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Blink me once, shame on me

Modern Combo Four Color GWUB Tempo

tschiller


Description

blink me twice, shame on..

Howdy Folks! Ever since I stumbled over the blink effect I totally fell in love with it. After a first try (Blinking splicers) I just couldn't stop building and out came this, a real beauty, fun to play and surprisingly frightening. Core of this deck obviously is to abuse blinking at it's fullest, for this purpose I decided to go with Evoke and Morph. Fasten your seat belt and let's get started!

  • The blinkers: Cloudshift and Essence Flux as 1 Drop to target your card which entered the battlefield payed with Evoke costs. Because who wouldn't like to double the fun and get a decent creature out on the board afterwards. If there's nothing with Evoke to play, use it to Morph one of the scary fat creatures. Or just bring a creature to safety in case it gets targeted by a single target removal. Momentary Blink as 2 Drop and quite handy with its flashback option. Eerie Interlude against mass removal like Wrath of God or Damnation, also useable to transform more than 1 morphs.
  • Akroma, Angel of Fury: 6/6, flying, trample, protection, much wow. Turn 3 possibility.
  • Birds of Paradise: Because we all love mana ramps.
  • Briarhorn : +6/+6 and a 3/3 body if played together with a blinker. Turn 2 possibility, but probably with no legal target for the +'s in this case.
  • Maelstrom Djinn : Flying and 5/6 body. Turn 3 possibility.
  • Mulldrifter: Draw 4 cards and a 2/2 flying body if played together with a blinker. Turn 3 possibility.
  • Sagu Mauler : 6/6, trample, hexproof, roaaar. Turn 3 possibility.
  • Shriekmaw: Destroy 2 creatures and get a 3/2 body with fear if played together with a blinker. Turn 2 possibility.
  • Wall of Omens : Draw, blocker, turn 2 possibility. Also possible to blink.

So, turn 4 we should be up and running and after this we just keep blinking whenever we need or want to (blink Evoke creatures to trigger their abilities some more, pure joy). That's about it.

Looked at many different decks lately but didn't saw anything like this, so hope you're enjoying it as I do :) Inputs and questions are welcome, Mana Base could probably need some attention.

Updates

Comments View Archive

Patrique says... #1

fun value deck +1 from me, would consider a couple paths in the list wouldnt hurt

April 6, 2017 5:31 p.m.

Babaloo28 says... #2

I would take out Shriekmaw to prevent having to splash . Instead how about something like Flickerwisp, Reflector Mage, or Fiend Hunter? Fiend Hunter is most like Shriekmaw just better, since when fiend gets blinked, I'm pretty sure the first target is permanently exiled, and the second one comes back like normal when fiend leaves the battlefield. Good luck!

April 7, 2017 9:56 a.m.

MagicMarc says... #3

Babaloo28 is correct. If you blink a Fiend Hunter in response to the first trigger what happens is the 2nd part resolves first because the Fiend Hunter just left play. Nothing has been exiled yet so nothing returns to play. Then the first part resolves and you exile another target creature. Poof!

April 7, 2017 11:47 a.m.

Babaloo28 says... #4

MagicMarc thanks for clarifying that, I understand it more now than I did before so thanks for a good explanation!

April 7, 2017 2:30 p.m.

Ozurot says... #5

Any thought of using Elvish Visionary over Wall of Omens? The Elvish Visionary could still swing in for 1 and can still be flickered to draw a card. There's also Reclamation Sage you can use for as a sideboard card for Affinity or Tron matchups.

April 7, 2017 8:33 p.m.

xyr0s says... #6

This deck has a bit of set-up, so Wall of Omens is better in the context. It has toughness 4, meaning that it doesn't die to Lightning Bolt and can block early attackers all day. Swinging for 1 matters less than holding back a Goblin Guide for 2 turns, I think.

April 8, 2017 3:50 a.m.

neosapien says... #7

Woah didn't know blink effects could work like that. +1 for teaching me sumthin

May 31, 2017 8:04 a.m.

tschiller says... #8

You're welcome neosapien. Just had a great game last WE, brought all the morphs to the battlefield and just let the dmg trough. With 5 lifes left played an Eerie Interlude and went for the win. This deck offers so many fun and wtf-moments for the opponent, just golden :D

May 31, 2017 8:47 a.m.

neosapien says... #9

dude that sounds fun, I need a new magic crew I got no competition. Friends are scavenging the worst cards and trying to make them work, they just don't get it lol

May 31, 2017 9:06 a.m.

DHWorlds says... #10

Undying Evil & Supernatural Stamina are great Black "Blinks" and work great with Evoke creatures.

Something even spicier is Elder Deep-Fiend, that you can both Flash in saccing a Evoked creature AND get the trigger for a Win With Briarhorn's trigger.

June 1, 2017 10:42 a.m.

Very cool deck! I have a blink list myself, maybe you can take some inspiration from it: Eternal Displaceness (finite combo flicker)

I really like what you did with your morph-package...maybe I'll try to include something similar to my list.

June 3, 2017 1:48 p.m.

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Compare to inventory
Date added 2 months
Last updated 3 weeks
Exclude colors R
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 3.40
Folders Physical, Thing's to try, Prob, Modern, modern, Modern, Interesting decks
Top rank #4 on 2017-04-06
Views 2532

Revision 6 (3 weeks ago)

-1 Thragtusk maybe
-1 Wispmare maybe
-1 Dawnfluke maybe
-1 Reflector Mage maybe
-1 Path to Exile maybe
-1 Reveillark maybe

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