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After a week break from MTG and my normal life and taking a vacation to Indiana to visit family and play some music in a small show, I have finally found some inspiration for a new deck. The idea hit me while I was playing a friend's traditional Goblin deck when I realized that attacking all out, even with Hellrider just wouldn't be enough a lot of the time. This is where Blood Artist comes in. He ensures a path to victory, and can often help get you through even the most devastating board wipes. He combos very nicely with Thatcher Revolt , which I found amusing as I was researching cards. Hellrider also goes well with Thatcher Revolt .
Although very few black cards are in the mainboard, having ten black sources opens up plenty of sideboard options whenever I get around to building one. Options are good.
I feel that Blood Artist really just pushes the power level of the deck further, making it a bit more competitive, and it gives the deck a bit of Staying Power . I should commence playtesting of the deck later today, so hopefully I will have some test results ready relatively soon.
One other direction I can take this instead of using mainly goblins would be to try to make this as fast as possible with cards like Stromkirk Noble , Vexing Devil , and actual burn spells, but still falling back on the Blood Artist plan so that I will rarely fear a board wipe.
All feedback, advice, criticism (constructive or otherwise), thoughts, praise, hate, etc., are welcomed!
I had to check out this deck because of the black and blue splash in the color pie...
Seems like a really interesting deck that would punish creature-hate decks (like mine: Mono Black Control). I can't wait to see how it works, and am curious to see how it would look post rotation. Maybe a mix of Increasing Vengeance and Thunderous Wrath once you lose some of you creatures (unless they can be replaced come RTR). Dealing 10 damage to the dome turn three makes people rreeaall nervous.
I'm curious as to why Spikeshot Elder over Goblin Fireslinger ? Sure it's better once Goblin Chieftain s start hitting the field, but by then you should be winning. Fireslinger can start the pressure as soon as turn two, and after Chieftain hits the feild, you can still ping or just swing all out to possibly let it die for Blood Artist to still ping. Goblin Grenade really should be in here. It's almost a given with all the goblins, and technically Blood Artist gives it a little bit of oomph. I might try to fit a set into my Goblins Win (RDW)!
Overall though, +1! It's really great!
Removal is great and all, but the thing is Blood Artist becomes weaker the fewer creatures I have in the deck. Removal is barely needed, and it will all be in the sideboard since I can afford to have both black spot removal and red sweepers. Both Grim Lavamancer and Spikeshot Elder act as pseudo-removal spells and can generally take care of the few early game threats that are present against a fast deck like this, such as Delver. For everything else that might become troublesome, there is the sideboard.
Sax - Well, as I just explained, Spikeshot Elder is removal in creature form. When a deck needs both the maximum number of creatures and still have removal, why not compromise with something that fits the theme and serves both purposes? The good thing about the Elder once a Goblin Chieftain hits is that you can literally just sit on those two (or three or four, however many creatures you play up until the chieftain) creatures with mana open to constantly have a removal threat or life damage. This line of play will prevent you from overextending when you should not be doing so, and it is a very good play while you don't have a Blood Artist out (which is when you WANT to overextend).
Goblin Grenade is definitely something I will consider for the deck. If I can sacrifice a Goblin Arsonist while Blood Artist is out, I am doing 7 damage for one mana, or an 8-point life swing total. If the opponent also happens to have something like a Birds of Paradise , other mana dork, Blade Splicer , etc., out, I can kill that creature also with the Arsonist, gain 2 life, and still have the opponent lose 7 life total. I see potential for it, but once I get off work today I will build this and start testing. Feel free to build your own versions or this same version and test! I love all feedback, especially play data.
I really don't think the deck will be able to stay the same post-rotation. I will have to make it more RDW based as I described towards the end of my deck description, but I think it will still be fun and relatively potent. I like what this idea has to offer, and it might be my next Goblin project which I appear to have regularly now. Thanks for the thoughts and feedback from both of you!
Those are actually cards I tried in my last Goblin deck, Reinventing Kuldotha. I found that Burn at the Stake is often unreliable, but then again I also wasn't using Krenko, Mob Boss to make a billion dudes, and card:Krenko's Command.
