- 1x Admonition Angel
- 1x Archetype of Endurance
- 1x Avacyn, Angel of Hope
- 1x Bearer of the Heavens
- 1x Blightsteel Colossus
- 1x Bloom Tender
- 1x Dragonlord Atarka
- 1x Dragonlord Dromoka
- 1x Elvish Piper
- 1x Gisela, Blade of Goldnight
- 1x Godsire
- 1x Greenwarden of Murasa
- 1x Gruul Ragebeast
- 1x Iona, Shield of Emeria
- 1x Keeper of Progenitus
- 1x Meglonoth
- 1x Myojin of Life's Web
- 1x Novablast Wurm
- 1x Oracle of Mul Daya
- 1x Realm Razer
- 1x Sigarda, Host of Herons
- 1x Spearbreaker Behemoth
- 1x Spellbreaker Behemoth
- 1x Terastodon
- 1x Thunderfoot Baloth
- 1x Tyrant of Discord
- 1x Tyrant's Familiar
- 1x Ulamog, the Ceaseless Hunger
- 1x Utvara Hellkite
- 1x Vorinclex, Voice of Hunger
- 1x Worldspine Wurm
- 1x Wurmcoil Engine
- 1x Xenagos, God of Revels
- 1x Boros Garrison
- 1x Canopy Vista
- 1x Cinder Glade
- 1x Command Tower
- 1x Exotic Orchard
- 1x Fire-Lit Thicket
- 1x Forbidden Orchard
- 5x Forest
- 1x Gruul Turf
- 1x Homeward Path
- 1x Jungle Shrine
- 1x Kessig Wolf Run
- 1x Mana Confluence
- 1x Mosswort Bridge
- 3x Mountain
- 1x Naya Panorama
- 4x Plains
- 1x Reflecting Pool
- 1x Reliquary Tower
- 1x Rootbound Crag
- 1x Rugged Prairie
- 1x Selesnya Sanctuary
- 1x Slayers' Stronghold
- 1x Spinerock Knoll
- 1x Sunhome, Fortress of the Legion
- 1x Temple of the False God
- 1x Windbrisk Heights
- 1x Wooded Bastion
- 1x Akroma's Vengeance
- 1x Cultivate
- 1x Genesis Wave
- 1x Kodama's Reach
- 1x Primal Command
- 1x Tempt with Discovery
- 1x Tooth and Nail
- 1x Aura Shards
- 1x Exploration
- 1x Fires of Yavimaya
- 1x Mayael's Aria
- 1x Mirari's Wake
- 1x Privileged Position
- 1x Warstorm Surge
- 1x Chromatic Lantern
- 1x Elixir of Immortality
- 1x Illusionist's Bracers
- 1x Quicksilver Amulet
- 1x Sensei's Divining Top
- 1x Sol Ring
- 1x Thran Dynamo
Cream of the Crop might help you set the top of your library.
December 13, 2012 10:27 a.m.
For such high mana costs you have a bit less mana boost in there. I've got a Mayael Commander myself Mayael's Call and found a big ramp part quite good.
Cards like card:Kodama's Reach, Basalt Monolith , Grim Monolith , Sol Ring , Thran Dynamo , Coalition Relic , Darksteel Ingot , Explosive Vegetation and others have proven to be very effective. For a full list of the ones I use you can look into the deck if you like. (And maybe you can help me cut out the last cards till perfect size.)
December 18, 2012 8:39 a.m.
Thran Dynamo seems really interesting and awesome and I'd really like to put it in,in your opinion what should I replace it with?
December 18, 2012 12:10 p.m.
Predatory Urge - do you need this piece of removal? Are you happy when you draw it?
Woolly Thoctar - I've never been a fan of vanilla in edh.
December 18, 2012 12:32 p.m.
I like your observation...My attention at first fell on some cards including those you've listed...Well yes they've been both of great help to me many times but I think that Predatory Urge is less needed...(I need the vanilla Wooly-dude since I could use some land removals such as Armaggedon or Realm Razer)Thanks again for your help
December 18, 2012 12:43 p.m.
You should cut out for ramp and maybe other cards that do a better job:
card:Autumn's Veil: too specific. Helps you only against 2 colors. --> it will mostly be a dead card.
Runes of the Deus : too mana intensive. My suggestion for Mayael commanders is always: Only play creatures that either trample themselves (so you don't need other cards to give them trample), or creatures that fly, or creatures that have a really good effect boosting your deck (mostly mana givers and card drawers).
Armageddon : You need your mana base with Mayael. Because of the high mana costs and the 6 mana you need for mayael most of the other decks will be faster in building up again. It's a too risky move to play it in your deck and can and will sometimes hurt you more then others.
Overwhelming Stampede and Titanic Ultimatum : Your creatures should already be bigger then any other creature on the battlefield. You don't need the extra boost to kill. You should better play cards instead that fasten your deck up.
