This deck is built to be a nonthreatening nuisance that stalls combat through repeatable bounce effects and 1 drop creatures. The core of this deck are its engines and its creatures and the goal is to eventually win with myr tokens or
Delver of Secrets
.
The Engines :
Equilibrium
- The only way to bounce my opponent's creatures and a great way to bounce my own. Adding a tax of 1 to my 1 drop creatures to potentially remove a threat or save a buddy.
Cloudstone Curio
- Not capable of bouncing my opponent's stuff, but very useful for repeating effects and saving my creatures. Massively lowers the cost of my tricks and enables my 1 for 1 draw engine.
Genesis Chamber
- Capitalizes on all the shenanigans by creating a small army myr tokens. Despite being a "group hug" effect, I usually come out on top of that race.
The Creatures :
Shrieking Drake
- Probably the most important creature to the deck,
Shrieking Drake
both costs 1 Blue mana, and bounces either itself or another creature. Games can be won with just
Shrieking Drake
and
Genesis Chamber
.
Zealous Guardian
- Turns
Equilibrium
into a repeatable
Unsummon
and allows me to save creatures on the fly.
Faerie Miscreant
- My draw engine. Despite requiring two of them to work, eventually turns into one for one card draw, giving me the push I need to win.
Augury Owl
- Scry 3 for two mana isn't terrible. A great chump blocker and the means to filter my way to two
Faerie Miscreant
s.
Delver of Secrets
- An additional win condition, chump blocker, and one drop fodder for bouncing. Can be transformed easily with the various filtering effects.
Other Crap :
Counterspell
- Because you never know.
Preordain
- Nice turn one drop or scry fodder for
Delver of Secrets
. Replaces itself.