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B/R Vampires for fun and madness

Casual Aggro BR (Rakdos) Tribal Vampires



Instant (2)

Sorcery (3)



The goal of this deck is to utilize madness to cast creatures and spells for less cost. The vampire theme/tribe is best suited for this in the current Standard rotation. Cards like Fiery Temper, Bloodhall Priest, and Stensia Masquerade are excellent madness targets, while Stromkirk Condemned, Heir of Falkenrath  Flip , and Key to the City are excellent madness enablers.


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Creatures ---------------------------------------------------

Bloodhall Priest is a great card mid-to-late game as it can actually deal 2 damage to a creature or player! Moreover, it is a very reasonable for the madness cost that gets a 4/4 creature onto the battlefield! Very good cost for the power/toughness.

Drana, Liberator of Malakir is just a good card. Flying, first strike, and +1/+1 counters for all attacking creatures if Drana, Liberator of Malakir does combat damage to a player? Really? I'm good with that.

Heir of Falkenrath  Flip is inexpensive to cast and enables madness by flipping to a 3/2 with flying. Good card.

Insolent Neonate is a 1/1 with menace. Very annoying, particularly if I get more than one of these out at a time. They're like little yippy dogs that keep biting the ankles and can wear on an opponent. Then, when it is finally destroyed, I can enable madness and draw a card. Pretty solid for a 1/1 for .

Kalitas, Traitor of Ghet is just powerful. Lifelink, a crazy ability that exiles opponent's creatures when they are destroyed and results in generating 2/2 tokens for me, and I can pump the creature by sacrificing cards like Insolent Neonate. This is probably and arguably the most powerful card in the deck.

Olivia, Mobilized for War, for , is a 3/3 with flying that can give creatures I cast +1/+1 counters and haste? Enough said.

Stromkirk Condemned is probably the card the eventually gets the most attention from opponents. At first, it doesn't seem like much, but the ability to enable madness with discard to then give all vampires +1/+1 until the end of the turn is just madness.

Voldaren Pariah  Flip can be a game finisher. Casting for its madness cost, then sacrificing 3 creatures and flipping it (causing my opponent to then sacrifice 3 creatures) can really change a game quickly.

Enchantments ---------------------------------------------------

Stensia Masquerade is great. A lot of people dislike this card with Drana, Liberator of Malakir because all attacking creatures get first strike, so the benefit of Drana's counters don't apply until after combat (instead of pumping the non-first strike creatures during combat), but I prefer to get the first strike and the possible +1/+1 counter benefit from any of my creatures. Why limit to what Drana may or not be able to do? I'd rather ensure that I get those counters.

Instants and Sorceries ---------------------------------------------------

Fiery Temper is basically Lightning Bolt through the mechanism of madness. It just seems insulting to have to cast this for its full mana cost, so I always have to wait until I have madness enablers, and I don't usually have to wait more than a turn (if they're not already out).

Grasp of Darkness is arguably the best removal in the current Standard format. Yes, I get the allure of Harnessed Lightning and Unlicensed Disintegration, but I still think that Grasp of Darkness is better, particularly in a deck that doesn't run any energy cards or only a couple of artifacts.

Renegade Tactics is a pleasant surprise. I can stop a creature from blocking and draw a card, all for only . I might very well get 4 of these in the deck.

Artifacts ---------------------------------------------------

Key to the City is a madness enabler and a way to draw cards in a deck that enables discard to the point of no cards in hand. This has been one of the best additions I have made to the deck. Key to the City doesn't show up every game with only 2x in the deck, but when it does show up, it can be very useful!

Lands ---------------------------------------------------

Hanweir Battlements, I think, is the only land that may require some explanation. I like the ability to give haste to creatures. I don't always get to use that, but it can be very useful, particularly if I was able to cast Voldaren Pariah  Flip (for its madness cost) and flip it in the same turn.

Summary ---------------------------------------------------

This has been a really fun deck to play. It's versatile, full of fun tricks, and has a lot of synergy. I hope that all of you reading through this have enjoyed browsing the deck and I welcome any constructive comments and/or suggestions! Thank you for taking the time to look at my deck!


Updates Add

Okay, I am blown away by the support for this deck! Thanks again to everyone as the deck broken into the top 10 for the day on TappedOut.net!

It's because of all of you and I appreciate that some of you find something interesting in this deck! I will always continue to listen to your suggestions and comments to try to improve the deck!

On that note, it was finally suggested that I include Smuggler's Copter, so I should address this (I'm looking at you, Charley007-- thanks for the suggestion!). It's a great card, and it would fit well in the deck. Frankly, it's not in this deck because of the cost to purchase the card. $35-$40 for a play set is outside my budget, unfortunately. Madness enabler, card draw, and a 3/3 flyer for only ? Yep, very good for this deck, if I could afford it.

Nevertheless, if anyone is looking to improve this deck, that would be a great way to do it, I think.


Compare to inventory
Date added 1 year
Last updated 5 months

This deck is Casual legal.

Cards 60
Avg. CMC 2.61
Tokens 2/2 Zombie
Folders Vamps, R/B Vampire, Vampires, Madness, ploos, Tribal, Stuff I Like, Interesting Standard Decks, STANDARD, Monitored, See all 16
Top rank #5 on 2016-12-06
Ignored suggestions
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Revision 4 See all

1 year ago)

+2 Macabre Waltz side
-2 Corpse Churn side
-2 Macabre Waltz maybe
+2 Corpse Churn maybe