Crucible of Worlds : I don't see any point in playing it except for fetch lands. And the few fetch lands you can play in here aren't worth it. Especially since you don't play on landfall.
Elixir of Immortality : Good card but you should better draw a card like False Mourning , or Reclaim to put creatures back on your library and then directly into play with Mayael, or to draw cards directly again if needed (if you use Reclaim ).
Ajani Vengeant : Not good enough here. Use Sarkhan Vol instead for haste + little extra damage, or quick creature control. Does a lot more damage and a fatty with haste and a extra +1/+1 is more of a threat then a tapped away permanent on you opponents side.
Blightsteel Colossus : Use Darksteel Colossus instead or ANY other fat creature because once your opponent is a control player and gets control of it you're dead unless you are lucky with a Swords to Plowshares on your hand.
Rhys the Redeemed : A mana booster or a fatty would fasten your deck up more and be definetely more constant. What do you want with more tokens? You want more fattys! Believe me.
Serra Avatar : It's big, has no trample, no flying, or anything else to get through and will be blocked by a 1/1 for doing nothing. It's mostly pretty useless.
That's it for now. More suggestions may come later.
December 18, 2012 4:38 p.m.
My recommendations: card:Akroma's Memorial - a MUST in any creature based EDH. card:Eladamri's Call - tutoring is a MUST in your deck with the lack of blue, even if it doesn't work with your commander, it works with piper and quicksilver amulet. Solemn Simulacrum the one creature that should go in every commander deck ever, in my opinion.
I agree a lot with MartialArt for his cuts and adding in some ramp as well. Very well thought out.
January 12, 2013 1:47 p.m.
Primeval Titan is banned but if your play group lets you use it, more power to ya.
January 13, 2013 2:02 p.m.
I don't agree with Andrius suggestion of card:Akroma's Memorial. It costs a lot of mana and your creatures should already trample, fly, or have a very good ability. You can add those additional abilities but in my opinion it is not worth the 7 mana. You were better of spending it for your commander's ability. card:Eladamri's Call may be good in here but only in the first 4 turns. Afterwards tutoring creatures in your hand isn't really good since you can not combine it with your commanders ability and this already costs you 6 mana. Use tutors like Worldly Tutor that put you creatures on top of your library. Those work way better in a Mayael commander since you kind of tutor them into play.
Solemn Simulacrum is good. Ram + card draw for 4 mana can help you. But I would still go with green ramp sorceries and instants instead and with ramp artifacts of course. They mostly give you more for 4 mana then the simulacrum.
But find your own style. These are only suggestions and personal oppinions. ;-)
February 6, 2013 6:50 a.m.
First of all,thanks to all those who provided me with interesting sugestions either if they were about strategy,synergy or combo.MartialArt : Thanks man alot,I found most of your previous comments really helpfull.I'll have to think about the ramp,cuz right now I don't get mana-screwed at all and by turn 3 there are times I can make use of my commanders ability,but since ramp is always better than nothing I'll stick to green sorceries and instants.Keep me informed any time!
February 6, 2013 3:30 p.m.
No problem. Keep one thing in mind if it comes to ramp and this commander. People destroy commanders to have a rest from them for about 2+ turns. But if you get this much mana out this fast people will think if they really should waste a destroyer on your commander because you will just play her again without problems and maybe hardcast another big troublemaker in addition so they will (most likely) keep their destroyers for your big guys while you grin in evil joy thinking of all those big guys you will get out with her ability not caring if one of them will get destroyed since he will be replaced in no time. People will have a problem dealing with your deck since you will either get things out with your commander or simply hardcast it. It will make no difference. With this much ramp things like Quicksilver Amulet will become useless in your deck in no time because it is better to use the space for some big guys and utility cards. My Mayael's Call deck needs some cuttings but even as it is now it is threatening and works as I explained. And if you think about it: Getting lands out of your deck makes it more unlikely that they are in those 5 cards for Mayael's ability. ;-)
By the way: If you have some time look at my deck and help me throw things out please.
February 6, 2013 5:31 p.m.
February 9, 2013 8:09 a.m.
have you ever thought of Rings of Brighthearth or card:Illusionist's Bracers? double or triple up on the ability
February 10, 2013 9:13 a.m.
Elderscale Wurm and avacy make you very difficult to kill. Both are easily accessible at the same time using Tooth and Nail or Defense of the Heart if you are looking for ideas or have suggestions check out my mayael list Mayael, caller of gods
February 16, 2013 5:48 a.m.
@ninnyz: Illusionist's Bracers seems cheap and very useful.I will most certainly think of a place to get it,thanks =)
March 3, 2013 6:34 a.m.
