Brall's ∞ Infinite Affinity (2HG/Dueling)

Vintage* Affinity Infinite Combo Lifegain Team America U/R (Izzet)

Brall Score: 7


Description

This deck is capable of winning duels, grand melee's & 2HG. It can deliver fast damage and still build on that for a massive 2HG force.

It is my most prized possession. It's my precious.


Infinite Combo?

Here is how. This deck has an insane drawing of cards per turn ratio when played correctly. Once the deck is down to a few cards you keep forcing yourself to draw and continually cast Time Warp.

alt text alt text

INFINITE TURNS = INFINITE ATTACK DAMAGE, INFINITE SORCERY DAMAGE (Shrapnel Blast), INFINITE LIFE GAIN (Elixir of Immortality)!

Tip: Kill off your own creatures like Ornithopters and Myr Servitors whenever possible. Work on bouncing the Myr Servitors back into play and draw every chance you get even if you have to leave an opening for your opponent to get through to do so.

alt text alt text

Tolarian Academy is key in gaining momentum and Mox Opal gets you out of color clinches.

alt text alt text

Draw with...

alt text alt text

alt text alt text

Maybe replace Volcanic Island with Tinker..?


Turns I reached Infinite in playtests:

Before updates

5, 6, 5, 5, 7, 7, 8, 9, 10, 11, 15, 8, 5, 7, 5, 7, 7, 13, 13, 8, 5, 8, 8, 5, 20, 5, 12, 7, 6, 7, 5, 8, 12, 12, 6, 6, 6, 15, 10, 7, 8,

Average - 8.3 after 40 tests

After updates

6, 7, 7, 10, 10, 7, 12, 5, 12, 7, 6, 12, 5, 14, 7, 5, 8, 5, 5, 6, 7, 5, 8, 7

Average - 7.6 after 24 tests

After adding Crop Rotation

7, 5, 6, 5, 8, 7, 8, 12, 5, 6, 5, 5, 6, 7, 4!!, 8, 8, 7, 11, 7, 12, 6, 4!!, 6, 5, 6, 5, 5, 3!!!!, 6, 6, 5, 6, 6, 5, 8, 10, 4!!, 5, 6, 10, 11, 4!!, 7, 6, 5, 6, 10, 8, 7, 7, 7, 4!!, 7, 5, 6, 5,

Average - 6.5 after 36 tests


Since I dont play in official tournaments and my group rarely enjoys dueling I dont have sideboards. So for the purposes of this site I use that space as a place to show cards I own that will stay in consideration even for completed decks. I use the Maybe board as a place to show cards that are in consideration but that I most likely do not own.

The Two-Headed Giant format that my group plays is a modified version. We play using a Vintage format, otherwise, wed all have to go out and buy new decks.

BrokenZygoma says... #1

Its expensive but Force of WillMTG Card: Force of Will could be useful in the event they do try to counter your Elixir of ImmortalityMTG Card: Elixir of Immortality and you don't have mana available. And as for Wheel of FortuneMTG Card: Wheel of Fortune, It could be risky depending on the deck you're playing. Especially if you don't have your combo out because that seems to be what drives the deck. Without that your board position could be in jeopardy. Maybe a good sideboard put its ultimately up to you.

April 7, 2012 9:17 p.m.

Brall says... #2

Force of WillMTG Card: Force of Will is certainly something to consider.

and i totally agree about Wheel of FortuneMTG Card: Wheel of Fortune. even though it's pretty much guaranteed to give me a huge boost, that doesn't mean that putting 7 fresh cards in my opponents' hand is a good idea.

risk vs. reward. scary stuff!

thx for the input.

April 9, 2012 8:18 a.m.

BrokenZygoma says... #3

Consider Time ReversalMTG Card: Time Reversal too. It's a bit more expensive but you don't lose your discarded hand but you do have to exile the card.

April 9, 2012 4:10 p.m.

Brall says... #4

never seen that card. thx for the suggestion!

April 10, 2012 9:50 a.m.

BatmanUriah says... #5

Since you are drawing like crazy, and almost all of your deck is artifact cards, have you considered Time SieveMTG Card: Time Sieve? It has black in the cost, but if you could work it in, it would give you another out for extra turns. Maybe add some Vault of WhispersMTG Card: Vault of Whispers? Plus, it stays on the field. Just keep drawing and playing artifacts, and taking extra turns. :)

If you're worried about someone countering your Elixir of ImmortalityMTG Card: Elixir of Immortality, why not add one more? Two shouldn't hurt, but it's your call.

I love the artifacts. It's a very neat concept.

May 9, 2012 9:20 p.m.

Brall says... #6

Time SieveMTG Card: Time Sieve is an excellent suggestion. i'll playtest that a bit.

i'm leary of adding another Elixir of ImmortalityMTG Card: Elixir of Immortality but i'll consider it.

thanks for the ideas!

May 10, 2012 8:53 a.m.

BatmanUriah says... #7

I'm glad you like it, and I hope it works out for ya.

+1, because I loves me some crazy artifact shenanigans. :D

May 10, 2012 5:49 p.m.

Crivaro says... #8

With only 9 other blue spell he more or less depends on I really don't think Force of Will is a THAT good addition IMO.

June 14, 2012 9:33 a.m.

Aelorith2117 says... #9

Phyrexian Walker and Mishra, Artificer Prodigy both seem to make sense here. Also maybe card:Feldon's Cane or Reminisce as worst case scenario covers.

August 22, 2012 1:44 p.m.

Brall says... #10

i like Mishra, Artificer Prodigy , thank you very much for the suggestions and thoughts Aelorith2117 & Crivaro

August 23, 2012 7:55 a.m.

Amos says... #11

What format is this? I've never seen 2HG that allowed power before!

September 14, 2012 1:32 p.m.

Brall says... #12

this deck can be use for dueling or team play. my favorite type of team play is 2 headed giant. as for what format 2HG is i guess you'd say it's vintage. but it's really just your standard 2HG rules. not sure what you mean by, "that allowed power before".

September 15, 2012 6:15 a.m.

DrGodCarl says... #13

I'm sure he means that Mox Emerald you have there. Power Nine and all that.

November 2, 2012 11:20 a.m.

Kozelek says... #14

Two-Headed Giant Constructed Format Deck ConstructionUpdated March 18, 2011

Two-Headed Giant Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance.

Two-Headed Giant uses the Unified Deck Construction rules. With the exception of basic land cards, a team's combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four Naturalizes in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) Sideboards are not allowed in Constructed Multiplayer tournaments.

If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.

In addition to the above rules, the following card is banned in Constructed Two-Headed Giant tournaments:

Erayo, Soratami AscendantOfficial information about Constructed formats can be found in the Magic: The Gathering Tournament Rules.

February 11, 2013 2:04 a.m.

Brall says... #15

Thx for the heads up! :)

April 17, 2013 1:14 p.m.

dominick4537 says... #16

Time Vault and things that untap stuff, = infinite turns(can only run one, it's restricted)

March 10, 2014 5:55 p.m.

Brall says... #17

dominick, an updated list is located at this link http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrvintage

March 26, 2014 9:01 a.m.

Please login to comment


Date added 2 years
Last updated 5 months
Legality

This deck is Vintage legal.

Cards 60
Avg. CMC 3.43
Folders Interesting, Favorite Decks