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Boros Aggro - Competitive Humans & Tokens

Modern* Aggro Humans RW (Boros)




Please help! All suggestions are more than welcome! Any cards that don't belong please point out. Also look at the Maybe Board, there are some cards here that I've had a hard time deciding with. All cards in Maybeboard are for the Sideboard.

This deck's goal is to generate enough tokens to swarm, using Champion of the Parish and Thalia's Lieutenant to make effective swingers on Turn 2 and 3.

Student of Warfare is similar in use, just as an alternate to Champion. Metallic Mimic is a lord card that helps future humans get out of bolt range and become stronger. Future Metallics also reap the benefits, as they are the chosen type as they EtB.

Hanweir Garrison is used to buff Thalia's Lieutenant and Champion of the Parish when it attacks OR use Metallic Mimic to buff the tokens. Combat Celebrant is used to very quickly, and very efficiently end games when paired with Boros Charm Granting all creatures indestructible, and able to swing again.

Purphoros, God of the Forge is here to get use out of the tokens when they EtB, in fact, ANY creature entering under my control will do 2 damage. Along with the mana sink, : Creatures you control get +1/+0. Not the best but the passive ability alone is good enough for it. I don't plan on making it a creature either, so it'll be resilient to removal.

Hero of Bladehold for obvious reasons. Angelic Overseer for a 5/3 indestructible, Hexproof beater with flying. And finally, Elspeth, Sun's Champion end games outright.


Comments View Archive

FadingLight says... #1

August 3, 2017 1:59 a.m.

Oloro_Magic says... #2

You don't really have the support to make it worth it as Archangel of Thune would be your only way of gaining life and as such the card is too expensive to justify. To make it work you would at least have to add Soul Warden, and Soul's Attendant, and maybe Lone Rider  Flip which I don't recommend doing.

Also if you really want to go that route with lifegain check out Crested Sunmare, those two cards feel like they were made for each other.

August 3, 2017 7:33 a.m.

FadingLight says... #3

Oloro_Magic how do you think Thalia's Lancers will do to fetch Aurelia?

August 9, 2017 10:22 p.m.

Oloro_Magic says... #4

So I have a love hate relationship with Thalia's Lancers, on one side it's a 4/4 first strike with an upside for 5, on the other hand it costs 5. Honestly I don't think you need Aurelia, the Warleader to win as you can accumulate some huge creatures with the human theme. I played the combo a long time ago as it seemed like great value but as time went on I found I never really wanted it in hand as it seemed like a bad play but that is just me.

Also with it being you would have to cut another high cost spell, likely Purphoros, God of the Forge to protect your curve which isn't ideal at all.

I'm going to spend tonight testing this deck against a whole bunch of modern decks, a few are personal decks and others are staples of the modern format, once I'm done I'll be sure to leave a full report on how the deck performed!

August 9, 2017 10:55 p.m.

FadingLight says... #5

Oloro_Magic Oh well thank you! That's very considerate of you.

August 10, 2017 2:53 a.m.

Oloro_Magic says... #6

Okay so I just finished my first round of matches (there are a couple matchups I have yet to test against for various reasons but I'll try to get to those as well) and so far this is how the deck has performed.

  • vs. U/B Turns 0-2

(Preface: this is a personal deck of mine and one I have been fine-tuning for quite some time for competitive play, so experience was likely a factor) First game turns had a nut draw where it was able to combo off and take 7 consecutive turns starting turn 5, well timed Gigadrowse and Cryptic Command before that ensured your deck couldn't do much. Game 2 was equally not close, turns was able to flip a Thing in the Ice  Flip and combo off the next turn. (Also I have been really testing my turns deck against shadow so you know, and you ran into the hate I have in place for that deck.)

