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True Blood [Modern R/B Vampires]

Modern Aggro BR (Rakdos) Tribal Vampires

Happymaster19


Description

Vampires! Were doing it here! Welcome folks. This is R/B Vampires for Modern. As a tribal lover U am always really excited by a new tribe stirring up trouble. Innistrad was a set of spooky Victorian era tribes. Today were gonna be looking at my own take on a tribe that I feel can be built a surprising number of ways.

The direction I chose for vampires was madness. As opposed to relying on always having a discard outlet out, I wanted to build it in a way that could function on a curve, regardless of having a discard outlet online. Then we can play a decent tribal deck that kicks it into super mode if we manage to keep a discard outlet on board. Lets get more into the deck to see whats going on here.

We get tons of removal in Fatal Push and Lightning Bolt. That's what these colors do. These are gonna keep the board clear, picking off whatever. Fatal Push can hit some bigger creatures that Lightning Bolt might not. A Scavenging Ooze, Tarmogoyf, Death's Shadow, Arcbound Ravager, etc. Bolt on the other hand can give us that additional reach to help close out games.

There's a couple other non-creatures but they probably are better saved for after the creatures as they will explain the spells.

Falkenrath Gorger is what enables super mode. It can be easy to trap yourself into trying to go wild. The key is not to lean on it but rather use it to visualize new windows and opportunities. But enough with the disclaimer! Play smart! Blah blah blah! Lets do cool things!!

To really use the Gorger, you have to be playing plenty of vampires and plenty of ways to discard them, preferably without requiring an investment of mana.

I WANT MY DISCARD OUTLETS TO BE GOOD, EVEN WHEN I'M NOT MADNESSING. I WANT MY VAMPIRES TO BE GOOD, EVEN WHEN NOT MADNESSED IN.

Super important.

While madness is at the core of the build, we want a consistent plan to go into each game. We can more consistently rely on curving out creatures than having a discard outlet (though credit to the deck for being no slouch in that department). We want to assemble our tribe. Lets take a look at whos joining the party.

Stromkirk Noble does suffer from classic one drop issues of little late game impact. Funny how much this feels like the anti-Champion of the Parish. This guy can be a menacing start to a game or simply Copter fuel. Its pretty easy for this to match other one drop options and has the ability to get even bigger.

Asylum Visitor is a vampiric Dark Confidant and honestly, I much prefer the Visitor in this build. It has more power and power is more relevant in tribal. It doesnt gouge us if we hit something juicy. It has intrinsic madness which I have used in testing more than I would have ever thought. It even trigger on both players turns which can enable double duty if you play your cards right. Visitor and Liliana are also best friends. Its like a Howling Mine that limits your opponents hand size to one. (If you get a Stromkirk Captain suddenly, youre scaring a lot of creature decks)

Bloodghast does what it does so well that it is a staple whose value is far more than simply its creature type (that typically doesnt have anything to do with the decks that use it). Ordinarily I wouldnt have this in a Vampire deck that was trying to play slam em and bam em aggro. This thing can give our hand some wiggle room if we want to discard something and maybe we cant or have decided against madnessing in something else. Unfortunately not all of our cards had intrinsic madness and we like to hold on to them sometimes. Go ahead and chuck this stupid idiot and hold on to all that precious juice. Our deck can very much take advantage of it as a veritable zero drop.

Stromkirk Condemned could make an argument as the second best card in our deck. Most lords nowadays dont buff themselves. Thats a subtle but sweet bit that helps push the card. We can dump Bloodghasts anytime. Extra lands are always there to dump. Obviously we want to talk about madness here too. We can use it for ultimate madness alpha strikes by madnessing in redundant lords. Instead of beating that dead horse a little more at a time, Im gonna get the rest out. This guy is, at his face, a lord. Same as the next guy and the one after that. You see how we attempt to have a normal playable curve? A deck that can function without needing Copter, Liliana, or Condemned? Be a Vampire deck first and a madness deck second. The Christmas land goal is T1: Gorger into T2: Condemned into T3: lord and so and and so on.

Stromkirk Captain is our next lord up. Pay super close attention to how this card has nothing to do with madness. Its just a solid vampire that you would curve out with anyway. Itll put creature decks to the test as you mount a wall of pointy-fanged monsters. This is simply our Lord of Atlantis. Our Master of the Pearl Trident. This just helps push us past creatures while stacking up damage as we widen our board.

