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I played this deck for 4 rounds of FNM on Fiday and 5 rounds of Game Day on Saturday. I also managed to borrow 2 Cavern of Souls from a friend of mine so that helped the mana base quite a bit. I finished 4-5 overall with some mixed results, but very strong game 1s winning 6 out of 9 game 1s.
FNMRound 1Heartless summoning W-L-W
Round 2W/U Delver + Geist of St TW-L-L
Round 3ZombiesL-LMull to 5 game 1Mull to 6 game 2From what I have seen I generally have a good matchup with Zombies because of lifelink and my own blood artists, so I was disappointed that these werent really games. Mulling against a turn 1 gravecrawler and a turn 3 messenger both games is no good.
Round 4Blue Green InfectL-W-W
Saturday Game DayRound 1Esper Super FriendsW-L-W
Round 2Esper Solar Flare controlW-L-L
Round 3Goblins + BurnL-LMull to 6 both gamesThis deck belongs to a friend of mine so I have seen it a lot but just didnt seem to get it going after a slow start.
Round 4R/B ZombiesW-L-W
Round 5Naya HumansW-L-L
The only change I made to the deck was for Saturday I cut one of the Bloodline Keeper Flip in favor of Olivia, but I found that Bloodline Keeper won me a lot of games because of its ability to grind games to a halt and then get big enough that I could kill someone in one shot.
Some of the new thoughts about this deck. Duress was generally underwhelming as I ran into more midrange decks than I had anticipated and ran into a lot of Restoration Angels. I think Sign in Blood Might be helpful to draw cards as life isnt generally a problem with this deck. Im also starting to think about reassesing the combonation of Child of Night and Blood Artist. I dont know if 4 of each is the right number. Comments would be much appreciated.
Sword of War and Peace my friend runs 2 in his vamp deck and it really helps out
| Date added | 10 months |
| Last updated | 9 months |
| Legal formats | None |
| Sets | Magic 2013, Avacyn Restored , Dark Ascension, Innistrad, 2012 Core Set , Mirrodin Besieged, Scars of Mirrodin |
| Cards | 60 |
| Avg. CMC | 2.61 |
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ianponting says...
Might run a lot smoother if you traded the 3 Evolving Wilds for 2 Mountain and 1 Swamp . You already have higher red mana then needed, but this would be a very conservative change. I would almost take out all the mountains and evolving wilds due to the 8 dual lands.
August 7, 2012 12:26 a.m.