Sideboard


So this is a fun deck building idea some people in my play group have done and this is my go of it.

Here are the rules in addition to normal commander deck building and game play rules:

-Other than your commander every card in the deck has to be common, or at one time printed as a common.

-Anytime that you kill a player in a game, after that game is over you can upgrade one common card for an uncommon card.

-Once all upgrades from common to uncommon are complete(There are no other commons in the deck that you would like to replace), only then can you upgrade an uncommon to a rare. You cannot upgrade a common to a rare, and once you've upgraded an uncommon to a rare you can no longer upgrade commons to uncommon (and therefore all commons remaining in the deck can no longer be replaced).

I've added a preliminary list of uncommons to upgrade to in the Sideboard

I just have a bunch of cards that draw cards on ETB and creatures that bounce on ETB. I'm not really sure how it wins aside from just chipping away and winning on pure card advantage to grind them out. We play a good number of counter spells and such with a few cards that return an instant or sorcery from graveyard to hand on ETB to counter stuff that's can't be answered by simply bouncing it over and over. And there are a few things that make tokens on ETB. I have a couple auras to make Brago unblockable. He already has flying but this deck really doesn't do anything if he's not connecting, plus most of those also draw cards, or give an additional benefit to the unblockable.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Rares

5 - 22 Uncommons

65 - 0 Commons

Cards 100
Avg. CMC 3.02
Tokens Bird 1/1 W, Clue, Eldrazi Horror 3/2 C, Knight 2/2 W w/ Vigilance, Phyrexian Golem 3/3 C, Thopter 1/1 C
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