Sanctum Seeker is a newcomer to the list but most definitely a worthy one. Some might contend there are better four drop vamps out there and I wont argue. But none can do what this does. Seeker acts as a lord with its drain trigger (which is free damage before blocks... and an out to Worship or other damage based locks?). Again, lord redundancy. But this guy pushes it further by rewarding us with stacks of life to help push the game further or keep us from death. We just keep playing vampires like a normal tribal deck.

Now we have one more important part to go over. This is the juice. This is what we all want to see. This is Magic fun time.

Smuggler's Copter is so underrated in modern and it's absolutely bananas here. I say that Falkenrath Gorger is the centerpiece of the deck but this is the bread to the sandwich. Gorger just has the flavor but Copter brings it all together. This is a Copter deck wearing tribal skin. As proven in standard, you don't need madness to break a two mana 3/3 flying looter. Above curve evasive threat? Check. Incidental looting? Check. A way to make Stromkirk Noble less of a terrible topdeck? Check!!!!

Liliana of the Veil is not an underrated card in modern. She is very good. Very very good. But we take her a step further. The feeling of ticking her up while you fill your board and your opponent fills their yard. Delicious. Repeatable removal is sweet too. Definitely nice for the aggro deck. Really she doesn't need to be elaborated. Just get a Gorger and plus all day. Plus to 11. Screw ultimates. Ultimates never won games.

So that's R/B Vampire Madness. Let me know what you guys think and slam the big green one if you can dig it!!!!

Updates

Sanctum Seeker or Kalitas, Traitor of Ghet

Kalitas, Traitor of Ghet is so good. But he is a midrange piece. A self contained value engine. The only part on him that has any tribal relevance is the bottom ability. Really this ability just serves to place the extra power he generates on himself in case that token gets blocked or you just want a bigger lifelinker. A lone Kalitas will gain you more life than a lone Sanctum Seeker. One important thing. No immediate value. You get a scary blocker but nothing else until you untap.

Sanctum Seeker is no where near as versatile. He does one thing. But he does do his thing very well. He is simple, yet powerful lord. He shares Kalitas's resilience to Lightning Bolt. Despite their similar stats, Seeker swings in for 4 damage. One of which can't be blocked. The important thing!!!!! We can get sweet, delicious, same turn value when we play him.

Kalitas is good as a standalone card but we can capitalize on what Seeker gives us better. A Seeker with just about any support will give us more value than Kalitas with equal support. If we were maybe going for a more midrange style with the biggest and best (Gifted Aetherborn, Gatekeeper of Malakir, Olivia Voldaren), I would definitely be jamming Kalitas. But in a lower, go wide curve, Seeker is the boss. We get lord redundancy on top of the ability to gain chunks of life, extending our game. Seeker is the curve out, aggro topper for Vampire tribal.

Anyone with thoughts on Sanctum Seeker? Maybe I should just run another Stromkirk Captain? What do you guys think?

Comments View Archive

cplvela0811 says... #1

I really like this alot. +1. I feel compelled to as though. Why no Gifted Aetherborn? It deals with their best creature and lets you keep another one. Anyhow, I like this cool build.

September 6, 2017 3:51 p.m.

Happymaster19 says... #2

I want to. I really want to. There's just already a lot going on a two mana. I definitely have it on my mind. If you have thoughts on what to cut, I'm open to discussion.

September 6, 2017 4:53 p.m.

cplvela0811 says... #3

Happymaster19:

I honestly am trying to figure that out. I definitely agree with the Sanctum Seeker over Kalitas, Traitor of Ghet. It is a Brutal Hordechief for Vampires.

September 6, 2017 11:31 p.m.

cplvela0811 says... #4

hmm...perhaps 2x Stromkirk Condemned? I am not sure how it performs for you.

September 6, 2017 11:39 p.m.

Happymaster19 says... #7

cplvela0811 It is VERY consistently active as a two mana lord and has more flexibility than Liliana and Copter as a discard outlet. Even though all of them only activate once per turn, Condemned can activate at instant speed on any player's turn. The only mark against him is his late game topdeck value on an empty board. But most cards in our deck frankly aren't much better in the same situation.

I REALLY want Gifted Aetherborn somewhere in the 75. But in the main he dilutes our anthems. And in the sideboard, he is debatable. I'm sticking with Collective Brutality to fill a similar role.