  • vs. G/W Death & Taxes 0-2

(Another one of my personal decks and a deck I have tons of experience with) Game one D&T had two operating Aether Vial, simply got out ran. Game two was long and grinding going 20 turns. Eventually lost to Ramunap Excavator and Ghost Quarter lock and simply didn't have enough blockers to withstand a full swing.

  • vs. Titan Shift 2-1

This result surprised me. I expected that Titan Shift would set up its combo quick enough to beat the agro but I was wrong. Game one a Scapeshift with three active Valakut, the Molten Pinnacle killed your deck easily. Sided in some removal and Aurelia, the Warleader and was able to kill quickly both times before Titan Shift had a chance to combo.

  • vs. Grixis Shadow 0-2

(Preface: Though I hate the Death's Shadow deck I have play tested it a lot and I am pretty experienced with it due to its place in the meta and me having to know my matchups) Not much to say here, simply wasn't able to out agro the best agro deck in the format. Shadow held onto its counters for burn spells and won with Snapcaster Mage and Death's Shadow beats.

  • vs. Oath of Nissa Bant Superfriends 2-0

This is another one of my personal decks but from the moment the match started it felt a turn behind. Game one Superfriends started out mana screwed but just as the Superfriends deck was setting up its lock and stabilizing a well timed Always Watching was able to pump some tokens and get in for exact damage (if this didn't happen the deck would have lost so you know). Game two Superfriends was mana flooded, won without difficulty.

  • vs. 4-color Aikido 0-2

Another personal deck of mine. Aikido is a lifegain deck that punishes you for having creatures, both games simply couldn't keep up with the lifegain.

  • vs. Mono-White Flicker 2-1

Mono-white flicker is a comb deck that aims to go infinite in a number of ways using Felidar Guardian and Panharmonicon. Game one was quick enough and won before Flicker was able to set up its combo. Game two lost to infinite life combo, conceded on the spot as the flicker deck would have created infinite tokens next turn. Game three well timed removal on combo pieces was able to outpace the flicker deck.

  • vs. Infect 2-1

Not much to say here, game one got caught without removal in hand Path to Exile, that didn't happen again.

  • vs. Eldrazi Tron 1-2

Won game one by the virtue of bad topdecks from the Tron deck, it had assembled tron but had no threats to play with its mana. Game two lost to turn two Thought-Knot Seer, followed on curve by Reality Smasher and Endbringer. Game three lost to a Karn Liberated in combination with Reality Smasher, All Is Dust, and Walking Ballista.

  • vs. U/B Faeries 2-1

A personal favorite deck of mine but a deck that has gone years without a serious upgrade. Game one a very large Champion of the Parish was able to beat down. Game two lost to double Bitterblossom followed with a Scion of Oona, and Cryptic Command's aimed at tapping down attackers. Game three was able to land a Hanweir Garrison on the play (if I hadn't been on the play Spellstutter Sprite would have countered it). The tokens generated this way were able to win the game with Always Watching , even when faeries had Bitterblossom (this match was close the final game final life total was 5).

  • vs. Merfolk Aggro 0-2

Arguably the third or even second best agro deck in the format (Shadow and Affinity are genrally considered the best), the islandwalk and Merrow Reejerey really hurt both games as did a flashed in Harbinger of the Tides returning a large Student of Warfare to my hand before swinging for game. This matchup felt winnable just got unlucky with Merfolk's draws.

  • Conlusion

So that is what I have tested so far, I still want to test the deck against Knightfall, Burn, Affinity, and Control, hopefully Friday some of the players I know who play those decks will be there and I can test for you. Overall though the deck did well, the mana base was honestly a little painful, I really think you want Inspiring Vantage in the deck, it is just a great land and Mikokoro, Center of the Sea was completely a dead card; it was never needed. I would replace it with something like Needle Spires as creatures are always nice, or Ghost Quarter (sometimes I just wished I had it in the deck but that is just me).

August 10, 2017 12:58 p.m.

FadingLight says... #7


  • Questions

Would it have helped out to have Cavern of Souls, Archetype of Aggression, Anointed Procession or Archetype of Courage?

