Breya, Etherium C-C-Combo Breaker!
Commander / EDH
SCORE: 89 | 129 COMMENTS | 27076 VIEWS | IN 65 FOLDERS
Day 1 of FNM Playtesting!!...and problems... —Nov. 4, 2016
So!!! Day 1 of playtesting has been a wonderful experience with Breya!
Which means now i know what it needs...REACTIVE ANSWERS, spot removal, draw power, and being able to end the game if a threat(s) arrives.
The deck has TOO much its trying to do that a simple spot removal or wheel effect can shut me down for a few turns and i need to be able to stabalize or react to things of that nature.
UNDER PERFORMERS:
So what i need to do is figure out what to replace for effects of the nature above.
POWERHOUSE CARDS:
All of the above mentioned powerhouse cards have earned their spot in the list PERMANENTLY and will remain on the list unless otherwise banned or replaced with better versions of themselves. They really pulled their weight, surprise factor being Westvale Abbey Flip pulling out all the stops and keeping me ahead of the game
Yawgmoth's Bargain for card draw? You ramp enough for it, and with the infinite breya (with gain 5 life) you get infinite draw (in case you need a specific answer that isn't just burning to death). Plus, , sac 2 artifacts: draw 5 cards isn't bad.
November 3, 2016 8:07 p.m.
RazortoothMtg says... #3
Yawgmoth's Bargain is banned. It's almost strictly better than Necropotence without that exile effect.
November 3, 2016 8:31 p.m.
KailDaemon says... #4
Necropotence wouldnt be bad actually
As for the Hellkite Igniter id probably be better off just punching with the Myr Battlesphere and it makes it easier on my since i wont require the so heavily. In a budget id ABSOLUTELY use it though...and i recommend one to anyone who happens to read this if you do
Gattison says... #1
A Killer Instinct reference? nice. =)
November 3, 2016 7:15 p.m.