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1st match:: broken tears vs something weird w/u
1/3 : I destroyed with falkenrath aristocrat and stromkirk captain for an easy 1st game of three.2/3: same thing but much faster with the reverbs and thracther revolts (funny stuff)
Match 1 : 1-0-0
2nd match:: broken tears vs azorius control
1/3 : I tried to overwhelm but it didn't work with board wipes and thragtusk coming out as often as it was. We went about 13 turns and he won it with armada wurm+token with two thragtusk and restoration angel,lost.
2/3: it was much harder for him since I've recognized his strategy and how his mechanics work. I think we went for 13 turns or so idk it's was long and really close but I couldn't stabilize after having two main creatures detentioned sphered . So lost again but wasn't really prepared for this deck,lost.Also just to add if it wasn't for my Tablet of the Guilds :) amazing card that's highly under rated I would've lost really fast.
So match 2: 1-0-1
Match 3: broken tears vs g/w aggro
1/3 :: it went pretty fast since I had no idea how to fight this at all . Just so fast lol lost2/3 I learn pretty fast on how these aggro strategies work and this one was clever since he added vault of the arcangel as well but I had 2 falkenrath's 3 nighthawks 2 falkenrath marauders and 2stromkirk captains so I just held off his creatures until we drawed. All I have to say is that angel of serenity needed to come out for him and I was really lucky lol loss
3rd match:: 1-0-2
Match 4: broken tears vs grixis control
1/3 : it was realy close but my bonfire came out for the win to do 7damage on 11th turn with blood artist doing the one damage I needed to do eight damage in total after killin one of his creatures.
2/3 :really fast and precise which is what I was hoping for and I did recieve . It was 7turns of steady damage and just over came his deck before any combos were aloud.
Match 4:: 2-0-2 :)
So what helped me the most was Tablet of the Guilds , Dreadbore , my simple combo with blood artist and falkenrath aristocrat. Also Rakdos's Return should have seen some play but I just forgot .. Don't ask me how but I did forget it was in my sideboard and against control it's huge to pull off. I also wish my Slaughter Games had more play to control the big creatures like thragtusk , angel of serenity and armada wurm..plus tamiyo and the new jace as well.
So I would like some feed back guys and also I made those changes because I need big board wipes to clear my field. Also hellrider is huge in my deck and will be a great addition.
I might add Stromkirk Noble but idk it's so weak and I'm just worried it will under perform since second turn someone can just throw down a conclave and I will be screwed. Idk I will think about it.
You seem to have a lot of creature removal, maybe take 2 or 3 out for Sign in Blood is nice to cycle through your deck, reset Vampire Nocturnus , or even deal those final two points of damage. Can even make it so Rakdos, Lord of Riots can be cast (although you hopefully do not have to do that). I would take out 1 Bonfire of the Damned , 1 Dreadbore , and 1 Tragic Slip for 3 Sign in Blood .
For your Slaughter Game problem, why not put in Duress? You will generally know what their deck is about an make a good guess for their cards.
the amount of times I have gotten Thragtusk, Tamiyo and Jace out of the game has saved my deck which is similar to yours.
Btw, even if Slaughter Games misses, you can look through their deck and you at least know their main win conditions so next game you can have a better chance at fighting off green-white or control decks.
it wont help against Sigarda as she is protected from being sacced. it can make another hexproof creature die though. she can be killed by something as small as a Deadly Recluse though lol. Vampire Nighthawk will handle her, or even Olivia after being pumped once and with Stromkirk Captain out.
actually it doesnt. from the gatherer on Sigarda:
"If a spell or ability an opponent controls instructs you to perform an action unless you sacrifice a permanent (as Ogre Marauder does), you can't choose to sacrifice a permanent. You must perform the action. On the other hand, if a spell or ability an opponent controls instructs you to sacrifice a permanent unless you perform an action (as Killing Wave does), you can choose whether or not to perform the action. If you don't perform the action, nothing happens, since you can't sacrifice any permanents."
Playtested against my current standard deck and found that you run into the same problem a lot of creature decks have. If the opponent has enough answers for your creatures you are kinda stuck. You do have Bonfire of the Damned in this deck, but if the opponent has decent life gain you can be in lots of trouble. Try thinking about a way around losing your creatures and still being able to win without relying on a miracle card. I'm not saying to take out the miracle, just adding something else to help with that role as well. Here is my deck if you wanna playtest yourself. B/r Control Pike/Staff
My sideboard would answer most threats but if a person has a good amount life gain then I can just slaughter game what's giving me the problem. But I will playtest and see what's hurting my deck when facing your deck and life gain. Bu so far no one plays life gain at my fnm . But I will still take it into consideration thanks ConBurnMadMan also I never rely on bonfire it's really there to hurt the field mostly or to stalk against g/w aggro etc .
