Uses Treasure Hunt to draw a ton of lands which can be discarded to Zombie Infestation to make an army of Zombies. An important thing to remember is not to play a land until after you cast Treasure Hunt unless you already have a Reliquary Tower on the field. You want to be able to discard the lands on your opponent's end step so that they can't use any boardwipes. Contested War Zone makes sure you can get in for lethal in one swing. The deck can also be played with Seismic Assault.
Love this! gonna put it together and confuse the guys next play night
You want 4 Hunts and 1 Zombie infestation. You have an 86% chance of getting at least one Hunt that way if you are willing to mulligan down to one card, and you should be. Hitting an Infestation too soon kills you unless you have another Hunt in hand, which is unlikely.
Chance of not getting a Hunt in in each hand:
(56 * 55 * 54 * 53 * 52 * 51 * 50) / (60 * 59 * 58 * 57 * 56 * 55 * 54) = .6005
(56 * 55 * 54 * 53 * 52 * 51) / (60 * 59 * 58 * 57 * 56 * 55) = .6485
(56 * 55 * 54 * 53 * 52) / (60 * 59 * 58 * 57 * 56) = .6994
(56 * 55 * 54 * 53 ) / (60 * 59 * 58 * 57) = .7532
(56 * 55 * 54 ) / (60 * 59 * 58) = .81
(56 * 55) / (60 * 59) = .87
(56) / (60) = .9333
Chance of not getting a hunt after all mulligans:
.6005 * .6485 * .6994 * .7532 * . 81 * .87 * .9333 = 0.13492252768
Chance of getting a hunt total:
1 - 0.13492252768 = .865
I had to try this deck. I can't stop using it. And sideboard tech is hilarious - add more zombie infestations if they try to stop you!
A deck you can mull to 1 with. Amazing.
Something i would add to this deck would be Psychic Spiral as a secondary win-con if you just go ham discarding and it runs to late game, it could help out a lot
No need for mountains/Anger. Bring in zombies Opponent's EOT. If anything, add Boseiju(s) so your spells are uncounterable. Also, whipflare is sorcery. You bring in zombies at your Opponent's EOT, avoiding sorceries and your zombies effectively have haste.
Getting back into MTG after many years (2009). Playing around with this deck on MTGO.
What I think this deck is missing is a way to send lands and other cards from graveyard to our hand. It would be great if the card was also a land which would not trigger the end to the treasure hunt.
Does such a card exist?
Awesome deck, +1. danth I ran the Seismic Assault version of this deck, and used the ability transmute to make more consistent Treasure Hunt draws, but for some reason it didn't occur to me to keep mullies until I hit it, so thanks for the solid advice.
I'm taking out an Island and a Swamp, and replacing them with two Undead Alchemist s. What do you think of that?
This is older but 4x Serum Powder would be great in this deck
Loved this so much I bought it as soon as I saw it. +1 for you good sir!
|Date added||1 year|
|Last updated||1 year|
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|Top rank||#2 on 2013-07-01|