I can't stop myself when it comes to tokens....

Rough idea for a build, not an original idea though. Would appreciate some comments to see if it can be made into something competitive.

Bitterblossom + Impact Tremors is the key combo here. Every upkeep pop out a token and deal damage straight to your opponent. Blossom causes you to lose one life per turn...

But that is where Soul's Attendant, Soul Warden, and Suture Priest come in. Every time Blossoms makes a token, the life lost is regained. More life is gained with...

Raise the Alarm, Spectral Procession, and Lingering Souls all provide quick, cheap, and multiple bodies to work with the Sisters, Tremors, and...

Purphoros, God of the Forge adds more damage than tremors but with the mana cost and being legendary and all is kept at only 2 in this deck. One last way to harm your opponent is with the combination of...

Blood Seeker + Forbidden Orchard kindly gives spirits to your opponent only to have Blood boy damage them. Double that damage if Bloods homie Suture is in play.

Thought about Norin the Wary because of the synergy with the sisters and Tremors but felt Blood Seeker was just more fun, and I have made like 4 decks with Norin. To truly get the best from Norin I think Genesis Chamber would need to be in here too but I just feel that with all the token spells it's overall impact would be minimal. There is no removal in this build right now, but that may change. If there is a change, again it would probably be at the cost of Blood Seeker. Lightning Bolt, Path to Exile, and Fatal Push are replacements that come immediately to mind.

As always, thank you for taking the time to check out my deck. Any comments/suggestions/complaints/+1 are welcomed.

Suggestions

Updates Add

Removed:
2x Fatal Push
4x Forbidden Orchard
4x Arid Mesa
4x Raise the Alarm
4x Blood Seeker

Added:
2x Never / Return
3x Mountain
3x Plains
2x Swamp
4x Ajani's Pridemate
4x Gather the Townsfolk

Pulled the lands for basic lands to help prevent getting screwed by Moons. Never instead of Fatal to help deal with Planeswalkers and can get me a token, though that impact is minimal. Originally pulled Seeker for Townsfolk but Pridemate just needs to go in here so yanked Alarm for them. We'll see how it plays out.

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Revision 8 See all

(6 years ago)

+4 Ajani's Pridemate main
-4 Arid Mesa main
-6 Blood Artist side
-4 Blood Seeker main
-6 Fatal Push main
-4 Forbidden Orchard main
+4 Gather the Townsfolk main
-4 Genesis Chamber maybe
-4 Lightning Bolt maybe
+3 Mountain main
-6 Nantuko Husk side
+2 Never / Return main
-3 Norin the Wary maybe
-4 Path to Exile maybe
+3 Plains main
-4 Raise the Alarm main
-3 Sanguine Bond maybe
+2 Swamp main
-1 Vault of the Archangel maybe
-1 Westvale Abbey  Flip maybe
and 21 other change(s)
Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 0 Rares

12 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 2.25
Tokens Faerie Rogue 1/1 B, Human 1/1 W, Spirit 1/1 W, Zombie 2/2 B
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