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Braids Bouncy Castle

Commander / EDH Mono-Blue

dangarr


So, let's get this out of the way first. This is a Group Hug deck. Kinda. I've been playing Talrand in our casual EDH group, and they've been complaining that they "Don't get to play magic". So I decided to retool it into a friendlier deck.

The idea is to speed up the game by letting my opponents draw cards and drop free permanents, while bouncing anything directly threatening to deter aggression. This allows them to play their big, fun threats and still de-incentivizes turning them against me.

It is important for this deck to play at instant speed whenever possible, so there are few Enchantments or Sorceries and several Flash enablers. This allows me to play the Wizard package at the most advantageous time, while saving expensive bombs or Artifacts for Braids triggers. Another benefit of all the bounce is being able to return Braids to my own hand in certain circumstances.

The win-con would be Rite of Replication on some big, dumb, Timmy blue thing and a lot of virtual card advantage.

Any advice or ideas that would keep the deck fun for a casual environment, but still sneakily win me the game?

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

42 - 0 Rares

17 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.16
Tokens Copy Clone
Votes
Ignored suggestions
Shared with
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