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Better Than Zombies

Standard Mono-White

jubale


Sideboard


Maybeboard


A new deck is in town, making waves in the online leagues! A key idea is to stick Oketra's Monument, and then cast 3 creatures for 3 mana generating 3 tokens in addition. But there's a lot more to it than that!

Just like zombies, it's an aggressive midrange deck with piles of creatures, card draw, token generation, evasion, reanimation, powerful removal. But then where zombies has pumps, we have: One-sided sweepers, protection from enemy sweepers, and mass-discounting, and a sizable air force.

Star City Games article
Channel Fireball article
4 decks just went 7-1 at SCG invitational!

This deck really works!

Key Cards

Oketra's Monument - card is amazing in this deck. It never got to shine before because this deck couldn't deal with Cat combo or Marvel. But with those gone, this option is back. It enables a go wide fast game plan, which against control overwhelms their removal, and against aggro/midrange just chumpblocks them cold until you take over.

The Flying Contingent

These are how you get damage in against aggro/midrange decks, but they are also each have tremendous value for the deck.
Bygone Bishop - standard's most overlooked clue generator. Of course it's much better when you can spam creatures with monument. You can get so many cards off of this, it's nutty.
Selfless Spirit - When you clog the board, you want to keep your guys from being swept away.
Archangel Avacyn   - The best angel. Can sweep the chaff, or rescue your stuff. Castable at times for 2WW.
Westvale Abbey   - a key method of victory. You are highly likely to get enough creatures.

Removal

Dusk / Dawn - incredible card in this deck. almost all your stuff lives and can be returned to hand lategame. Most other decks are weak to this card.
Fairgrounds Warden - a great way to stabilize the board. (But don't prioritize over Monument T3. Monument is much more valuable than a few extra damage.
Stasis Snare

Ground Crew

Hanweir Militia Captain   - often threatens to flip into an X/X monster.Aviary Mechanic - Now THIS is fun. If you're out of lands, you can cast it, replay a land for an extra cast. Or you can bounce an inspector for an extra clue, a random dude for an extra Monument token or Bishop clue, or even an Avacyn (flipped or not) for another round of indestructibility. If you have 2 of these and a monument, you have an engine of W: make a warrior.
Glory-Bound Initiate - good when you need a bit of lifegain, or wish to storm into little blockers.
Trueheart Duelist - block 2 things is great versus aggro. Embalm is great versus control.
Thraben Inspector - great for a clue or two.

Planeswalkers?

Gideon or Gideon are less than great because no synergy with Monument//Bishop//Captain//Mechanic, but you could play them if you like.

Maybe Board

You can also build this a U/W, bringing in some powerful options.

Suggestions

Updates Add

MNM fun, beat up Temur Energy, RG pummeler and Mardu vehicles. First X-0 all year, running this new deck for the first time.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

20 - 4 Rares

13 - 7 Uncommons

8 - 4 Commons

Cards 60
Avg. CMC 2.81
Tokens Clue, Human Cleric 1/1 BW, Trueheart Duelist 2/2 W, Warrior 1/1 W w/ Vigilance
Folders Neat
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