September 7, 2017 2:38 a.m.

I actually would go with either another captain or the signleton Sanctum Seeker. In any other deck Kalitas would be my first choice but your deck's structure benefits more from the seeker. btw no Geier Reach Sanitarium?

September 7, 2017 4:46 a.m.

Happymaster19 says... #9

YamishiTheWickedOne I think it used to be in here but with the bounty of other free discard outlets, Geier Reach Sanitarium just felt too mana intensive.

Do you think Sanctum Seeker's Brutal Hordechief trigger is worth it at four mana? Or is it better to just keep the curve lower and make it Stromkirk Captain instead?

September 7, 2017 5:07 a.m.

Happymaster19 says... #10

Yeeeeeah. I see now. That was briefly between Eldritch Moon (Geier Reach Sanitarium) and Kaladesh (Smuggler's Copter). Copter essentially Negated the need for a clunky, slow land in a faster aggro shell.

September 7, 2017 5:16 a.m.

This is gonna sound kinda weird but I think you need more madness cards here. Ran a few tests and it feels like you don't have enough targets for your discard.

September 7, 2017 6:17 a.m.

Happymaster19 says... #12

Thoughts?

September 7, 2017 6:24 a.m.

Fiery Temper over Lightning Bolt is where I'd start. Honestly I love the copters here, need to buy a set myself.

September 7, 2017 1:41 p.m.

Happymaster19 says... #14

I think Lightning Bolt being Lightning Bolt will be more consistent than Open Fire we can Lightning Bolt only with a discard the outlet. You don't have to be super committed to madnessing things in. Sometimes you just actually discard things. Liliana and Copter never needed madness to make them good. We're. It plying them to abuse Falkenrath Gorger. We're playing Gorger to abuse them.

September 7, 2017 2:23 p.m.

cplvela0811 says... #15

Lightning Bolt can just be pitched, for the anthem. It will always be greater than Fiery Temper even in those niche situations. Alms of the Vein is just better if we were to truly examine that statement.

September 7, 2017 4:13 p.m.

Happymaster19 says... #16

cplvela0811 And still not good enough.

September 7, 2017 4:36 p.m.

Alms is useless and I cannot understand why people run it. Alms does absolutely nothing in terms of game state.

September 7, 2017 7:39 p.m.

Happymaster19 says... #18

September 7, 2017 10:18 p.m.

Alms does not affect the board state in any way. 3 life gain/loss is too small to be worth a deck slot. Alms is a dead card in hand in terms of actually affecting the flow of the game. The most it does is set burn back half a turn and even then it's extremely situational. Like so situational it really doesn't even merit sideboard play. Look at fiery temper. It can kill creatures, remove planeswalkers, or end the game every bit as well as alms can.

tl;dr fiery temper actually does something.

September 8, 2017 12:03 a.m.

If it did not affect the opponent at all and only gave you 4 life, maybe it would be a one-of. You need to offset burn's flow by 4 or more life to actually be useful even in that matchup.

September 8, 2017 12:05 a.m.

Happymaster19 says... #21

True. At that, I leave it to cplvela0811's explanation of Bolt over Temper.

September 8, 2017 12:10 a.m.

cplvela0811 says... #22

The explanation behind any sort of direct damage spell in aggro is to essentially "cheat" in a few combat steps. That is all. In all honesty, Lightning Bolt is far superior to all cards being presented before Happymaster19 regarding any sort of "damage/loss of life." Let's not get fancy and complicate the game when it deals 3 damage - directed anywhere - for .

September 8, 2017 1:31 a.m.

I feel that Fiery Temper is debatably better here purely on the grounds that if you're discarding for an effect anyway you can squeeze some extra value out of it. If this were literally any other deck I'd say Bolt is strictly better. But this is one of those rare instances where purely due to build synergy there's an arguably better version of one of the best cards in modern. With that in mind however, Lightning Bolt can be used at any time whereas temper needs another card to discard it (though it also gets points for being able to punish Liliana from your opponent). I just feel like you're wasting too many cards by having so many discard sources and not enough targets for them without going minus in terms of value.

September 8, 2017 3:08 a.m.

Happymaster19 says... #24

I mentioned before. Liliana and Copter never needed any special synergies to be good. Tribal decks are about creature synergies. Everything outside of that needs to be as independently powerful as possible. I will never ever ever be able to cast Temper on turn 1.

September 8, 2017 3:30 a.m.