What cards gave the most value, and what cards pulled through right when you needed them. Besides Mikokoro, Center of the Sea were there any other dead cards?

  • UB Turns

Sounds like the deck was stalled due to counters and cards designed to tap down. I don't have an answer to Thing in the Ice  Flip, so I would hold Eerie Interlude to avoid the bounce or try and remove it with Path to Exile I would get Grand Abolisher here as well.

  • Death and Taxes

I'm not sure what this deck does, but it sounds like its a controlling deck. Not only that, but a deck I didn't have answers to. Maybe Torpor Orb if its "taxing" when entering? Could you explain this deck a little for me?

  • Titan Shift

I'm not sure what this deck is supposed to do either, could you explain this because I've never heard of this archetype. However, sounded like it is combo oriented? The deck had a faster clock and just won. However assuming you brought in Path to Exile, would Lightning Bolt have worked better for you?

Sounds like it helped to have Aurelia, the Warleader in the side, I will keep her now.

  • Grixis Shadow

I don't believe that this has splash white, so I would play Grand Abolisher and Authority of the Consuls Yes, Grand Abolisher would be a target instantly when it hits but if Cavern of Souls is on the field, it will land, and they have to use mana of their own to deal with it. If they don't they cant counter my spells, I won't need that much land and I can spare it should I choose to wait on my turn.

  • Oath of Nissa Superfriends

It doesn't seem like the deck was fast enough to close out when the deck was being mana-screwed, however there really isn't much for me to analyze here :(

  • 4-color Akido

(I'm interested in the fact your opponents are punished for having creatures, may I see the deck list for this? My WB might benenfit from stealing the engine.)

Leyline of Punishment I think is the answer to this.

  • Mono White Flicker

Seems like combo decks kinda have a hard time with this, again i'm thinking of Torpor Orb Just to make it easier.

  • Infect


  • Eldrazi Tron

I don't know what "Tron" is, but I do know Eldrazi is hard to deal with. Blood Moon is a card that will stop the mana base, I know Eldrazi and so does Tron needs that.

  • UB Faeries

Kinda surprised by this one, I really have to rely on the deck just being good on this one, as I don't have a lot of ways to deal with enchantments in the sideboard.

  • Merfolk Aggro

Tap down with Authority of the Consuls and use spot removal on key cards, or stop Aether Vial with Stony Silence. Keep creatures tapped down with Thalia.

I'm going to add more land, but I with the cards I suggested, do any of those seem good enough to be in the side board, I don't think Angel of Jubilation is a good card here, but then again, the deck hasn't gone up against mono black or something like that. It also stops fetches, which I think is huge.

August 10, 2017 3:47 p.m.

Oloro_Magic says... #8

I never sided in Angel of Jubilation so you know but sure I'll run through the other decks to give you an idea of what you faced.

  • U/B Turns

I really have to chalk this one up to experience, I just play turns a lot and know how to play it. Grand Abolisher would slow me down but wouldn't hurt me, I could Fatal Push it or just Gigadrowse and Exhaustion main phase. The Eerie Interlude plan would work but resolving Thing in the Ice  Flip isn't a huge deal as you blink and then can't attack and I combo off next turn. Your deck is definitely fast enough to beat turns but I just have a good understanding of how I want that deck to run against agro.

  • G/W Death & Taxes

List --> G/W Ramunap Death & Taxes

Death & Taxes, also known as Hatebears, is at its heart a white control deck that aims to "tax" it's opponent by making it difficult for them to play magic with cards like Thalia, Guardian of Thraben, Flickerwisp, Ramunap Excavator, Qasali Pridemage, and Leonin Arbiter. I play Collected Company for extra value in the deck. It is a versatile deck that mixes land destruction with all out agro and control.

