Description

If you open your mind, you will see that all the elements are one. Four parts of the same whole. Even metal is just a part of earth that has been purified and refined.

Greetings, my formal name is Toph Bei Fong, but you may know me as Breya, Etherium Shaper. For thousands of years, Earthbenders were not known to manipulate processed earth. It was only during my captivity that I was challeneged to test whether or not I could bend the metals that surrounded me. Eventually, I was able to sense the vibrations that exist in all metals and came to the realization that metal is but a form of processed earth. Sensing

For these purposes, I have subscribed to a strict colour identity that compliments metalbending. represent the elements that shape, make, break and return the metals back to whence they came; only to be recycled again, and again.

Metal

Such is the nature of my build for EDH/Commander. The purpose is to manipulate the metals in artifacts, sense the metals in all spells and cards, make and produce artifacts, and break them down for greater purposes.

For the purpose of this deck's synergy, I have began an academy dedicated to Metalbending. The following Planeswalkers were recruited as they fit the needs of what we are trying to ultimately do.

  1. Daretti, Scrap Savant
  2. Tezzeret the Seeker

These are the individuals with powers that extend well beyond the planes they respectively belong to, and each possess the chakra necessary to bend the metals to our advantage in different, albeit similar ways.

Metalbending can result in a very powerful burst of energy. Breya, Etherium Shaper + Nim Deathmantle + Krark-Clan Ironworks + Bitter Ordeal is a rather complicated, yet elegant way of stopping one's opponents. When I am equipped with Nim Deathmantle, I can actually sacrifice myself to Krark-Clan Ironworks. Nim triggers, and with that on the stack, we would sacrifice an additional Thopter token for the last floating mana needed to pay the activation cost to return to the battlefield once more, and with my return will come two more Thopter tokens. We can do this an infinite amount of times to produce an infinite amount of Thopter tokens, and as such, an infinite amount of mana and more importantly - an infinite amount of permanents going to the graveyard. Bitter Ordeal plays a part in this as well, as it makes use of all these instances of permanents going to the graveyard in one turn, and can exile an entire library.

This should not be the only thing we project our infinite metals towards. Especially since we are bringing an infinite amount of creatures into play, we give thanks to the god Purphoros, God of the Forge for hitting opponents an infinite amount of times as well.

In order to find the metals we need, there must be an accelerated method of drawing our deck; wheel effects such as Windfall and Wheel of Fortune provide card advantage for us, and could perhaps disrupt an opponent's tempo.

Such is the nature of a versatile element such as these metals. We bend them to our needs, depending on the scenario. As such, I deem it necessary to never stray from our roots of Metalbending, but rather broaden our responses so we may adapt if need be.

Auriok Salvagers is another useful creature that provides a quick infinite combo. Using Lion's Eye Diamond we can sacrifice it, float and activate the Salvagers' ability to bring an artifact back to our hand. We can bring the diamond back, cast and sacrificing as many times as we need to produce mana of every colour which can in turn cast Breya and bolt the table. They call this The Bomberman; I wonder if he is from the Fire Nation?


There has been a recent discovery for a new fun and fair combo I can use. Kudos to KailDaemon for pointing this out. It is the classic Animate Dead + Worldgorger Dragon combo, only this time we can use its mana to sacrifice myself and my metals I create upon entering the battlefield, and using this to choose my ability where I deal 3 damage to an opponent an infinite number of times. We just need to be sure there is another creature to break that loop in the Graveyard.

I have recently taken this one step further. Suppose we just can't draw or pull off this combo as fast as we need to; there lies an elevated expansion of this combo that forces us to go all in: Doomsday

This is spell that removes all but 5 spells in our book. In order from the top to bottom:

  1. Thought Scour
  2. Worldgorger Dragon
  3. Any creature you wish
  4. Animate Dead
  5. Any card you desire

The procedure is simple, and effectively requires only to pull off. You cast Thought Scour targeting yourself, sending Worldgorger Dragon and another creature to the graveyard. We draw Animate Dead and cast it, beginning the infinite loop. We can break the loop by finally targeting the other creature. And the rest is all the same.

For a means of protection, Grand Abolisher will help prevent any interruptions on your turn as you cast this.

FunCombo

Top Rated Breya Deck On T/O

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n0bunga says... #1

The deck description has been adjusted to reflect the recent changes and upgrades.