I also used Chancellor of the Forge , so Battle Hymn was also pretty useful. It may still be decent, but I don't really have a lot of big stuff to cast. Spikeshot Elder does, however, benefit from it very well. One problem I had in my previous deck with the combo was that I usually only had maybe three land and around four creatures out all the time, so it was never enough mana to use his ability more than once. This time though, I believe it could be more beneficial since I can make an abundance of creatures relatively quickly. I will be testing the deck today, and since I am low on lands I will probably exclude Burn at the Stake from the tests, but I will probably try upping Spikeshot Elder to 4 along with 2 Battle Hymn .
Thanks for the suggestions! I should have a bit of play data later today to confirm or refute any suspicions about this deck one way or the other.
One final thing I am considering.... Rally the Peasants has been proved as a magnificent card in token decks, so I am considering Trumpet Blast since it finally got reprinted. I used to love playing with that card in my noobish days, and I would love to play comptetively with it now. Banners Raised is a more cost friendly version of Trumpet Blast , but I don't think it will be enough to win the game most of the time.
you yourself need a mass removal for instance that if your opponent dont have one. 2 Rolling Temblor will not hurt putting on your deck. what if your facing a vigilance deck for example token ones and you only have your last turn then you lose., you may want to have a mass removal (assuming you have at least 1 Blood Artist and couple of goblin tokens and of course Goblin Arsonist ) see? you may extend your game or you might win if you have your own mass removal.
as Grim Lavamancer only works on opponents with mills. so i dont think he fits here..
having Goblin Chieftain is already a real big problem on your opponent. how much more if you have removals. Also, facing a green deck might have problems especially on a deck running a Predator Ooze if you don't have any removals, also you will have problems on life gaining deck.
Well for one thing, the plan is to NOT get board wiped. Blood Artist just helps immensely in the event of one. He is actually insane in combat (not attacking, obviously) but just in making your opponent make bad blocks to stay alive, while still lowering their life. This deck is so fast that using a mass removal spell is practically irrelevant, because I can usually kill the opponent on that turn if not sooner.
I did make some changes to the deck, however. After much testing today (probably 30ish games minimum vs Elves, Mono-Red Goblins w/ Hellrider [very similar], WR Trading Post [impossible matchup], Naya Pod, Zombie Pod, Humans, and Delver), I have determined that Krenko, Mob Boss is TERRIBLE. He is probably the worst card in the deck, bar none. This being said, I completely removed him from the deck. I have no regrets. Thatcher Revolt was exquiste, just as I suspected. Whether it casting it while having a Hellrider or Blood Artist on the field, it was insane. It's essentially a 3 mana Lava Axe + 1, with benefits.
Here are the changes:
Now, the Automaton may seem odd, but having that 5th lord in the 3-drop slot is very good. It boosts your speed and overall consistency, and lowers the mana curve just slightly enough that I actually feel safe only running 22 land. How does it look? Let me know!
He was incredibly slow. I'd cast him, and he would die or be completely irrelevant. The only time he is good is when you have the turn 3 Chieftain, but that doesn't happen often enough for him to be in here. Hero of Oxid Ridge acts as Hellrider s 5-6, and he is much faster and sometimes even more beneficial than Hellrider by making creattures unable to block.
In other words, Krenko gives the opponent too much time to stabilize. You want to be applying an increased amount of pressure each turn, and you just can't do that with him.
I enjoy your comments and updates on your deck metalmagic. The blood artist concept is incredibly creative and devastating. +1 from me! Excellent job making an inexpensive and very explosive, creative deck. With your permission I may even run my own version of it up at my local FNM. If so, I'll be sure to post the outcome, and I'll certainly be back to see your new improvements. Congrats and well done!
It does, but without Goblin Chieftain , Krenko = FAIL.
Whipflare is definitely good, but I think it's better suited for the sideboard, as I believe the first game should always be a race just to win with creatures first. Throw some tricks in after sideboard and you should be golden game 2. I can usually get two black with ten sources in the deck, so Barter in Blood may not be a bad choice either. Thanks! (although you didn't actually +1 the deck, haha)
|Date added||1 year|
|Last updated||1 year|
|Legal formats||Extended, Legacy, Vintage, Commander / EDH, Modern|
|Illegal cards||Goblin Chieftain , Hero of Oxid Ridge , Adaptive Automaton , Goblin Wardriver , Phyrexian Metamorph , Goblin Grenade , Spikeshot Elder , Blackcleave Cliffs|
|Top rank||#7 on 2012-08-13|