Being able to cast Bolt whenever you want is a really good point. I guess it really comes down to if you feel 4 Fatal Push is enough.

September 9, 2017 4:47 p.m.

Happymaster19 says... #26

As opposed to something with more reach like Terminate?

September 10, 2017 2:16 a.m.

severininfurs says... #27

Love the deck! I decided to start putting together a Vampire deck of my own, though I am going more the madness route. I may be going too heavy into the madness, but I will see after testing. From what I can see of your deck, it's worth running a one of Sanctum Seeker with the idea of if you compare him with Stromkirk Captain as a top-end, he's a 3/4 body whether you have a board or not, and if you have a board, you get life gain on top of the extra damage. Beyond that, your deck seems to curve out rather nicely.

I love the Blood Moon in your sideboard, my main deck is a Rakdos Moon Control build. Debating if it would fit into my Vampire build as well, but it feels like it would come down too late.

If you want to make any suggestions, my deck is Rakdos Speedy Vamps. I'm on the first build, so I still have a lot of tweaking to do. The first of which is finding room for Bolt and possibly Push as well.

October 3, 2017 11:05 p.m.

Happymaster19 says... #28

Thanks, severininfurs! Seeker has been sweet when it comes up. Aside from following up a wrath, Seeker outclasses Kalitas here.

Blood Moon is certainly good enough to play. I used to have it in the main but it was shoved to the sideboard (reluctantly) as the deck evolved more into its current form. You could certainly let build a feasible Black Moon build.

October 4, 2017 3:16 a.m.

AndrewLKing89 says... #29

Really good deck, i have playtested and its really good, the only thing it is weak against anger of the gods and other sweepers, but other than that it perform well and its quick, aether vial or collected company are my suggestions for the deck.

November 3, 2017 12:22 p.m.

Happymaster19 says... #30

Thanks AndrewLKing89!

The concern about sweepers is there as much as it is for most any aggro deck. Having Copter and Liliana are good at extending game through those wraths. The sideboard also has a ton to bring in for control.

Ive given varying amount of thought to Collected Company and Aether Vial. I dont want to add a color and I dont think the vampires within CoCos CMC restriction necessarily support that plan. Thats also something most any tribe could do. Theres plenty of better things to be doing with that card than trying to force it in here.

Aether Vial just suffers from not having enough space. I find the non creatures to be critical. Vial isnt bad. I just cant find room in this strategy.

November 3, 2017 2:04 p.m.

Have to say, now that I'm getting back into the game, this is still seriously good. I've been looking to trade for a set of Copters but like no one has them. This is probably the best execution of the Madness vamps variation I've yet to see in just the flow and tempo and its ability to snowball. I had my doubts about Lightning Axe and Fiery Temper but in all honesty you don't need them when you're built like this.

November 26, 2017 6:22 p.m.

Happymaster19 says... #32

@YamishiTheWickedOne

Welcome to the dark side.

November 26, 2017 7:23 p.m.

You know my deck has basically become really midrange-y in recent iterations. I'm trying to brew a Mardu variation just to play around with Ixilan stuff, being more aggro again.

November 26, 2017 8:48 p.m.

Happymaster19 says... #34

I could see something like Gifted Aetherborn, Vampire Nighthawk, and Kalitas, Traitor of Ghet to support a possible 2/1 split of Blood Baron of Vizkopa and Vona, Butcher of Magan. Maybe? I dont know. Im not sure I have enough confidence in any of the white vampires but it is something to be explored. All that lifelink can give you a little more room in playing cards like Sign in Blood, Thoughtseize, Dismember, and Anguished Unmaking.

December 1, 2017 12:47 p.m.

Hmm... At any rate I've switched over to the version 2 of my deck, being way more control-oriented with a lot of my muscle being in 2-drops, essentially playing vamps as pseudo-Jund. I feel like space is a touch tight all the same though. If I had 3 slots I don't even know if I'd add just more removal/hate spells or just some copters.

December 1, 2017 5:11 p.m.

Happymaster19 says... #36

While I wouldnt call Copter a bad add, its not a card that jumps to mind for that perticular build.

I do have a question regarding your lists but I dont want it to come off wrong.

What exactly is the game plan of your decks?

December 1, 2017 8:43 p.m.

