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Brall's ∞ Infinite Affinity (Dueling/Melee/2HG)

Vintage Affinity Artifact Combo Competitive Infinite Combo RUG (Temur)




Brall's Infinite Affinity (Dueling/Melee/2HG)

Vintage Brall


Brall's Livewire Infect Growth (Dueling)

Vintage Brall


Brall's Forked Spitfire (Dueling)

Vintage Brall


Brall's Burgeoning Guildmage (Grand Melee/2HG)

Vintage Brall


Brall And Liliana's Ascension (2HG)

Vintage Brall


Brall's Negate And Dissipate (2HG)

Vintage Brall


Brall's Royal Manipulator (2HG)

Vintage Brall


Brall's Nettling Arena (Dueling/Grand Melee/2HG)

Vintage Brall


Brall's Sinkhole Vise (2HG)(Pestilence)

Vintage Brall


Brall's Zombie Archivist Hunt (2HG/Dueling)

Legacy Brall


Brall's Draws (Grand Melee) Family Edition

Vintage Brall


This deck is capable of winning duels, grand melee's & 2HG. With a perfect draw you could go infinite during the first turn (but that is incredibly unlikely). I have hit turn 3 a few times, though.

This deck is my most prized possession. It's my precious ;)

Infinite Combo?

Here is how. This deck has insane drawing ratio when played correctly. Once the deck is down to a few cards you keep forcing yourself to draw and continually cast Time Warp.

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Tip: Kill off your own creatures like Ornithopters and Myr Servitor s whenever possible. Work on bouncing the Myr Servitor s back into play and draw every chance you get even if you have to leave an opening for your opponent to get through to do so.

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Crop Rotation to get Tolarian Academy and Deserted Temple if needed to gain momentum and Mox Opal gets you out of color clinches.

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Draw with...

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Use Tinker to get Memory Jar or a Skullclamp

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Turns I reached Infinite in playtests:

Before updates

5, 6, 5, 5, 7, 7, 8, 9, 10, 11, 15, 8, 5, 7, 5, 7, 7, 13, 13, 8, 5, 8, 8, 5, 20, 5, 12, 7, 6, 7, 5, 8, 12, 12, 6, 6, 6, 15, 10, 7, 8,

Average - 8.3 after 40 tests

After updates

6, 7, 7, 10, 10, 7, 12, 5, 12, 7, 6, 12, 5, 14, 7, 5, 8, 5, 5, 6, 7, 5, 8, 7

Average - 7.6 after 24 tests

After adding Crop Rotation

7, 5, 6, 5, 8, 7, 8, 12, 5, 6, (69)5, 5, 6, 7, 4, 8, 8, 7, 11, 7, (68)12, 6, 4, 6, 5, 6, 5, 5, 3, 6, (58)6, 5, 6, 6, 5, 8, 10, 4, 5, 6, (61)10, 11, 4, 7, 6, 5, 6, 10, 8, 7, (74)7, 7, 4, 7, 5, 6, 5, (41)

Average - . after tests

After adding Manamorphose on 11/02/2016 (this card is insanely powerful!!)

6, 5, 11, 4, 6, 5, 4, 6, 4, 14, (65), 4, 6, 4, 5, 4, 5, 5, 4, 5, 5, (47), 9, 4, 9, 9, 4, 5, 5, 4, 5, 5, (59), 4, 5, 7, 5, 6, 8, 9, 9, 5, 4, (62)

Average - . after tests

Switched Deserted Temple in and Glimmervoid out, switched 4x Memnite's in and 4x Frogmite's out

3, 7, 4, 5, 4, 6, 6, 4, 5, 4, (48), 3, 6, 4, 5, 7, 5, 4, 6, 8, 8, (56), 5, 5, 4, 6, 9, 6, 5, 4, 3, 6, (53), 4, 6, 5, 5, 5, 4, 8, 4, 4, 4, (49)

Average - . after tests

On 06/25/2017, Ponder out & Mystic Speculation in.

Since I dont play in official tournaments and my group rarely enjoys dueling I dont have sideboards. So for the purposes of this site I use that space as a place to show cards I own that will stay in consideration even for completed decks. I use the Maybe board as a place to show cards that are in consideration but that I most likely do not own.

The Two-Headed Giant format that my group plays is a modified version. We play using a Vintage format, otherwise, wed all have to go out and buy new decks.




