This deck embodies a flexible counterburn strategy which can switch between early game pressure from efficient creatures such as Monastery Swiftspear and Sprite Dragon and a slower card drawing and board control strategy through spot removal.

The main way to chip away at an opponent is to establish a creature with the ability to benefit from our passive spellslinging such as Kiln Fiend, Jhessian Thief (who gains us incidental card advantage) or Wee Dragonauts, and start swinging. Other ways are to utilise Thermo-Alchemist or Guttersnipe.

The deck's strategy is smoothed out by a good suite of card advantage, in Curiosity (which will also pump Sprite Dragon and creatures with prowess), Niv-Mizzet, Parun, Precognition Field, Precognitive Perception, and the amazing Gifts Ungiven. Ral, Izzeret Viceroy makes a significan contribution to this too.

Finally, we can build up to some splashy finishers. Flexible removal such as Expansion / Explosion, Meteor Blast, Banefire, Disintegrate and Fireball all allow us to get rid of bigger threats and/or start to push an opponent's life total down to zero. Niv-Mizzet, Parun provides an obvious threat, and can be used as part of an infinite combo with Curiosity. There are some cards which allow us to recover our hand size, such as The Mirari Conjecture orCharmbreaker Devils. A particularly fun way to close out a game is to complete The Mirari Conjecture, cast Lightning Bolt, and copy it using Expansion / Explosion, meaning four three additional copies of the Lightning Bolt are used.

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Revision 4 See all

(3 years ago)

+1 Erratic Cyclops main
-1 Goblin Electromancer main
-1 Loyal Drake main
+1 Roast main
+1 Sprite Dragon main
Date added 4 years
Last updated 3 years
Legality

This deck is Unknown legal.

Rarity (main - side)

1 - 0 Mythic Rares

19 - 0 Rares

11 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 2.78
Tokens Elemental 1/1 R, Emblem Ral, Izzet Viceroy
Folders Casual Decks
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