January 4, 2017 6:51 p.m.

Triton says... #2

I gotta say, love this deck. Been taking a peep at it every now and then to see how it's doing. :) So, as a fellow Breya player, I do have a few questions:

  • What do you think of Impact Tremors in this deck? It substitutes as a Disciple of the Vault and is quite inexpensive. I'm guessing that you already have Purphoros doing the same job, however.

  • Have you considered Grand Architect and/or Pili-Pala? GE can combo with either Pili or Nim Deathmantle for Breya to go infinite. I understand that Pili can be dead at times, however.

  • What is your opinion on the Foundry/Sword combo in this deck? I've been considering cutting a couple cards for it (they're cards I'm considering to cut anyways).

If you do ever feel like checking out my Breya deck (it's similar to yours, but lacks some combos/tutors due to budget), it's on my profile but I'd happily link it to you. Happy brewing! :)

January 4, 2017 9:13 p.m.

KailDaemon says... #3

Yea, im a fan of these changes...its super drastic but really seems like it speeds up the deck. Only things i think should stay are the artifact lands, the synergy is just too good. And it not like we cant sub out a basic for them. The only thing it takes us off of is maybe a fetch but with many different ways to produce mana thats hardly an issue. Tapping them for mana and sac them to a krark clan is just free mana for an explosive turn

January 4, 2017 9:34 p.m.

n0bunga says... #4

Yeah it was honestly a tough call to make. I'm trying 30 lands and it's crazy how fast this can go. T1, CMD Tower, Dark Ritual, Doomsday with another land in my hand. Get everything I need and so far no one has had a crazy T1 counter for it. And even in prolonged games I haven't been landscrewed yet. Scroll Rack is a good way to draw Thought Scour on your turn so you can pull it off faster.

But you are right they could possibly replace basics at the very least. That or even the colorless lands, even if they may interact with artifacts - being an artifact could be far better in the long run.

January 5, 2017 1:14 a.m.

KailDaemon says... #5

1 thing i strongly advise you doing: cutting sphinx of the steel wind for Trinket Mage

Looking at the targets for it you can just win the game by grabbing the LED on a turn as early as 2 and going bomberman for game

January 5, 2017 1:51 a.m.

n0bunga says... #6

KailDaemon took your advice bro all colorless lands are out and 3/4 artifact lands are in.

Trinket Mage is 100 going in. I have soft spot for the Steel Wind but you're right it's slow.

January 5, 2017 8:19 a.m.

Vinman says... #7

Thoughts on addition of Forbid to the deck?Also anything pop out at you for Aether Revolt spoilers? Whir of Invention and Spire of Industry I feel would be great. Planar Bridge will be going into my Karn deck.

January 6, 2017 12:01 p.m.

n0bunga says... #8

Vinman Spire of Industry will certainly go in.

January 6, 2017 5:30 p.m.

VexenX says... #9

Why run Bitter Ordeal? The combo with Nim Deathmantle gives you infinite mana and infinite tokens. Then you can just uses that to activate Breya, Etherium Shaper an infinite amount of times. The mill is just overkill as far as I can tell...

I could say the same thing about including Purphoros, God of the Forge and Disciple of the Vault, but they are useful even outside the combo.

Am I just missing something?

January 12, 2017 1:47 a.m.

n0bunga says... #10

Lol, it's 100% overkill. I just have an unreasaonable attachment to the card and find it hilarious to do.

The Nim combo itself is slower than the other combos that exist within the deck; some may even say it's overkill to keep it when the others are more consistent. I chose to keep it in because I just like having another layer of possibility. And because it's so wonderfully thematic with the deck.

January 12, 2017 7:23 a.m.

KailDaemon says... #11

Its also useful when you have that one asshole at the table that lets you combo out to kill two people at the table then when you go to burn him out he trickbinds breya, thinking he gets that extra turn so he can win...but then you bitter ordeal him and he scoops it up with sooo much salt

January 12, 2017 2:26 p.m.

n0bunga says... #12

LOL true that salt is genuine.

