 * .7532 * . 81 * .87 * .9333 = 0.13492252768

Chance of getting a hunt total:

1 - 0.13492252768 = .865

March 29, 2013 11:08 a.m.

Raisinbman says... #4

I had to try this deck. I can't stop using it. And sideboard tech is hilarious - add more zombie infestations if they try to stop you!

A deck you can mull to 1 with. Amazing.

June 18, 2013 8:22 p.m.

Something i would add to this deck would be Psychic Spiral as a secondary win-con if you just go ham discarding and it runs to late game, it could help out a lot

June 25, 2013 10:16 p.m.

agavzz says... #6

Very funny deck, but I think it can be defeated even just using Blood Artist and Whipflare . Nevertheless I want to try it.

June 26, 2013 9:57 a.m.

Chaoz0646 says... #7

Would it be viable to add mountains and say, Anger to the deck? Maybe even Mass Hysteria ?

June 27, 2013 3:17 p.m.

Raisinbman says... #8

No need for mountains/Anger. Bring in zombies Opponent's EOT. If anything, add Boseiju(s) so your spells are uncounterable. Also, whipflare is sorcery. You bring in zombies at your Opponent's EOT, avoiding sorceries and your zombies effectively have haste.

June 28, 2013 9:54 p.m.

Saigan says... #9

Took 1st at FNM tonight with this deck!

June 29, 2013 1:45 a.m.

TheSentinel says... #10

Getting back into MTG after many years (2009). Playing around with this deck on MTGO.

What I think this deck is missing is a way to send lands and other cards from graveyard to our hand. It would be great if the card was also a land which would not trigger the end to the treasure hunt.

Does such a card exist?

July 21, 2013 10:35 p.m.

TheSentinel Psychic Spiral sends everything back and then makes the opponent mill that many cards in your graveyard, or Elixir of Immortality

July 31, 2013 2:02 p.m.

Awesome deck, +1. danth I ran the Seismic Assault version of this deck, and used the ability transmute to make more consistent Treasure Hunt draws, but for some reason it didn't occur to me to keep mullies until I hit it, so thanks for the solid advice.

November 11, 2013 10:50 p.m.

I'm taking out an Island and a Swamp, and replacing them with two Undead Alchemist s. What do you think of that?

June 14, 2014 11:36 a.m.

Rowol says... #14

This is older but 4x Serum Powder would be great in this deck

June 15, 2014 4:57 a.m.

thestrauch says... #15

Loved this so much I bought it as soon as I saw it. +1 for you good sir!

July 20, 2014 6:04 a.m.

Gemeye says... #16

What SB cards exist for this deck? Only things I can think of are Bojuka Bog for GY hate, and Tolaria West to fetch it.

August 26, 2014 1:32 a.m.

randopsy says... #17

This seems extremely susceptible to control decks. All they have to do is counter either of the combo cards and you're done. Any suggestions?

October 2, 2014 12:54 a.m.

killvolume says... #18

Boseiju, Who Shelters All vs. control. Should be a 4-of in the mainboard, anyway. Just wait for them to tap out to play your first Treasure Hunt and then hopefully draw a Boseiju to play Zombie Infestation.

October 15, 2014 8:06 p.m.

bitsandbits says... #19

So I'm thinking drop the Contested War Zone and put in 1 Zuran Orb and 1 Elixir of Immortality . Make the Swamps 24 and Islands 25.

Cast Treasure Hunt to get the Zombie Infestation on field and drop your hand. Then you can sack all the lands in play, except a Tower and an Island, to the Orb and Elixir everything back in. Have another Treasure Hunt and start over with the Infestation on field.

October 26, 2014 10:25 p.m.

oliversmtg says... #20

@killvolume Boseiju only protects instants and sorceries

November 13, 2014 5:37 a.m.

Very similar to my The Shortest Deck List on the Face of the Earth, but probably better.


February 15, 2015 12:10 a.m.

elchucko says... #22

Haha, it's actually really fun to play. I only take it when our group plays casually, and I only ever play it against new guys that haven't seen it before. It's usually a good laugh.

February 15, 2015 8:30 a.m.

I find this deck fascinating. The Treasure Hunt and Reliquary Tower combo opens up a lot of fun variations.

March 3, 2015 10:11 p.m.

Josharound says... #24

This is the most amazing fucking thing I have ever seen.

My opponent was very angry piloting his tier 1 abzan deck... and he ate 16 zombies.

You guys rock

April 29, 2015 8:56 a.m.

Paulsicle says... #25

Literally seeing how cheap I can get this for as we speak

May 15, 2015 11:11 p.m.

Paulsicle says... #26

Purchased for less than 10. Time to go to a PPTQ with it :)

May 15, 2015 11:26 p.m.

Jagaboo says... #27

Oooooo. You might want to add some Counterspell to that deck, just so they won't use a spell to destroy target enchantment. (Especially if you are only going to have one)

:) anyways, might use this deck :P

June 10, 2015 4:31 p.m.

oliversmtg says... #28

I feel like this deck could run a couple Leyline of Anticipation without hurting itself too much.

