This is my take on the super fun Bring to Light deck! Thanks for the view and +1 if you like it!
Versatile Spells:
Bring to Light: The card the deck is based on. When I saw this card for the first time I wasn't so sure, but I came to like it more as people figured out how to make it work in standard. I tutors for all the thins and helps with stabilization.
Abzan Charm: Wow has this card gotten better. It is so good with all of the big Eldrazi running around. Also provides crucial card draw in the late game.
Ruinous Path: I still don't think it's as good as Hero's Downfall, but it will have to do. I hate Awakening so much. It is so bad, but maybe it will be useful late game in this deck?
Painful Truths: Oh yay, a slightly improved Read the Bones. OR IS IT? While testing I have found that drawing three is significantly better than two. Or if it's late game you can conserve life by only playing it for 1-2.
The Toolbox:
Archangel of Tithes: This is a more interesting choice for a bring to light deck. Finding it at the right time while the opponent has a ton of little guys can win games.
Siege Rhino: It's Siege Rhino, that's why.
Gilt-Leaf Winnower
: This card is actually good. It is great to search for with a Siege Rhino or anything with unequal power and toughness on the opposite side of the table.
Languish: It kills nothing in this deck, but hopefully it will kill everything the opponent has.
Other stuff
Tasigur, the Golden Fang: Man is this guy great. A one mana 4/5 that gets stuff back from the graveyard? Yes please!
Kiora, Master of the Depths: Her -2 is amazing for this deck. Her +1 is also useful for untapping Siege Rhinos.
Woodland Wanderer: This card is really cool. It's a major threat on turn four. The fact that it has vigilance is amazing.
Den Protector: Great early and great late. He is really good for getting back good stuff to help drag out the game.