This deck is designed to bounce stuff out of play and have field effects take place when it reenters the battlefield. My personal favorite combo is bouncing Stonehorn Dignitary with Venser so my opponents never get a combat phase again.I'm open to any suggestions please leave a comment and tell me what you think of the deck!

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I have changed this deck quite a bit since it first started, it started as a blue white deck. I started to add some green to speed up the drop of my creatures and I love it. If by turn 3 I can have 4 mana waiting for me and then drop a Stonehorn Dignitary, that will save me until turn 4, then I can get out a Venser, the Sojourner, then you know what happens. On thing I love to do is save up extra Stonehorn Dignitary's in my hand while I buff Venser, the Sojourner. Then when I am ready to drop Venser's bomb, I can still make you skip your next combat phase. I also will save Phantasmal Image's for the same reason.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

13 - 0 Rares

10 - 0 Uncommons

11 - 0 Commons

Cards 62
Avg. CMC 3.18
Tokens Emblem Venser, the Sojourner
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