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The lastest build of this deck has been really successful and I just went 4-0 at FNM.
Round 1- Dimir millI was able to get elspeth out early and even though he milled about half my deck, he didnt have any answers for her. Second game I boarded in 2 pithing needle, 1 elixir, and 2 domestication. I was able to domesticate his hover barrier and pithing needle jace, and then had answers for all his threats. 2-0.
Round 2- Bant controlThis was a really tight match against one of the best players in my area. Game 1 was a total grind that took about 30 mins, and he scooped after I was able to dissolve his last aetherling. Game 2 was even closer as he was able to ultimate a kiora and I was just trying to stay in it. We drew the second game, so I was pretty happy. 1-0
Round 3 - Junk MidrangeThis was a good deck that I was just able to draw all the answers for. Elspeth was critical to get rid of Blood Baron, and I was able to counter his Obzedat's. Celestial flare out of the board was also really helpful. 2-0.
Round 3 - R/G MonstersIve played this deck a few times and the first game is always rough and the same was true here. He won really quickly with a Xenagos, god of revels and ultimating his Domri. Game 2 I boarded in 10 cards: 2 pithing needle, 2 fated retribution, 2 cyclonic rift, 2 celestial flare, and 2 revoke existence. This was key as I was able to answer all his threats (celestial flaring an 8 cost mistcutter hydra was key) and fated retribution was a real gem in this matchup, getting rid of 5 creatures and two planeswalkers to seal the deal. Game 3 was quick as he kept a hand with not a ton of mana; I d sphered his elvish mystic after seeing he missed a land drop and he scooped 2 turns later. 2-1
Overall it was a fun night and I was really happy with how the deck played!
I use Quicken because its a one cost card draw. And I have actually had the opportunity to drop a Supreme Verdict on my opponents turn a number of times. If Theros has a better card to draw cards (something like Think Twice ) then I will switch, but until then im going with Quicken .
I agree with xabe13. Quicken is quite pointless in this deck. I understand the one mana card draw argument. but you might as well just add any other 4 cards and save that one mana. The instant speed supreme verdict isn't worth a playset of them.
Blind Obedience is really mostly a sideboard card for U/W Control, it doesn't serve much purpose against anything other than aggro.
Thanks for the feedback! I still have to disagree with both of you about Quicken ; in all the times ive played this deck (which is often as its the only standard deck I play) Quicken is great for cycling. I really like having lots of card draw (another reason why I like Opportunity ) I have cards to side in for these cards if I feel the need.
I have actually won games just by extorting with Blind Obedience , and that alone is a good enough reason for me to keep it. Also the meta game where I play is very very aggro so its nice to stop all the haste creatures.
As far as counters, im not to enamored with Dissolve ; paying one extra just to scy 1 doesnt seem worth it. Its also nice to be able to just have to keep two open to counter with Negate or Essence Scatter . I also bring in Dispel for Essence Scatter if im playing another control deck.
But thank you for taking the time to comment and suggest!
Essence Scatter will definitely be a good fit in this build, especially with the over abundance of creatures that will be running around in the coming format. Bearing that in mind, Negate becomes much worse as it is a relatively narrow answer, but still merits a spot in the sideboard. I think a better replacement for it would be Celestial Flare or Voyage's End .
As far as Dissolve goes, don't under estimate the Scry ability. Having played control when both Ponder and Preordain were legal, there is nothing more powerful than being able to control your draws. Paying 1 extra on top of a counter spell is just the kind of spell Blue players wants.
I really like Gideon in here as well. I might have to try him in my builds.
I built and playtested my own version of this deck yesterday with a friend.
I only played one match with it due to time constraints and also due to me wanting to playtest a mono white human/archangel deck.
My version of the deck did not include Elspeth proxy or Gideon. I did not run any Negate either. My counter package consisted of 2 syncopate, 2 render silent, 1 dispel, and 4 essence scatter. My plan is to board the essence scatters out for the control matchup but I have to agree with the original builder on this one...a 2 mana counter works very nicely against an aggro deck and having that extra up for Dispel works great. It all depends on your play style.
My opponent was running Red aggro with a splash of blue for now. He's planning on going full mono red once rotation hits. I gotta say this deck really performs smoothly. I was able to keep his creatures off the board with counter spells and board wipes. Those that did get through we're usually dealt with by celestial flare or cyclonic rift. I found that I never used Azorius Charm as a bounce but as a card draw engine. I did not use quicken. I also ran 3 copies of detention sphere instead of 2.
Went 2-1. The middle game after board he got me with some counterfluxes and wasn't able to answer when I couldn't resolve a revelation.
Jace, Architect of Thought seemed to cut through my deck pretty handily and also mitigate damage. I boarded Planar Cleansing in as an alternative for terminus since it's gone now. It it expensive but works. I'd like to see how Elspeth contributes to control. She seems solid in any deck. I used 2 Jace Memory Adept for now. He does pretty good work. I usually get 2 mills out of him before he dies.
One more thing. I ran 3 Aetherling in the deck as well. I did not opt for Angel but found I liked the interaction with Aetherling better. If the opponent has multiple creatures I was able to wipe them anyway. Angel wasn't needed and doesn't dodge removal as well.
In previous version of playing control I only ran 2 and found some games I ran out of answers to problems before I would draw him. With 3 I feel like I was able to draw him more.
The land base was skeptical at first. I usually run 25-26 lands but I think all the cheap counters made up for it. I did run 4 copies of Azorius guild gate and it didn't affect how I played. I'm sure when the blue/white temple comes in I will replace the gates with those.
I will definitely keep playing this deck and report results. I'm going post my list in here too and we can bounce ideas off each other.
Dkslapshot, thanks for post! One of the reasons I only run 1 aetherling is because I use gideon as an alternate win condition. This is easier for me perhaps because the local meta is very aggro, thus i have a ton of creatures to help pump him up. I also think elspeth is going to key; she will give me blockers and spot removal when I need it. But please keep us updated as to how things go. Ill be playtesting this deck tonight -elspeth so we will see how it goes...
So why do you have Silence in your sideboard? And not your deck?And 4 Quicken might be a bit overkill with this play style. you should replace one to two of Supreme Verdict . and run just 2 Quicken. Its a great deck. However, you should want to stay away from sorcery all together. All those spell are going to do. is slow you down.
I like the use of Gideon. My biggest objection to most control decks is the severely limited win conditions. That being said, Aetherling is the best you've got in most circumstances and it would probably serve you well to have a second copy. Other than that, good deck.
|Date added||7 months|
|Last updated||3 hours|
|Legal formats||Commander / EDH, Extended, Legacy, Modern, Standard, Vintage|
|Sets||Born of the Gods, Theros, Magic 2014, Dragon's Maze, Return to Ravnica|