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If you have more than 4 biovisionary cards on the battlefield at the end of your turn, you win. This deck makes use of that ability.
It was SUPPOSED to be for singleplayer, but it seemingly works better in multiplayer.
In combo decks, you aren't always going to get the necessary combo to win the game. Many people lose because of that. My concern at first was for aggro decks and that is why withstand death and darksteel plate is there. Then, after many playtests, I realized how often I was doing a mulligan JUST to get a biovisionary. I realized that I needed a plan B just in case I didn't get a biovisionary.
It then hit me that Timberpack Wolf was not only good for battling creatures, but worked REALLY WELL with mirrorweave. Imagine having 2 timberpack wolves, 2 phyrexian metamorphs, and a bunch of birds of paradises and ornithopters out, and I used mirrorweave. Yup, a (probably) rush of ~7/~7 creatures running towards the player. If they are 7/7, that means I have 7 copies of Timberpack Wolves out for a total of 49 damage. It's a good alternate win condition that works just fine with this deck. Not only that, but I realized that these could be good for battling aggro decks that utilize many small creatures!!! This solves BOTH weaknesses of not having the combo AND being bad against aggro decks!!!
Does this realy works?
Phantasmal Image and Phyrexian Metamorph are not named Biovisionary or Timberpack Wolf if you make a copy of one of them. They just got the abilitys and power etc. Cackling Counterpart do a real copy.
I might be wrong, but i read about this somewere, but now i cant find the page now :/
But realy a Nice deck, will surely try this if it works that way :)
706.1. Some objects become or turn another object into a "copy" of a spell, permanent, or card. Some effects put a token onto the battlefield that's a copy of another object. (Certain older cards were printed with the phrase "search for a copy." This section doesn't cover those cards, which have received new text in the Oracle card reference.)
706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.