BrokenZygoma says... #1

Its expensive but Force of WillMTG Card: Force of Will could be useful in the event they do try to counter your Elixir of ImmortalityMTG Card: Elixir of Immortality and you don't have mana available. And as for Wheel of FortuneMTG Card: Wheel of Fortune, It could be risky depending on the deck you're playing. Especially if you don't have your combo out because that seems to be what drives the deck. Without that your board position could be in jeopardy. Maybe a good sideboard put its ultimately up to you.

April 7, 2012 9:17 p.m.

Brall says... #2

Force of WillMTG Card: Force of Will is certainly something to consider.

and i totally agree about Wheel of FortuneMTG Card: Wheel of Fortune. even though it's pretty much guaranteed to give me a huge boost, that doesn't mean that putting 7 fresh cards in my opponents' hand is a good idea.

risk vs. reward. scary stuff!

thx for the input.

April 9, 2012 8:18 a.m.

BrokenZygoma says... #3

Consider Time ReversalMTG Card: Time Reversal too. It's a bit more expensive but you don't lose your discarded hand but you do have to exile the card.

April 9, 2012 4:10 p.m.

Brall says... #4

never seen that card. thx for the suggestion!

April 10, 2012 9:50 a.m.

BatmanUriah says... #5

Since you are drawing like crazy, and almost all of your deck is artifact cards, have you considered Time SieveMTG Card: Time Sieve? It has black in the cost, but if you could work it in, it would give you another out for extra turns. Maybe add some Vault of WhispersMTG Card: Vault of Whispers? Plus, it stays on the field. Just keep drawing and playing artifacts, and taking extra turns. :)

If you're worried about someone countering your Elixir of ImmortalityMTG Card: Elixir of Immortality, why not add one more? Two shouldn't hurt, but it's your call.

I love the artifacts. It's a very neat concept.

May 9, 2012 9:20 p.m.

Brall says... #6

Time SieveMTG Card: Time Sieve is an excellent suggestion. i'll playtest that a bit.

i'm leary of adding another Elixir of ImmortalityMTG Card: Elixir of Immortality but i'll consider it.

thanks for the ideas!

May 10, 2012 8:53 a.m.

BatmanUriah says... #7

I'm glad you like it, and I hope it works out for ya.

+1, because I loves me some crazy artifact shenanigans. :D

May 10, 2012 5:49 p.m.

Crivaro says... #8

With only 9 other blue spell he more or less depends on I really don't think Force of Will is a THAT good addition IMO.

June 14, 2012 9:33 a.m.

Aelorith2117 says... #9

Phyrexian Walker and Mishra, Artificer Prodigy both seem to make sense here. Also maybe card:Feldon's Cane or Reminisce as worst case scenario covers.

August 22, 2012 1:44 p.m.

Brall says... #10

i like Mishra, Artificer Prodigy , thank you very much for the suggestions and thoughts Aelorith2117 & Crivaro

August 23, 2012 7:55 a.m.

Amos says... #11

What format is this? I've never seen 2HG that allowed power before!

September 14, 2012 1:32 p.m.

Brall says... #12

this deck can be use for dueling or team play. my favorite type of team play is 2 headed giant. as for what format 2HG is i guess you'd say it's vintage. but it's really just your standard 2HG rules. not sure what you mean by, "that allowed power before".

September 15, 2012 6:15 a.m.

DrGodCarl says... #13

I'm sure he means that Mox Emerald you have there. Power Nine and all that.

November 2, 2012 11:20 a.m.

Kozelek says... #14

Two-Headed Giant Constructed Format Deck ConstructionUpdated March 18, 2011

Two-Headed Giant Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance.

Two-Headed Giant uses the Unified Deck Construction rules. With the exception of basic land cards, a team's combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four Naturalizes in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) Sideboards are not allowed in Constructed Multiplayer tournaments.

If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.

In addition to the above rules, the following card is banned in Constructed Two-Headed Giant tournaments:

Erayo, Soratami AscendantOfficial information about Constructed formats can be found in the Magic: The Gathering Tournament Rules.

February 11, 2013 2:04 a.m.

Brall says... #15

Thx for the heads up! :)

April 17, 2013 1:14 p.m.

dominick4537 says... #16

Time Vault and things that untap stuff, = infinite turns(can only run one, it's restricted)

March 10, 2014 5:55 p.m.

Brall says... #17

dominick, an updated list is located at this link http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrvintage

March 26, 2014 9:01 a.m.

Minelia5 says... #18

Wow, I really like this! +1! The only thing I am wondering is, what do you search for with Tinker? Memory Jar? I guess it could be helpful, but I think a 1x Blightsteel Colossus might be better :P

February 25, 2015 9:55 a.m.

