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Boros Exerting it's Power

Standard RW (Boros)

Chandrian


Sideboard

Sorcery (5)

Artifact (3)

Creature (1)

Enchantment (5)

Instant (1)


The list you see, is what I'm currently running on MtgO. I started Mtgo because I can't attend FNM as much as I'd like. I like drafting so I did 3 drafts in a couple of days, and as I feared, unless you draw a big card there is no value.

For that reason I decided to make a deck that I can play in the casual rooms for free and still enjoy MtG and increase my playtime. I made a boros list with some exert and the vehicles you see in the current list.

When playing in the friendly area I noticed I managed to get a fairly good win-rate, which made me happy because while having budget limitations the deck still worked good. I also faced a very nice Boros exert list with Always Watching in it that crushed me. That made me want to go that way if I ever would upgrade the deck.

A bit more than a week later I decided to do another draft. I went 2-1, got 2 boosters as the usual prize support... but more importantly I opened Torrential Gearhulk.

It's one of the most expensive cards at the moment, so I decided to sell it and the boosters and buy the cards that make the current deck.

I'm thinking of participating in a friendly league and see what my results are. If I manage to make a good result I might even upgrade the deck even more without the need to invest more in Mtgo (or not as much)

The goal of this deck is to be aggressive and put as much pressure on our opponents as we can.For that reason I'm keeping the CMC of the deck as low as possible.

Always Watching is a key piece in this deck, because by granting vigilance to all our creatures, we can exert them and still attack the next turn.

Of the exert creatures I consider Glory-Bound Initiate to be very important because against a deck like Ramunap Red it can provide us the life we need to stay out of killing range (with always watching out we have a 5/5 lifelink vigilance when exerting... potentially on turn 3!)

Ahn-Crop Crasher is important because it can prevent the opponent from blocking.

Renegade Freighter is a good 3-drop that I like to play because it kind of works like pseudo-haste on most creatures. Most creatures in the deck can't attack the turn they come down, but thanks to this vehicle it's still possible for them to push some damage through

Resolute Survivors gives us some lifedrain, which can be the thing we need to push the last damage through or can put us out of the killing range of our opponents

Hazoret the Fervent She is brutal when she can come down and immidiately attack. With her ability she can get the last damage through even when our opponent stabilised the board. Occasionally I cast her without her being able to attack because she can still crew a vehicle.

Fleetwheel Cruiser works like copies 3 and 4 of Hazoret, while it's only guaranteed to be a creature for the turn it comes down, it will always be able to attack that turn, which is not always so for Hazoret.

Uncaged Fury and Invigorated Rampage are my favourite combo to kill an unsuspecting opponent out of nowhere.

An obvious improvement can be done for the land-base, cutting some mountains and plains for Inspiring Vantage is the way to go.

For the spells mainboard and sideboard, I'm thinking of cutting Thraben Inspector and put some of the Incendiary Flow mainboard. That would add some space to add a couple of Abrade to the sideboard

Crook of Condemnation will be used against anything that takes advantage of the graveyard. At this moment that means it's a good card against decks that run God-Pharaoh's Gift, decks that focus on embalm and decks that use delirium.

Solemnity is good against any decks using counters. This means I bring it in against Temur Energy (they don't lose the energy, however if they want to place +1/+1 counters on a creature they'll have to do it at instant speed in response to Solemnity. It also is a very good card against B/G +1/+1 counters decks AND against the -1/-1 counters decks (e.g. decks that focus on The Scorpion God and/or Hapatra, Vizier of Poisons)

Cast Out is perfect against decks playing bigger threats that are more difficult to deal with or planeswalkers

Magma Spray and Incendiary Flow are brought in against decks that reanimate creatures.

Comments, feedback and upvotes are all very much appreciated.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

9 - 2 Rares

12 - 10 Uncommons

15 - 3 Commons

Cards 60
Avg. CMC 2.42
Tokens Clue, Ragavan
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