June 15, 2015 8:04 p.m.

saltyk says... #29

i would def put in a 4th treasure hunt but otherthan that looks solid mines in the mail as we speak

July 26, 2015 10:44 p.m.

pwbr1221 says... #30

lol this is hilarious. saw this on mana source youtube and had to look into it. although i would put one more treasure hunt

July 31, 2015 11:32 a.m.

pwbr1221 says... #31

i dont know if anybody has tried this but Lim-Dul's Vault might be a good add in. it will get in the way of treasure hunt but it has a greater effect. a maybe option

July 31, 2015 12:06 p.m.

eragon795 says... #32

My meta plays a fair bit of turbo-fog. What should I play in terms of changes for that?

September 12, 2015 4:40 a.m.



I just played against this online. This is my newest favorite thing.

September 17, 2015 4:36 p.m.

What about adding in a couple Spellbook or maybe Venser's Journal??

October 13, 2015 8:23 p.m.

Chiwakami says... #35

eragon795, I would say play the slightly more expensive Treasure Assault (Have Seismic Assault instead of Zombie Infestation), assuming you are able to resolve Assault, you can just perma-shock them for more damage than you would know what to do with.

For me, I am working on a slightly more expensive version where I can run Zombie Hunt Main Board, and side out for Assault Loam if needed.

Basically Mainly Blue And Red Landbase with black splash since I don't normally resolve Zombie Infestation the turn I treasure hunt and can afford to play a black mana source the turn after (or hold my land play on turn 3 after resolving Treasure Hunt).

Tolaria West is great to have in the Assault version (weather that's pre or post board), otherwise just having good lands that can deny a blocker (the newer Skyline Cascade) or kill a guy (Quicksand is a pretty budget version).

Budget multi-colored lands, while slow, are the vivid lands. Otherwise Gemstone mine and the like would do the trick 80% or more of the time. It's gonna be a slow process to get all the really good lands for me, but I think those are the cards we really wanna look at to make it more competitive (though not cheaper RIP).

Otherwise, if you are playing Magic: the Gathering Online, it's like a .5 tix (50 cent) deck which is hilarious to play. Definitely a deck you should build and play at least one match.

October 19, 2015 8:40 p.m.

eragon795 says... #36

Thanks Chiwakami I'll try that

October 21, 2015 4:59 a.m.

vagoulas says... #37

Amazing deck... and thought

December 29, 2015 3:14 p.m.

I know it jumps the price a bit but I added 2 Vault of the Archangel and 1 Adarkar Wastes and 1 Caves of Koilos instead of Contested War Zone. Love this deck. Its the first I play against anyone new to the playgroup or when I'm new to a playgroup.

December 29, 2015 5:34 p.m.

rustbeltwolf says... #39

Unfortunately, this deck is no longer $2.27 as reliquary tower can run up to $3 per. I'm wondering though, is it even necessary? If I'm not worried about mass board wipes, can't I just use 4 hunts and 1 infestation, without more? The only other cheap option I found for Reliquary replacement is spell book.

January 22, 2016 8:31 a.m.

Clockwurk says... #40

Definetly 4 Treasure Hunts. I love the zombie hunt combo.

February 23, 2016 1:01 p.m.

Ajb39850 says... #41

How aggressively do you mulligan with this?

April 7, 2016 9:58 p.m.

Akeldama says... #42

Can someone clarify the use of Contested War Zone here? Once I put it in play, don't I run the risk of having it taken from me if I have to wait until my opponent's end step to play Zombie Infestation?

May 5, 2016 7:27 p.m.

Stillgone says... #43

@Akeldama If need be you can always instant speed put in zombie blockers.

May 7, 2016 8:25 a.m.

Stillgone says... #44

@Akeldama You can also wait with playing Contested War Zone until the turn you're going to attack with your zombie army.

May 7, 2016 8:26 a.m.

aqualuke13 says... #45

Any thoughts on adding Westvale Abbey  Flip? It is a land and transforms into a 9/7 with flying, lifelink, indestructible, and haste!

August 21, 2016 10:36 p.m.

Chiwakami says... #46


I think if you have the budget for it, run up to all 4. It seems like a super solid plan vs. board-wipe. It is a little slow mana-wise (since normally you Treasure Hunt t3), but not a bad thing if you need to get past some big chumpers or something.

September 23, 2016 8:57 p.m.

grizzlebies says... #47

Love this. I already own the Treasure Hunts so I'm definitely going to make this, and after playtesting I'm pretty sure this is 100% spot-on for cards and numbers. Always start with a Treasure Hunt, even if you have to mulligan to 1. Don't ever play that Treasure Hunt on Turn 2 unless you already have a reliquary tower out. After playtesting it 20 times here's what kind of numbers I got:

TRY NUMBER: NUMBER OF ZOMBIES on TURN NUMBER then w/War means that I have [[Contested War Zone]] to help with next turn attack.
1:  13 on 4 w/War
2:  15 on 5 w/War
3:  5 on 4
4:  7 on 6
5:  13 on 4 w/War
6:  19 on 4 w/War
7:  10 on 4 w/War
8:  0
9:  7 on 4
10: 13 on 4
11: 0
12: 12 on 5 w/War
13: 11 on 3
14: 3 on 4 w/War
15: 0
16: 8 on 4 w/War, 3 on 5
17: 18 on 5 w/War
18: 22 on 5 w/War
19: 17 on 7 w/2 War
20: 0
November 7, 2016 12:14 a.m.

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Date added 4 years
Last updated 4 years
Cards 60
Avg. CMC 2.00
Tokens 2/2 Zombie
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Top rank #2 on 2013-07-01
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