One of the most important points I think that has been made so far is the one about instant/sorcery ramp. If you intend to use Mayael's ability to get out most of your creatures you need to have a good Ratio of 5 or greater creatures to other cards. Using those ramp spells to remove lands has an effect much greater than just ramping. It thins out your deck, makes it more likely that you will hit a "Fatty" every time you use Mayael.
As for more specific suggestions:
Uril, the Miststalker really wants auras to be good. You don't really have all that much to offer him in this deck.
One of my new favorites is Sylvan Primordial. It is like Terastodon but it ramps you instead of giving them blockers. Drop something like Woolly Thoctar for it. Nice that is is so cheap but no fun to draw or Mayael after about turn 6.
I like Spearbreaker Behemoth to help against board wipes
March 3, 2013 7:02 a.m.
March 23, 2013 7:50 a.m.
May 28, 2013 12:12 p.m.
I have to agree with the points on Woolly Thoctar and Uril. Uril wants more auras to be at his best, and I've used the thoctar in the past and was utterly disappointed. Vanilla creatures have a difficult time justifying their mana costs in this format. Especially with all the board wipes flying around.
Do you find you get stuck waiting for mana occasionally?
June 1, 2013 6:06 p.m.
@jminute14 : Well yes I'm aware of the endless synergy Hellkite Charger has with both Bear Umbra and Sword of Feast of Famine,that's the one combo I follow in my Jund EDH. Though in Naya I just happened to not find any need to that since the time I added Primal Surge.ChiefWannaHacka : Let us just say that I stuck with those 2 cards from the first time I got them in my hands,the sweet Naya theme,the blasting effects,a little grave-back-bringer. Dunno,till now they never failed me =)Same goes for Uril and Wooly,of course there are cards far greater than those 2,and of course as a Green-Red lover I'm well aware of them,but meh...You know,old loves die hard =P
June 3, 2013 2:32 p.m.
I know exactly how you feel, I've had Baneslayer Angel in my deck Mayael and Garruk's Wild Pair-ty since the beginning. I've struggled with people telling me it's underperforming and unimpressive...Only now after playing more and more games with the deck can I truthfully tell you it's time for her to go. She fit my mythic angel flavor, but to contribute only as a first strike flying lifelinker isn't enough.
I want cards in my deck that I'm happy to have in my hand, if you are happy to draw any card that someone questions critically...all the power to you.
June 3, 2013 4:48 p.m.
I definitely feel the sweet Naya theme, was just wondering if they are usually overkill or dead cards. It seems that you pull them at the right time, so they always have purpose.
June 3, 2013 7:02 p.m.
Your deck needs more ramp, and your mana base seems a little awkward. I tested a couple games with it, and had a hard time getting to 6 mana quickly.
On a separate note, I'm not a fan of Titanic Ultimatum. It doesn't mesh well with Mayael, since you never want to see it with her, and your creatures should be big enough on their own.
September 3, 2013 4:27 p.m.
this is a great deck. but you can put and Engulfing Slagwurm in as an awesome 7/7 with a overpowered version of deathtouch, first strike, and lifelink. and to take advantage of that you can also put a Lure and/or Entangler
January 5, 2014 5:37 a.m.
Have you considered Garruk Wildspeaker or Xenagos, The Reveler ? Garruk is particularly nice because he ramps, spits out little bodies and his ultimate should win you the game/knock somebody out. Xenagos does the same thing, but his ultimate is a little more random.
January 5, 2014 1:36 p.m.
From the experience with my Mayael deck it is more effective to mostly use creatures with trample, or flying so you don't need trample giving cards like Rancor , or Akroma's Memorial but Engulfing Slagwurm was still very effective to cut off creatures with deathtouch or similar effects or dangerous / strong blockers.
January 5, 2014 1:45 p.m.
I would suggest to cut out Mossbridge Troll , Bull Cerodon , Cliffrunner Behemoth and Kalonian Behemoth . They don't trample and will be blocked by a simple 1/1 and do nothing. Titanic Ultimatum is not very efficient too and only one of few trample givers in your deck. This works well in my Mayael deck: Mayael's Call
For the lands I would suggest to cut out Jungle Shrine , Boros Garrison and similar lands because they only slow you down for coming into play tapped and this can become a huge disadvantage in commander.
I hope this helped. Greets MA.
January 5, 2014 1:59 p.m.
Just so you know, something I discovered when I started building my own Mayael deck, you don't get the Divinity Counter from Myojin of Life's Web from the Mayael trigger or anything that cheats it into play, you have to play it from hand, so it might be a good idea to cut it. It's an awesome card, but it might not be the best with a deck that focuses on cheating big creatures into play.
February 5, 2017 1:56 p.m.
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|Date added||4 years|
|Last updated||8 months|
This deck is Commander / EDH legal.
|Tokens||1/1 Spirit, 5/5 Wurm, 3/3 Beast, 6/6 Dragon, 3/3 Elephant, 3/3 Wurm|
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