I'm honestly trying to sort that out myself, having just recently come back to mtg. It used to be "Play a bunch of little guys, drop a lord or two, go to town", now with all this new stuff coming out I'm trying to get my bearings/find my place again. And that's not just new vamps, I mean the meta looks so different now than it did when I last had an actual playgroup.

December 2, 2017 10:39 a.m.

Happymaster19 says... #38

I guess what I mean to say is what links your deck together to call it vampires in a meaningful sense? Or is it just bad Jund for the sake of vampire flavor? Again, I dont want to cross a line. Just define the goal of the deck.

December 2, 2017 11:51 a.m.

I'm kind of just trying to figure out what I want to do with it right now and which direction I want to go in. If I want to be diet Jund with vampire flavor or if I want to be just a straight tribal again. It's hard to fit everything I want in either way.

December 2, 2017 12:31 p.m.

Happymaster19 says... #41

Makes sense. I think a Blood Moon variant could be a good choice right now. (Eldrazi) Tron, Valakut, the Molten Pinnacle, and Celestial Colonnade are major players right now and Azcanta, the Sunken Ruin could quickly join them.

Maybe a fair but not totally all in curve of lifelinkers (Gifted Aetherborn, Vampire Nighthawk, Kalitas, Traitor of Ghet, some removal, discard, Moon?

December 2, 2017 1:17 p.m.

I'm kind of asking myself a few questions lately. Like I'm aware that I'm currently playing worse Jund. I honestly kind of want to just go back to straight vampire tribal where I just play a bunch of 1-2 mana beaters and drop a captain/nocturnus/whatever, it's just that space is soooo tight if I want to include all the good ones now and still have an adequate amount of removal. And then I ask myself honestly in the current meta, what actually is the better deck?

December 2, 2017 6:04 p.m.

Happymaster19 says... #43

In terms of aggro?

December 2, 2017 6:12 p.m.

Well more in terms of current modern meta. Like I kind of had the idea of following Jund's lead because it's an established strategy and I liked it because it really embraces the concept of Black as a color. A deck like yours plays so completely differently but it honestly is really nice in regard to synergies. I was of the mind at one point madness vamps should go all-in on the madness mechanic but now I'm of the mind that Bloodghast and Asylum Visitor are cards you'd be playing anyway, just run Condemned and Copters/Lilianas and play the rest of the deck normally.

Cards I'd want to run if I were doing straight tribal are some combination of Vampire Nocturnus, Stromkirk Captain and/or Captivating Vampire, Gatekeeper of Malakir, Gifted Aetherborn, Stromkirk Condemned, Bloodghast, Asylum Visitor, Stromkirk Noble, Vampire Lacerator or Falkenrath Gorger, probably Viscera Seer. I really like Olivia Voldaren and Kalitas, Traitor of Ghet but I'm not seeing them in most current vampire lists just because they don't fit the strategy. I obviously want about 7-9 removal (Push, Bolt, Terminate, MAYBE K command), and I feel like Liliana and Copter help here, but as you can see, 60 cards would not have space to do everything I want with this idea.

There's a classic version of my deck that was very tempo-oriented on my profile, before the madness cards started coming out. I was very happy playing that for years but now it feels outdated.

December 2, 2017 6:31 p.m.

Happymaster19 says... #45

Well once you get an idea of your meta, you can gradually converge on a direction and trim some names. Just make sure you stick to the direction you choose. Be all-in on whatever idea you end up on.

December 2, 2017 7:36 p.m.

I like this! I've got a very similar build over at Rakdos Vampires. Could you check it out and see what you think? Also, what do you think of Bloodhall Priest? He's a Shock on a stick, with madness, and a good body to boot.

December 4, 2017 7:04 p.m.

Happymaster19 says... #47

Thanks for the feedback, Silver_Lining2.

About your deck, how competitive are you trying to be and in what direction are you trying to take the deck?

Bloodhall Priest is not bad on its face but it starts to fall short if you compare it too closely to other vamps. Its too little damage and too expensive for aggro and being empty handed is not what midrange wants to be doing. Typically we can access damage easier by just stacking lords. We dont need to abide by any hand restriction to do that. Kalitas, Traitor of Ghet will gain you more life. Sanctum Seeker will reward you better for dumping your hand, Olivia Voldaren is evasive. Even some three mana lords will equate to better damage output.

December 4, 2017 8:51 p.m.

Happy, should we take our conversation about the ideas behind my decks elsewhere if you're talking with Silver now? (I looked at his deck, it's very... beginner-y).