  • Titan Shift

List --> https://www.mtggoldfish.com/archetype/modern-titan-shift#online

Titan shift is a peculiar deck that aims to win through Valakut, the Molten Pinnacle triggers, basically they ramp to play Primeval Titan and fetch the lands they need and then Scapeshift to sac those lands and play mountains or additional Valakut's for a whole bunch of triggers killing their opponent in one turn. Seeing how Lightning Bolt can't kill Primeval Titan no it wouldn't be better, in fact removal is generally pretty bad against this deck until it tries to combo off and when it does that you are probably dead anyway.

  • Grixis Shadow

Shadow isn't going to care about Grand Abolisher, it will just play less risky and not go down to a life total where Boros Charm is lethal. Honestly this was just a case of Shadow being faster.

  • Oath of Nissa Bant Superfriends

As someone who plays Superfriends I can say that your list is one of the lists I dread seing on the other end of the table, it generally means I have to move quickly which can be difficult, this was a good matchup for you, side out most removal and play more agro.

  • 4-color Aikido

So my list is not on here but this list on the site has a similar idea --> Salt Sisters

That list goes very light on protection but uses the lifegain/drain engine that I find effective (though I feel it plays too many of those effects), I have more pillow fort stuff like Luminarch Ascension and Sphere of Safety as well as Selfless Spirit's in my list but if you want the engine that list does a better job explaining it than I ever could.

  • Mono White Flicker

Torpor Orb would kill this deck as Lone Missionary, Wall of Omens, Thought-Knot Seer, and Genesis Chamber are needed for the many combos.

  • Eldrazi Tron

Though very different from my test list this is a sample list --> https://www.mtggoldfish.com/archetype/modern-eldrazi-tron-26966#paper

"Tron" refers to the Urza lands, Urza's Tower, Urza's Mine, and Urza's Power Plant, which tap for a ton of mana together. Basically tron decks get these lands and then play big things that kill you quickly. Blood Moon is great against this deck, and to answer your question, Eldrazi Tron is a variant of the tron decks that have been around for a while, and it is the best of the bunch.

  • U/B Faeries

Here it kinda came down to a lack of interaction on Faeries part game 2 or else you likely would have lost. Once you have a big creature though like Champion of the Parish with a ton of buffs, Hanweir Garrison, or Student of Warfare this matchup is a bit easier as Faeries can't really afford to lose life all that much.

  • Merfolk

I agree with everything but the Authority of the Consuls, Merfolk moved quicker and I didn't have much removal in hand before it was too late.

Other Questions and Comments

I wouldn't add more land just redesign the mana base, really I never had mana trouble as one mana with a Student of Warfare is a keepable hand which is kinda scary.

Cards that performed very well: Student of Warfare, Champion of the Parish, Metallic Mimic, Hanweir Garrison, and Always Watching .

Whenever I had Always Watching , Metallic Mimic, and Hanweir Garrison I rested easy as the got big and so did the tokens without one having to be sacrificed in the attack, sometimes I wanted the tokens to be buffed by Always Watching but you can't have everything, the Mimic did it's job.

Cards that under performed: Eerie Interlude, good against removal but when I play agro unless its a board wipe I don't really care (when I test against control this may change). Battlefield Forge it was just painful, not bad, but painful.

Cavern of Souls

Honestly it is a great card, I had no cause in these matchups for it but against control it is great so if you have room for it play it.

Cards that didn't over performed but I was grateful to have: Boros Charm, not having to level up Student of Warfare to level 7 was nice as was the burn and protection. Path to Exile, solid removal. Lightning Bolt, same thing. Aurelia, the Warleader, flexible option in the side. Disenchant, never played it but was glad it was there.

Further Testing

I still want to do more testing against some other matchups, I'm working on testing my turns against a G/R Vengevine deck as that seems to be getting some hype, I'll test yours out to if that happens!

August 10, 2017 4:46 p.m.

