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Creature (1)


This 1v1 deck is all about bombarding the opponent with damage often, turning their creatures into liabilities, and gaining life in the process. All of my creatures, my planeswalker, and red instants can be pumped up as the game progresses.

Early Game: Will-o'-the-Wisp is used as defense/stalling but can attack in later game, it works very well for defending against a creature that's been enchanted with Stab Wound since it can block damage from that creature without killing it. Dauthi Horror/Slayer is unblockable and in most cases must be removed/pacified/tapped by the opponent, it usually stays on the field for duration of the game doing damage. Vampire Nighthawk is a wall on turn 3 (or earlier with Dark Ritual). Stab Wound/Contaminated Bond sets the opponent up for continuous life loss. Stab Wound and Lightning Bolt can act as removal if needed. Sign in Blood is used to speed up play.

Mid Game: Ashenmoor Liege is an amazing support card for this deck; he boosts all of your creatures +1/+1, other Ashenmoor Lieges +2/+2, and Rakdos +2/+2. Butcher's Glee allows Ashenmoor Liege to surprise block/attack at an opportune time with 7 power + lifelink and then regenerates him when he dies from his low toughness. Butcher's Glee is also good to use on Dauther Horror/Marauder or Rakdos to deal a heavy blow to the opponent and gain life.

Late Game: Chandra Nalaar + Pyromancer's Gauntlet is a deadly combo that can be tutored for if you're missing one or the other. Pyromancer's Gauntlet also boosts Lightning Bolt's power to 5. Consume Spirit can be used to kill a strong creature or deal the final blow to the opponent, while also giving life. The omission of Mountains in the deck makes it so that Consume Spirit can utilize the max amount of mana, and so that there are less color cost hangups in the early game.

Suggestions

Updates Add

Removed: 2x Dauthi Horror, 3x Mountain, 1x Bloodfell Caves. Added: 2x Dauthi Slayer, 4x Sulfurous Springs.

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Date added 8 years
Last updated 8 years
Legality

This deck is Legacy legal.

Rarity (main - side)

2 - 0 Mythic Rares

16 - 0 Rares

8 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 2.46
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