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Do you enjoy smashing things with huge fatties? I do. And so should you. This is Green playing Black, only stompier. Join me in my $30 deck as I dump my entire library into my graveyard in my quest to break things. I heard Black actually wants to interact with and return things from the graveyard. That's nonsense. We're Green. We don't do complicated. We smash things.

This deck has undergone a lot of changes, and it's still a work in progress, but it's one of my more fun brews. Its current incarnation is far more aggressive than it's ever been, and it's heaps of fun to pilot. It's like a weird blend of red haste and black graveyard abuse, but mono green.

Many thanks for the help and views so far. I really appreciate it.

Cast throwaway creatures like Uktabi Drake , get them killed while causing as much damage as possible, and start dumping your graveyard stompers in play when your graveyard has a few creatures in it. Don't worry about cycling through your deck too fast, there is no such thing. There's plenty of Splinterfrights and Boneyard Wurm s to dig up. These guys are big and they mean business in this deck, and you're casting them for peanuts.

Uktabi Drake 's job is very simple. It exists to deal two damage then kick the bucket to add to the creature count in your graveyard. It's fast, it's cheap, it flies. Don't bother with the echo, it's not meant to last.

Groundbreaker is similar to Uktabi Drake in that it's fast and deals hard to prevent damage for its cost and puts a heap of pressure on your opponent to react to it. And it dies at the end of your turn. Weeee.

Satyr Wayfinder is a Mulch on legs. Mills cards into your graveyard, makes sure you have a forest to play every turn. It can chump block when needed, but most of all it can die and add to the graveyard counter.

Sakura-Tribe Elder is another way to get lands in play and bodies in the graveyard.

Dryad Arbor is in the deck for the simple fact that if it gets milled into the graveyard somehow, it will count as a creature as well as a forest.

Street Wraith increases the body count in the graveyard and essentially counts as removing a card from the deck. It's never getting cast, it's there to get cycled. It costs 2 life to cycle, but who cares, we're pretending to play a black deck anyway.

Wasteland Viper is just fun in this deck. It's either a pump spell that adds to the graveyard creature count, or it's a cheap deathtouch blocker.

Wild Cantor is an odd card, but it fits the deck well. Block, sacrifice, ramp, increase the bodycount in your graveyard. It's a litte swiss army knife.

Splinterfright and Boneyard Wurm are the big stompy creatures of the deck. They scale amazingly well if the game drags on because your graveyard should be overflowing with creatures you either milled in, chump blocked, or sacrificed. Splinterfright obviously has the advantage of self milling and trample, but for its CMC Boneyard Wurm is a scary thing to face. Due to its trample, Splinterfright is best suited for attack and Boneyard Wurm is better suited as a massive wall.

Kessig Cagebreakers is a possible wincon. It just ends games if it's allowed to attack. Get it out as fast as you can.

Garruk Relentless   is another swiss army knife that works well with a large graveyard. Reasonably pricy for the deck, but adds some versatility.

Evolutionary Leap digs up what you need and kills stuff in one nifty package. Sac those Satyr Wayfinder s, they served their purpose.

Gather the Pack and Commune with the Gods are there to dig up what you need, when you need it, and to mill stuff in your graveyard. Dump creatures you don't want or need.

Vines of Vastwood protects your creatures, doubles as a pump spell, and most importantly can give enemy creatures shroud so that they can't be the target of your opponent's spells. It's Green's only counterspell. Arguably one of the most useful green cards around.

Rancor is in for the extra trample and little pump. It's fast and reliable. It's a sad thing to see a 10/10 Boneyard Wurm chump blocked.

Gnaw to the Bone is the odd card in the deck, but with upwards of 10 creatures in the graveyard in an average game without your enemy even doing anything about it is absolutely insane. Even if it's milled into your graveyard, you can always just flashback it for the same cost, always netting you tons of life.

If you're playing casual, replace the 4x Boneyard Wurm s with Werebear and Brawn. It's a shame you can't use them in modern, they're wonderful cards in this deck. But feel free to use them on the kitchentable, it's what I do.

Handling the first two turns can be a bit of a bumpy ride because you'll have next to no significant board presence until you've dumped a decent amount of cards in your graveyard. To remedy this, I've beefed up the offensive capabilities of the deck up to eleven by mainboarding in Uktabi Drake and Groundbreaker . The deck now swings fast and aggresively and scales nicely into midgame.

Main weakness of this deck is obviously graveyard hate, creature removal, and a lack of creature removal on my end. But most opponents will be caught off guard by the weirdness of your play that you'll be able to plow right trough.

This deck is a crapshoot and a rollercoaster ride, but it's surprisingly reliable, because of the card draw. But most of all it's FUN. Remember that thing? When you were young? Well, this deck has it.

Suggestions

Updates Add

Major overhaul, thanks to Logics.

Removed most 5 mana cards and 2x Groundbreaker, added Sakura-Tribe Elder, Street Wraith, Evolutionary Leap and Treetop Village.

Most expensive change is 4x Dryad Arbor replacing 4 Forests. When Dryad Arbor gets milled into the graveyard, it counts as another creature. It bumps up the price of the deck a fair bit, but it's a fun addition and adds immensely to the deck's ability to get creatures into the graveyard at breakneck pace.

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Revision 10 See all

(7 years ago)

-1 Dryad Arbor main
+1 Forest main
Top Ranked
  • Achieved #9 position overall 8 years ago
Date added 8 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

11 - 4 Rares

12 - 4 Uncommons

18 - 7 Commons

Cards 60
Avg. CMC 2.38
Tokens Wolf 1/1 B, Wolf 2/2 G
Folders new, Modern, likes, green, Casual, Decks, Favoritter, Online Decks, Interesting Deck Ideas, decks
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