FadingLight says... #9

Oloro_Magic Thank you so much for the help! I'll look at the sideboard and manabase and try to redesign it to hurt less.

August 10, 2017 5:12 p.m.

FadingLight says... #10

Vs Grixis, maybe Rest in Peace or something similar would be better

August 10, 2017 5:17 p.m.

Oloro_Magic says... #11

Honestly the best way to side against shadow is to have removal which you do, Shadow is fast, you have to outpace it. Additionally you could remove the first shadow and then Surgical Extraction but that is a little painful. Rest in Peace is a nice card for the Grixis matchup but it doesn't win you the game just to make that clear.

August 10, 2017 5:23 p.m.

FadingLight says... #12

Oloro_Magic i just dont like snapcaster mage in the match up if im being honest

August 10, 2017 5:27 p.m.

Oloro_Magic says... #13

Snapcaster Mage is a great card but be wary as a Rest in Peace won't stop them from playing it as a beater, it stops them from recurring discard effects and things of the like so that is where Rest in Peace is valuable. Besides you want Rest in Peace for Reanimator, Dredge, and Vengevine matchups so it's a great card to have.

August 10, 2017 5:31 p.m.

FadingLight says... #14

Oloro_Magic Okay thank you, i'll put cards i might put in the sideboard in the maybeboard for now

August 10, 2017 5:35 p.m.

Oloro_Magic says... #15

I think you immediately want Blood Moon in the side, tron and non-basic heavy decks are very popular nowadays. (2-3 copies to be exact)

August 10, 2017 5:37 p.m.

FadingLight says... #16

Oloro_Magic alright besides Angel of Jubilation my sideboard is ready

August 10, 2017 5:43 p.m.

Oloro_Magic says... #17

I honestly wouldn't play Torpor Orb, it hurts you too much, I would play another Blood Moon or Card: stony silence

August 10, 2017 5:48 p.m.

FadingLight says... #18

Oloro_Magic Did you playtest this further, I did. But not at full strength. I just tested key cards

August 13, 2017 3:47 p.m.

Oloro_Magic says... #19

Got to test against affinity went 0-2, though I mainly chalk it up to the fact I didn't draw artifact hate, with hindsight I would have sided more aggressively. Wednesday I should be able to test it against a whole bunch of decks including Seismic Swans (its a really weird combo deck), so that night I'll leave a full report, but yeah only against affinity and the loss was my fault as I was an idiot sideboarding.

August 13, 2017 3:53 p.m.

FadingLight says... #20

thank you!

August 13, 2017 4:42 p.m.

Oloro_Magic says... #21

Okay so second round of testing is officially complete and well, it didn't quite go as planned, sometimes it was my fault others it was pure bad luck, and sometimes it was just a bad matchup. Needless to say here is my full report.

  • vs. Affinity 2-1

Game 1 affinity had to mull to 4 and never really did recover from that as affinity is one of those decks that just doesn't mulligan well. Game two an Etched Champion was able to beat down enough that a Blinkmoth Nexus equipped with a Cranial Plating could swing in for lethal. Game 3 was kinda crazy and one of the better games of magic I have probably ever played. I was on the play and dropped Champion of the Parish on turn one, a good start, affinity responded by playing Darksteel Citadel, Ornithopter, Memnite, Mox Opal, and Steel Overseer, with Arcbound Ravager in hand as I learned for turn two (literally an insane hand for affinity). I was ready to concede when I topdecked Card: stony silence turning off all of affinity's field and they were never able to remove the enchantment, I beat down until they were dead as they didn't draw into non-artifacts.

  • vs. U/R Gifts Storm 0-2

Not much to say here, storm is good, in both games I was a turn away from swinging for lethal when storm combo'd off and killed me with Grapeshot, in hindsight I should have probably mulled until I got to removal to deal with Baral, Chief of Compliance, and then delayed them but I don't think it would have made too much of a difference, the deck is certainly fast enough to beat Storm before it combos off I just didn't get that opportunity.

