so, i have never considered myself a brewer, but i didn't want a deck that everyone else is playing. I lile to do my part in keeping the meta diverse. If it's too crowded with "popular decks" or decks that pretty much all do the same thing (i'm looking at you, Pro Tour Aether Revolt, with your 7 COPIES of Mardu Vehicles in top 8). So, i make the decks that are a little more... unpopular, and off center. Because, in my heart of hearts, i believe the single greatest thing about magic is it's ability to inspire innovation and creative genius. So, i ended up playing a deck centering around Metallurgic Summonings, which is a fun card. Unfortunately, i had no way of getting it out fast enough to make an important impact early enough. I have since reworked it to instead gain maximum value out of Dynavolt Tower, which i see as a great tool for control. With that out of the way, let's break down the list!

For The Win!

Dynavolt Tower: when this card was first spoiled, i didn't think much of it. It has good possibility as an exploitable card, but i don't know. Then i played against a few decks that utilized it and i found something put; not only is it hard to interact with directly, but it gives the same thing Metallurgic Summonings did- inevitability. Also has good synergy with my Unlicensed Disintegrations. Really looking forward to what this card has to offer!

Torrential Gearhulk: guys. seriously. WHY DID THEY MAKE A GIANT SNAPCASTER MAGE AND PUT IT IN STANDARD?! they should have know the torrential impact it would have in the meta. but i'm certainly not complaining.

Liliana, the Last Hope: yeah, ok. I sold out. Having 2 of her is good for creature control, which this deck is all about, and the ULT is, well... game ending. -2 occasionally helpful in buying back a gearhulk late game to let my opponent know "Don't try any funny business."

Tools Of The Trade.

Anticipate: this card is very good, no matter what stage of the game we're playing. value draw-filtering is never unuseful.

Harnessed Lightning: little zap, big zap, and more energy for the tower! Burn, baby, burn!

Disallow: because no, Saheeli, you may NOT combo off.

Ruinous Path , Fatal Push, Unlicensed Disintegration: all of these things are good for removal of whatever ails you! creatures, planeswalkers, your neighbor's dog... and all of them can be cast for free with the help of Yahenni's Expertise, my Value Town spell! does So Much Work.

Grasp of Darkness: this handy little spell is probably the most powerful spell in the deck, simply for what it does at the cost it does it. and, not that it's terribly relevant, but it gets around indestructible.

Glimmer of Genius: an awesome draw spell, an even more awesome Gearhulk trigger. Makes getting to the long game easier and more smoothly.

lastly, Unlicensed Disintegration: does good work. Great synergy with the Dynavolt Tower, allowing for early life pressure.


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Date added 1 year
Last updated 7 months

This deck is Standard legal.

Cards 60
Avg. CMC 3.17
Tokens Liliana, 2/2 Zombie, Jace
Folders STD deck ideas, Decks, Decent enough, Favorites, Orzov, Interesting Standard Decks, DECK TO BUY
Top rank #42 on 2017-03-29
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Revision 6 See all

11 months ago)

-1 Mountain main
-2 Westvale Abbey  Flip main
-1 Choked Estuary main
+4 Aether Hub main