Had a lengthy conversation with a serious modern player who works at a card shop I frequent (they host SCGs, and their inventory is impressive), he was more than happy to talk tribal with me. Another guy randomly comes up and says "Tribal is a noob trap", employee says "You play tribal because it's fun, and you can optimize it to a degree". Anyway, he said I should experiment and playtest a lot, but that he personally would go aggro and lean more heavy toward tribal and what it has to offer. He also did have something to say that really interested me. "Jund is barely a deck. Jund is an amalgamation of all the best cards in those colors, designed to beat as many decks as possible by just falling back on the best green, red and especially black have to offer. A lot of black tribals do end up leaning Jund-like at times just because it runs all the really great black cards and you naturally want the best in your colors. When you make a tribal modeled off of that, you shift away from the fact that it has mostly neutral matchups and you start to have good and bad matchups, which differentiates you a bit from the meta deck."

I'm paraphrasing of course but it was interesting food for thought. He was a big fan of running Insolent Neonate and a ton of removal to really capitalize on the red side. Also said Mardu might be worth brainstorming.

December 4, 2017 9:08 p.m.

Happymaster19 says... #49

YamishiTheWickedOne I want to keep ideas open to everybody. Silver_Lining2, you are free to make whatever comments you wish. If you have a more specific question, Id be happy to take that over to your page. Anyone is welcome to ask me general questions on my user page as well.

YamishiTheWickedOne I probably have opinions about Tribal that might be slightly absolutist. That said, I think you can be a black tribe without automatically having maindeck Thoughtseize. Obviously it always comes down to meta but there needs to be a focus on the gameplan. I think you could make a serviceable R/B aggro deck without vampires. Same goes for straight aggro, control, etc.

Being a tribe doesnt mean playing the biggest and best cards that happen to share a creature type. Being a tribe means working as a tribe. Its taking weak individual parts to create a machine.

So again to preface, my opinion is rather absolutist. Tribal doesnt sound midrange. You can have creatures of the same type doing midrange things, but the deck wont be doing tribal things.

December 4, 2017 10:38 p.m.

Like I said, I'm really not sure this is the direction I want to go in the long run. That classic version of my deck on my page is what I ran for years and it was able to contend with some serious heavyweights. But now I'm just really not sure what to do. If I make a new pure tribal with all these new cards, and admittedly, the synergies are really nice, it just doesn't feel like my deck anymore. I just feel sorta lost honestly.

December 4, 2017 11:09 p.m.

I'm so sorry! The deck I referenced earlier is not my deck, it just had the same name (I haven't used the site enough, I guess). Just go to my profile page, I'll have it featured if you really want to take a look at it.

Sorry about the confusion!

December 4, 2017 11:28 p.m.

Happymaster19 says... #52

YamishiTheWickedOne If the same deck works and pleases you, thats all you can ask for. I find the prospect of future upgrades exciting in any deck. You could go all out and just pick up the parts to switch between various shells as your meta changes? Do all the Vampire things! Make them all yours. Make your Vampire deck more than your 75.

Silver_Lining2 Thanks for the clarification. I shouldve caught that. Checked out the list. My thoughts are that Im curious about what you are doing with this deck. Are you going for something for the kitchen table, LGS, etc? If you can help direct me on the goals of your deck, Id be happy to take that over to your page.

December 5, 2017 12:05 a.m.

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Date added 1 year
Last updated 1 week
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.78
Folders Tribals, Concepts, Unsorted, Deck Ideas, Cool stuff, Find later, Make this, Deck intéressant, Insperation, Sweet Modern Brews, See all 26
Top rank #28 on 2017-11-08
Views 14039

Revision 32 See all

1 week ago)

-3 Dragonskull Summit main
-12 Lightning Bolt main
+2 Mountain main
+10 Stromkirk Captain main
+3 Dragonskull Summit main
+6 Blood Crypt main
+2 Urborg, Tomb of Yawgmoth main
-14 Swamp main
+12 Lightning Bolt main
-6 Blood Crypt main
-1 Urborg, Tomb of Yawgmoth main
-6 Liliana of the Veil main
+6 Liliana of the Veil main
-10 Stromkirk Captain main
+12 Bloodghast main
+10 Swamp main
-12 Bloodghast main
+4 Swamp main
+3 Terminate side
+9 Blood Moon side
and 26 other change(s)