Krenko is the Biggest Goblin!

Big Boy Krenko does two things: he gets really big, and he makes a lot of goblins. The best part is the bigger he gets, the more goblins he makes, and with the right cards, more goblins makes a bigger Krenko. Overwhelming your opponents with the sheer number of goblins may be the obvious wincon, but commander damage is often more viable. Goblins are a resource to be spent for utility. The strategy goes in three phases.

Phase One: Get Big! Krenko naturally gains a counter with every swing, but that's just not fast enough for us. Using equipment like Pennon Blade and auras like Bravado, Krenko's power grows exponentially as he assembles his minions.

Phase Two: Use Your Goblins! When Krenko swings, we get a number of tokens equal to his power, so big Krenko means plenty of goblins. Remember, goblins are a resource! They are the mana with Skirk Prospector and they are damage with Goblin Bombardment. Impact Tremors allows us to ping our opponents just by making tokens, and boy do we make tokens. By the time our opponents are done ramping and starting on their own plans, we can already create 20+ goblins in a single turn. With extra combat phases from Aggravated Assault, that turn lasts forever, especially once our Skirk Prospector is turning one phase's goblins into mana for another swing.

Phase Three: Swing! Assuming we didn't turn all our goblins into value in Phase Two, we can use them to swing in for damage. Our lords like Goblin King and powerful anthems like Eldrazi Monument can turn our army of tiny goblins into a real threat, fast. Throne of the God-Pharaoh can finish off the weakened survivors.

Secret Phase: Silly Shenanigans! Winning isn't everything. Sometimes you just want to do something cool, and you know what's cool? Dragons. Voracious Dragon can turn goblins into one really big creature, and Descent of the Dragons just makes a lot of mid-sized dragons. Are these ideal win conditions? No. Are they fun and good for a laugh? Absolutely!

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93% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

30 - 0 Rares

23 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.77
Tokens Dragon 4/4 R, Emblem Daretti, Scrap Savant, Goblin 1/1 R, Spirit 2/2 C
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