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Maybeboard

Instant (3)

Creature (1)


This is a great deck with many combo's and lot's of bodies. Any Questions?

Creatures;

Prized amalgam enters the battlefield from the graveyard at the beginning of the next end step when you cast a creature from you graveyard which is where Relentless dead and Gravecrawler come into play. You either sacrifice relentless dead to pay a black and (x) mana to return relentless dead to your hand and bring back another creature and have all prized amalgam's come back or you pay a Black for Gravecrawler to come back at the end of your opponents turn and bring back all of your Prized Amalgams and as many Gravecrawlers as you can plus whatever other creatures you can scrounge up, then they'll untap at your untap step and you can swing with them and repeat. This hits your opponents hard and always keeps them on the defense. Also Diregraf Colossus is awesome because if you get board wiped or you board wipe combined with your Blood Artist they take damage and you gain life and then you just cast Diregraf Colossus either from your graveyard with Relentless Dead or from your hand get counters on him for each Zombie in your graveyard and then play Gravecrawlers from your graveyard and get back all of your Prized Amalgams and then get 2/2 Zombies in addition from Diregraf colossus for casting a zombie spell. Also you could play a sac game with Grimgrin Gravecrawler and Prized Amalgam, You could sacrifice all the gravecrawlers and prized amalgams at the end of your opponents turn and then pay one black to bring them all back and then repeat this process if you have a Diregraf Captain and or a Blood Artist on the field and then you repeat this process to deal damage to your opponent and make Grimgrin Big for the next turns to come. Or you could always just sac your creatures to make Grimgrin big even without the Artists or Captains.

Instant/Sorcery;

Thoughtseize and duress are reat cards which help see what your opponent has in hand and also helps you control their game and forces them to make bad plays and allows you to take their strong cards. Negate is also important for preventing kill spells and board wipes so you can keep everything where it is if need be. Also you have compelling deterence to add a little more control to the deck to reduce the amount of blockers and force a discard for even more control. This is a good Aggro/Slight control deck with some good synergy and hard punches.

Land;

Pretty self explanatory, cavern is a great card because your zombies can't be countered when you play them with Cavern if you name Zombies.

I think that's about it and if there are any other questions and suggestions just leave a comment!

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Revision 1 See all

(2 years ago)

Date added 7 years
Last updated 2 years
Exclude colors WRG
Legality

This deck is Modern legal.

Rarity (main - side)

13 - 0 Mythic Rares

22 - 3 Rares

7 - 3 Uncommons

10 - 9 Commons

Cards 60
Avg. CMC 2.16
Tokens Zombie 2/2 B
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