Brall says... #19

Thank you! And yes, Tinker is for Memory Jar but is also useful to activate Skullclamp to grab more Skullclamp's or anything I need at the moment. Thank you for the Blightsteel Colossus idea! I have added him to my list. He's handy to stop people from milling me also ;)

February 26, 2015 12:06 p.m.

I would definitely suggest a Mycosynth Golem because you would be cast almost every artifact for free when he is out and affinite stacks so it would help out almost every card

July 31, 2015 3:07 p.m.

Brall says... #21

Thank you for the suggestion! That is a very powerful card and I've added it to my considering list. Awesome!

August 3, 2015 6:52 a.m.

your welcome

August 3, 2015 6:56 p.m.

finallegend says... #23

I see that you already have it in your side board, but I would suggest swapping your Qumulox for Broodstar. With how many artifacts you can have on your field at one time, the extra manacost would be no issue because of Affinity for artifacts. Not only that, but it could be a win con in itself since its power and toughness increase with each artifact.

October 23, 2015 12:34 p.m.

finallegend says... #24

Brall, after running another play test I think I now realize why you run Qumulox. It has enough toughness that you can kill it with your four Skullclamp and draw 8 cards while only costing to put out. If this is the reason why you use them (as well as flying cannon fodder) then my suggestion for Broodstar is obsolete.

October 23, 2015 1:05 p.m.

Brall says... #25

Thank you very much for the suggestion. I've been considering switching two Qumulox for two Broodstar just to give it a go. Having the option to off Qumulox with Skullclamp is nice to have, though, so that is why I've been putting it off. I need to try it sometime. Thanks again!

October 26, 2015 6:09 a.m.

lagotripha says... #26

No Time Sieve/Enduring Renewal shenanigains?

June 14, 2016 6:59 a.m.

Brall says... #27

Time Sieve looks fun and is something I'm considering. I've added it to my maybe list so that I don't forget.

Enduring Renewal wouldn't work due to color but it is a fascinating card for sure.

Thank you for the suggestions, it is appreciated :)

June 15, 2016 8:12 a.m.

Oetieloetie says... #28

I cant see how the infinite combo works, maybe its just me, but do you care to explain?

November 30, 2016 6:36 a.m.

Brall says... #29

Hello Oetieloetie. Here's how.

This deck has a very fast drawing ratio when played correctly. Once the deck is down to a few cards you keep forcing yourself to draw and continually cast Time Warp.

Kill off your own creatures like Ornithopters and Myr Servitors with Skullclamps whenever possible. Work on bouncing the Myr Servitors back into play and draw every chance you get even if you have to leave an opening for your opponent to get through to do so.

Crop Rotation to get Tolarian Academy and Deserted Temple to gain momentum and Mox Opal gets you out of color clinches. Use Tinker to get Memory Jar.

Current average to infinite is . turns after tests.

It's a hoot to play :) My friends hate it though since they spend lots of time watching me take turn after turn LOL

December 1, 2016 6:16 a.m.

uth_matar says... #30

I see Laboratory Maniac is in your maybe board... come on, just put us out of our missery already!

December 13, 2016 9:42 p.m.

Brall says... #31

LMAO uth_matar!

I've definitely considered it. Lots of pros and few cons to that card.

But the cons that are there are strong. The biggest con is that it's of no use until I run my deck out. ... but once I run my deck out, chances are likely that I've got infinite (as long as you don't do any counterspell shenanigans).

Plus, if I draw it within the first 20 draws or so it would just slow me down.

However, it would totally speed up our games, wouldn't it? LOL

Okay, I'll add it to my wishlist and we'll see what happens from there ;) But if I draw it first turn every time I'm making you put it in your TurboFog deck!

December 14, 2016 6:54 a.m.

uth_matar says... #32

That's ok, it would go good in turbofog too!

December 14, 2016 5:04 p.m.

uth_matar says... #33

5.2 average to infinite. Not bad...just too bad storm beats you in 3.7 average turns. :P

Your latest update was recent?

January 6, 2017 10:03 p.m.

Brall says... #34

I think 5.2 is about the limit without cards that are yet to be released or without sinking stacks of cash into it. After probably a hundred hours of playtesting, I'm happy with 5.2 ;) (for now).

January 8, 2017 10:39 a.m.

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Compare to inventory
Date added 5 years
Last updated 4 months

This deck is Vintage legal.

Cards 60
Avg. CMC 1.78
Folders Interesting, Favorite Decks, Sounds Fun - Normal, Decks, VoodooYouDo
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