  • vs. U/W Control 0-2

Game one I lost to well timed removal, I played well enough around the counters but the removal was overwhelming and eventually became too much for me to recover. Game two opponent drew every Celestial Colonnade and beat down with those while also seeming to draw into every counter and removal spell (I had Cavern of Souls which helped but that didn't stop the removal), I didn't stand a chance as they just countered Eerie Interlude.

  • vs. Burn 1-2

These games were close, game one we both got each other down pretty low, opponent topdecked a burn spell and was able to also drop Monastery Swiftspear I lost to the prowess. Game two I won thanks to the most unlikely source Blood Moon. I know it's weird, I had sided a couple in to turn off Lightning Helix and Boros Charm late game for my opponent, it ended up with them having only uncastables in hand and I won on Champion of the Parish beats, who would have thought Blood Moon would do so much work. Game three again was close I lost to a Shrine of Burning Rage having not expected to see it which was an oversight on my part.

  • vs. G/R Vengevine 0-2

I was skeptical about the Vengevine deck, I thought maybe it was just a fluke, I was wrong the deck was insanely good, both games they dropped two Vengevine turn 2 and I had no answer, it wasn't close this deck was way too fast as I was always on the defensive and the pure volume of creatures it played meant my removal was useless, I have to test more against this deck with my other decks and yours and try to figure out a consistent way to beat it.

  • vs. 42 Land Swan Hunt 0-2

Swan Hunt had near perfect hands both games, game one they were able to combo off turn 4 (the earliest they can) and won on the spot (I got them to 9 life this game so the deck did well just can't beat the combo once it is assembled). Game 2 was a bit upsetting, I had them at 1 life when they Treasure Hunted into a Swans of Bryn Argoll and combo'd off the next turn. This matchup is easily winnable but opponent just had a great hand and better luck.

Other Comments

The mana base still feels a bit clunky which hurt me in some games, I would cut the filter lands as good as they are as they can't be played turn one really and add some more plains as that would make Blood Moon less painful.

I also found myself mulliganing a lot, I think the deck needs another solid two-drop I'll look around on gatherer and see what I can find and then test it out. Overall the deck itself did fine I just punted a few too many times and got some bad hands.

August 17, 2017 11:15 a.m.

FadingLight says... #22

Oloro_Magic Sorry friend, life kinda kicked me around for a bit. Anything new for this deck? Did you find another two drop? I fell in love with Glory-Bound Initiate

August 28, 2017 12:32 a.m.

FadingLight says... #23

August 28, 2017 12:34 a.m.

Oloro_Magic says... #24

The two-drop I was leaning towards was Selfless Spirit but I am far from making a conclusion. Selfless Spirit is a relavant beater, has evasion, and can save the team, so that is what I was thinking.

August 28, 2017 7:44 a.m.

FadingLight says... #25

Oloro_Magic in place of the Hero of Bladehold?

September 2, 2017 2:26 p.m.

Oloro_Magic says... #26

Yeah that or Avacyn as they are high on the curve. I would lean more towards Avacyn seeing how this is an agro list and Bladehold is still relevant then.

September 2, 2017 3:27 p.m.

FadingLight says... #27

Oloro_Magic What's this "casual competitive" bar im seeing?

September 13, 2017 1:26 a.m.

Oloro_Magic says... #28

Well I think it is still a bit broken but essentially the point of the bar is that it rates the deck on a scale determining its competitiveness. With that said, the bar is still new and isn't perfect as it weighs certain cards much to heavily (fetches and shocks).

September 13, 2017 7:36 a.m.

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Compare to inventory
Date added 5 months
Last updated 3 weeks

This deck is Modern legal.

Cards 60
Avg. CMC 2.26
Tokens 1/1 Human, 1/1 Soldier, 1/1 Human Cleric, Elspeth
Folders Decks to build
Views 1463