so, i have never considered myself a brewer, but i didn't want a deck that everyone else is playing. I lile to do my part in keeping the meta diverse. If it's too crowded with "popular decks" or decks that pretty much all do the same thing (i'm looking at you, Pro Tour Aether Revolt, with your 7 COPIES of Mardu Vehicles in top 8). So, i make the decks that are a little more... unpopular, and off center. Because, in my heart of hearts, i believe the single greatest thing about magic is it's ability to inspire innovation and creative genius. So, i ended up playing a deck centering around Metallurgic Summonings, which is a fun card. Unfortunately, i had no way of getting it out fast enough to make an important impact early enough. I have since reworked it to instead gain maximum value out of Dynavolt Tower, which i see as a great tool for control. With that out of the way, let's break down the list!

For The Win!

Dynavolt Tower: when this card was first spoiled, i didn't think much of it. It has good possibility as an exploitable card, but i don't know. Then i played against a few decks that utilized it and i found something put; not only is it hard to interact with directly, but it gives the same thing Metallurgic Summonings did- inevitability. Also has good synergy with my Unlicensed Disintegrations. Really looking forward to what this card has to offer!

Torrential Gearhulk: guys. seriously. WHY DID THEY MAKE A GIANT SNAPCASTER MAGE AND PUT IT IN STANDARD?! they should have know the torrential impact it would have in the meta. but i'm certainly not complaining.

Liliana, the Last Hope: yeah, ok. I sold out. Having 2 of her is good for creature control, which this deck is all about, and the ULT is, well... game ending. -2 occasionally helpful in buying back a gearhulk late game to let my opponent know "Don't try any funny business."

Tools Of The Trade.

Anticipate: this card is very good, no matter what stage of the game we're playing. value draw-filtering is never unuseful.

Harnessed Lightning: little zap, big zap, and more energy for the tower! Burn, baby, burn!

Disallow: because no, Saheeli, you may NOT combo off.

Ruinous Path , Fatal Push, Unlicensed Disintegration: all of these things are good for removal of whatever ails you! creatures, planeswalkers, your neighbor's dog... and all of them can be cast for free with the help of Yahenni's Expertise, my Value Town spell! does So Much Work.

Grasp of Darkness: this handy little spell is probably the most powerful spell in the deck, simply for what it does at the cost it does it. and, not that it's terribly relevant, but it gets around indestructible.

Glimmer of Genius: an awesome draw spell, an even more awesome Gearhulk trigger. Makes getting to the long game easier and more smoothly.

lastly, Unlicensed Disintegration: does good work. Great synergy with the Dynavolt Tower, allowing for early life pressure.




marvman says... #1

What do you think about your lands? Arent you a little bit short, because with 23 lands I won't get my landdrop turn 6 to cast the gearhulk?

March 20, 2017 5:08 a.m.

itachi45 says... #2

marvman, that's what i thought too. But, in playtesting, i actually found i was getting a TON of late game dead draws from excess lands, when i really need spells. The format is slowing, so having 200% consistant land drops isn't as imperative as it was. And the lack of deck thinning via fetching, etb triggers, etc. is no longer available. Combined with the minimal but still present card draw available in Standard, my gut has led me to run 23-24 lands versus the 26-27 i ran when i played Esper Dragons and B/U control in previous seasons.


March 20, 2017 3:39 p.m.

marvman says... #3

In my deck, i had the same Problem! I have to test more.

I like the Way You use Metallurgic Summonings. I think it fits really good right now! I am going to use it also.

March 20, 2017 4:46 p.m.

itachi45 says... #4

marvman, i'm happy to help. Let me know what your testing reveals!

By the way, i remember your deck! I saw it a couple of days ago and upvoted it. I'm excited to see another control player trying to break the Standard mold!

March 20, 2017 5:35 p.m.

Carlorozy999 says... #7

Thanks for creating this deck without liliana. I like to play this color but liliana gets in the budget

March 28, 2017 7:51 a.m.

itachi45 says... #8

Carlorozy999, you betcha! And thanks for the upvote!

The deck isn't necessarily a budget deck, but i think it's one of the cheaper options out there. I don't really know how good Liliana, the Last Hope would be in the build, but she has certianly shown her power across multiple formats. I didn't want to invest a ton of money into a card that will rotate soon.

March 28, 2017 10:26 a.m.

+1 because you're an uchiha and because I also run grixis control and have refused to switch over to the aggressive meta

April 7, 2017 1:26 p.m.

Do you ever use the Awaken ability from Ruinous Path? If not (which I suspect), you might consider swapping it for Never//Return once Amonkhet hits Standard. *checks watch*

It's the same thing, really, with some added graveyard hate/zombification for the lategame. Not the greatest for budget, but you've said above that the budget isn't a huge issue for you?

April 28, 2017 8:20 p.m.

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Date added 10 months
Last updated 4 months

This deck is Standard legal.

Cards 60
Avg. CMC 3.17
Tokens Liliana, 2/2 Zombie, Jace
Folders STD deck ideas, Decks, Decent enough, Favorites, Orzov, Interesting Standard Decks, DECK TO BUY
Top rank #42 on 2017-03-29
Views 2246

Revision 6 See all

8 months ago)

-1 Mountain main
-2 Westvale Abbey  Flip main
-1 Choked Estuary main
+4 Aether Hub main