I know you don't rely on Bonfire of the Damned , and I like the deck, just trying to help with tackling all the angles. A good B win condition can be a big step towards winning those FNMs and having a good run during a PTQ or a GP. I haven't really thought about what you could do with this deck, but short of turning it into a fast or nothing deck like the current R/B Zombie decks are doing, I think you could find something to do with it.
Yeah I was considering a "b" win con and I would figure it to be falkenrath sacking everything while blood artist is on the field . I'm sure il think of something else. Maybe the new Lilliana and devils play but that's pretty slow but yeah good idea though .
I see that your strategy is to use efficient removal spells to destroy your opponent's board presence and then you will have several powerful creatures to finish them off with. THis is very similar to Jund, which you say you are having trouble with. The reason for this is that green gives jund thragtusk and huntmasters, which even if you remove them are going to impact the board pretty hard. So, you have to get rid of them before that happens. Slaughter Games for thragtusk feels great, but Appetite for Brains curves in on turn 1, when you have nothing else to play, and gets rid of their entire plan.
I feel like you would have trouble with Supreme Verdict and Terminus . While your deck can pretty easily play around them, I would add enough card:Rakdos's Returns to the sideboard that you can both get rid of the opponent's advantage and shut down card:Sphinx's Revelation, with a bonus of 1 card and 1 life.
Here's what you should remove:
Thunderous Wrath . It doesn't help the nocturnus and it seems like more of an aggro card. If it wins you lots of games, you can keep it, but it seems out of place and you already have a much better red miracle. Brimstone Volley , Bump in the Night , or Mark of Mutiny are good alternatives.
rakdos, lord of riots. he's big, but he can be blocked or removed. His second, creature-cheapening ability won't do loads of geed past the fourth turn, and he requires you probably make some not-so-good plays on the turn you cast him. Desecration Demon is better, but I don;t know how well either of them plays in your meta.
Your curve seems clogged up, and you want to prioritize your three-drops more. Of the three you have, i would choose two. Stromkirk Captain seems to be a good lord, but he doesn;t do what nighthawks or messengers do. You decide.
For four drops, I would pick a few to prioritize. Namely, olivia, aristocrat. Nocturnus works, but the flying is mostly to those who already have it. Turning a Blood Artist into a Falkenrath Noble isn't really that great. I think sticking with two is alright if you have the room.
Overall a good deck. +1
I would run Searing Spear as an instant. Kills most relevant things. If I am thinking Jund IE My Ex-Wife, Kills Vampire Nighthawk and ungrown Olivia Voldaren , Thragtusk , Huntmaster of the Fells Flip , and even an annoying Deathrite Shaman if need be as well as being able to go to the dome for added reach. Thundermaw Hellkite dodges it but Ultimate Price has you covered.
+1'd and good luck with the GP!
cartwheelnurd thank you for all of the advice its really made this deck more consistant
hey brogan if i would add ..well im thinking one more hellrider and atleast 2x searing spear how would i fit it ?? and thank you for the advice . as soon as i read searing spear kills etc i was like goddamit why didnt i think of that lol also if you can fit 2x hellrider and 3x searing spear that would be cool to.
If you are going all out on the aggro plan, I would change out the Vampire Nighthawk and the Dreadbore . Nighthawk is great SB tech verse aggro, G/W midrange, and is an additional threat all the time but is the defensive values greater than Hellrider s offensive capabilities? Dreadbore is great SB tech verse anything with planeswalkers, but being sorcery speed means it slows you down. Once again, if you are all out on the aggro plan speed is crucial. Searing Spear on their turn, to the dome or to kill, and lay another creature threat on yours :P
thanks brogan it seems to be a lot more consistent on damage speed wise and i think rakdos cackler should help if not i can just add something like rakdos shreadfreak since it has haste , also thanks for the +1 as well also i only have two hellriders right now but when i have a third i will put 3x in but for now this seems pretty good until then.
|Date added||1 year|
|Last updated||11 months|
|Legal formats||Commander / EDH, Extended, Legacy, Modern, Standard, Vintage|
|Top rank||#28 on 2012-11-11|