January 12, 2017 2:42 p.m.

parzival10 says... #13

sYou know, I was looking at the Breya, Etherium Shaper, Ashnod's Altar/Krark-Clan Ironworks and Nim Deathmantle combo, and your description seems off. You don't need bitter ordeal for the combo to win you the game. Since the combo generates infinite mana and tokens, you can activate Breya's deal three damage to a player ability to win. I'd reccommend droping bitter ordeal because of that, unless you want to troll.

January 12, 2017 10:50 p.m.

parzival10 says... #14

Ah, never mind, I found the comment where this was already covered.

January 12, 2017 10:53 p.m.

KailDaemon says... #15

Its just good coverage and insurance. In a hyper competitive french deck it wouldnt see play. But in multiplayer the ordeal is great

January 13, 2017 2:20 a.m.

Vinman says... #16

I know you have changed your deck to be more combo centric, and as efficient as possible, but what are your thoughts on Nahiri, the Harbinger?

January 19, 2017 2:37 p.m.

n0bunga says... #17

I had thought about her for a bit and thought she was too slow in the grand scheme of things, but I may give her a second viewing. Tezzeret could effectively tutor all my 0-drops, and Daretti has complete synergy with Breya. Nahiri would be interesting for removal and card advantage, but I'd have to figure out what to take out.

I could try running Nahiri, the Harbinger and Pull from Eternity or Gamble, Taking out Metalworker and Thran Dynamo which should balance out the curve. Metalworker hasn't done all too much anymore, and I'm not short on colourless mana.

January 19, 2017 2:55 p.m.

n0bunga says... #18

Dack Fayden may be wiser though, as he can draw, then discard; which is incredibly valuable.

January 19, 2017 3:02 p.m.

Vinman says... #19

Yes dack would be better, but I know you cut him earlier. I was just curious as to what your thoughts were; overall I think she would be great. Card advantage not on the level of Dack, but still works with what the deck is trying to do, along with removal, and an ultimate which could help you find whatever missing combo piece you need.

I should have my decklist up sometime within the next week. My deck won't be as competitive as yours, it will look more like a traditional EDH deck and has more of my personality in it.

January 19, 2017 3:39 p.m.

Vinman says... #20

Finally finished my deck! Played with it and I am in love. Thank you for your deck for inspiration. Check it out and let me know what you think. 2001: A Space Odyssey

January 22, 2017 1:08 p.m.

Vinman says... #21

January 29, 2017 1:57 p.m.

n0bunga says... #22

Vinman I had Hammer in originally but I opted against them as they sort of slowed this deck's strategy now.

And I'm so sorry I will absolutely answer all your questions for your deck!!

January 29, 2017 2:14 p.m.

Vinman says... #23

n0bunga it's cool! whenever. people have their lives, I just put questions down so I don't forget them. I like to bounce ideas off of you mainly because you have the best breya deck and know how it runs. you have more playtime with it than I, so I felt it best getting answers from you =) again, whenever. I just appreciate the help.

January 29, 2017 2:24 p.m.

Hella says... #24

Thought of putting Argivian Archaeologist ?

February 14, 2017 3:58 a.m.

n0bunga says... #25

I haven't but that is a badass recommendation. Thank you!

February 14, 2017 11:36 a.m.

Vinman says... #26

What about Glimmervoid to help with mana?

February 22, 2017 2:18 p.m.

n0bunga says... #27

I originally had it in when it was a pure artifact deck, but went with basics and revised dual lands to help the landbase. The only reason Spire of Industry is in is to make wastes for the Displacer.

February 22, 2017 2:40 p.m.

Vinman says... #28

I hear ya, but for more consistency, I think it might be good to consider again and test. Maybe take out a plains for it?

February 22, 2017 11:47 p.m.

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Compare to inventory
Date added 3 months
Last updated 2 weeks
Exclude colors G
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.20
Tokens 1/1 Thopter, Daretti, Dack, 1/1 Bird
Folders Inspiration, sick decks, EDH decks, EDH, Decks I like, Edh Ideas, EDH Ideas, Breya-liant Ideas, Helpful Decks, Planning to make, See all 90
Top rank #1 on 2016-11-15
Views 16932

Revision 40 (2 weeks ago)

-1 Trash for Treasure main
+1 Whispering Madness main
+1 Day's Undoing main
-1 Dark Deal main
+1 Dack Fayden main
-1 Sculpting Steel main
-1 Buried Alive main
+1 Molten Psyche main

See all