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Bladewing's Bargain Dragon Barn

Commander / EDH BR (Rakdos) Dragons Reanimator

Axorian


This is my most recently built deck that I simply built on a whim. The deck is dragon tribal and looks to avoid the high CMC of most dragons by instead putting them in our graveyard and reanimating them using various spells and abilities. This deck has become my favorite and most powerful EDH deck and has consistently won against my friends' far superior decks. It's thanks to them however that this deck has gotten even better with them having given me and number of the more expensive pieces of this deck as birthday gifts.

The commander, Bladewing the Risen, is the antithesis of this deck. Its a dragon, it reanimates dragons, and it pumps my dragons. Its simple, its elegant, and its really expensive (mana wise at least with Bladewing only costing a measly .20 cents). So obviously we want to avoid having to pay full price for all these dragons and the easiest way to do this is simply to reanimate it from the graveyard, which thanks to black is very easy. On top of this, black has spells dedicated to putting creatures in our graveyard and red has dozens of spells that makes us draw and discard that way we can put creatures in our graveyard and replace those cards with either more creatures to toss, spells that let us toss those creatures, spells that reanimate said tossed creatures, or cards that help us win (more on that later).
This section is mostly a collection of what I consider to be some of the best value cards in the deck that generally help me win.
  • Patriarch's Bidding: This card hasn't been in my deck for very long and I have yet to cast it, but this is definitely the second best board wipe recovery spell in the deck, plus if we're playing with other tribal decks it can make us quick friends in a pinch.
  • Helm of the Host: This one is pretty simple. Attach Helm to a creature like our commander, get tokens of said creature, gain value. There's tons of candidates to attach this to and all of them will provide insane value that only propels our deck forward.
  • card:Shifting Shadows: Now this might seem like a strange one but hear me out and you'll see the value. First its an aura that gives a creature haste, nice. Then on our upkeep we sac it and reveal until we hit a creature then attach it. This might seem like a bad thing but it lets us fill up our graveyard with reanimation targets quickly and consistently.
  • Final Parting: One more mana for a Diabolic Tutor that lets us put something in our hand AND something else in our graveyard? Yes please.
  • Dragon's Hoard: I cannot state how good this card is in this deck. It is the best value over the game of probably any spell in this deck. Early game its a simple mana rock for three that gives us any color, but as we start bringing back our big boys it starts racking up the counters and becomes a consistent draw engine to give us late game card advantage. You can easily get enough counters on this in a few turns to last most if not all of the rest of the game. Very nice.
  • Kindred Dominance: Another simple and elegant card, this spell is a tribal board wipe that clears the battlefield of any interlopers that would try to prevent our brood from swinging out for massive damage.
  • Bladewing's Thrall: Looking at it now this card is a possible spot to cut but the value garnered from him is amazing. A 3/3 for 4 isn't amazing but the fact that he gets flying and reanimates every time a dragon comes into play means that he's quite consistent and persistent.
  • Ever After: A pretty straightforward recursion spell that gives us two cards and goes back to the graveyard, meaning we can use it again later. A solid Deece/10.
  • Panharmonicon: This artifact is straight value, nuff said. It doubles so many of our abilities and gives us so much value. Ogre Battledriver, Lathliss, Dragon Queen, Dragon Tempest, Scourge of Valkas, Dragon's Hoard, Warstorm Surge, and Bladewing the Risen all have their abilities doubled making them all doubly better.
  • Victimize: The reduced cost but added expense of sacing a creature to Ever After might seem like a turn off but remembering that we can simply reanimate the creature we sac means we don't really lose anything, especially if one of the creatures we get back is Bladewing who then brings back the creature we just saced, meaning we don't really lose anything.
  • Faithless Looting: The value on this one is hard to not see. One red to draw two and pitch two, plus we can flashback for 3 means we can draw and throw dragons in our graveyard giving us double value.
  • Thrilling Encore: This has to be the best board wipe recovery spell ever made. Five mana to return get every creature that died this turn? Hell to the yes, I'll take this all day, every day.
  • Lathliss, Dragon Queen: A 6/6 for six makes Lathliss already makes her pretty good, but the added value of creating dragons whenever a nontoken dragon ETBs plus pumping them up makes her a vital part of the deck.
  • Ogre Battledriver: A 3/3 for four isn't much to sniff at especially compared to all these giant dragons but the fact that he gives them +2/+0 AND haste makes him completely worth it meaning our dragons are boosted and ready to swing the turn they hit the battlefield.
  • Dragon Tempest: Two mana for an enchantment that gives our dragons haste and deals damage to any target? Hell yeah!
This section is a pretty simple showcase of how we want to win in this decks. There's a number of avenues to win, none of which are infinite, its simply straight value.
  • The most consistent and powerful way to win is simply having cards like Scourge of Valkas, Dragon Tempest, Warstorm Surge, and Sarkhan's Unsealing on the battlefield while spamming creautures, preferably dragons, using cards like Lathliss, Dragon Queen and Utvara Hellkite.
  • Alternatively we can use mass reanimation like Patriarch's Bidding, Twilight's Call, Living Death, and Thrilling Encore in conjunction with the said suite above or a haste enabler like Ogre Battledriver to simply have an immediate board state and swing for lethal.
  • Finally there's the simple strategy of just getting big creatures and swinging at people's faces.
  • While slow, consistent damage from ETBs or combat can help, this deck thrives in these explosive turns where we can simply win then and there unless someone has a proper response and even then, with triggers on the stack its likely that it will already be too late by the time anyone notices that you've already one.

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    Date added 5 years
    Last updated 5 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    6 - 0 Mythic Rares

    39 - 0 Rares

    23 - 0 Uncommons

    15 - 0 Commons

    Cards 100
    Avg. CMC 4.17
    Tokens Copy Clone, Dragon 5/5 R, Dragon 6/6 R, Emblem Ob Nixilis Reignited, Treasure
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