Hey guys this is what I feel is currently the best modern burn deck at the moment. This deck has a goldfish turn 3 win, but consistently wins on turn 4 during most games.

Let me break the deck down for you

Boros Charm- Deals 4 damage for 2

Skullcrack- Deals 3 damage and and can stop life gain for the turn if necessary

Lightning Bolt- Most basic burn spell

Searing Blaze- Great card that is both creature removal and player burn in one (because everybody loves a two for one)

Lava Spike- Red Bump in the Night without flashback

Rift Bolt- 3 damage with a one turn suspend

Goblin Guide- Chump blocker and can dish in some damage, is worth more than its value if you get in with it at least twice

Eidolon of the Great Revel- Insane card that makes your opponent more aware of the cards they play

Monastery Swiftspear- Sorta like a goblin guide but with prowess (excellent for combat tricks)

Grim Lavamancer- Good creature, you only want to have exactly one or two in a burn deck, she gets rid of creatures and helps burn your opponent by utilizing the cards that you've already used and are now in the graveyard

Lightning Helix- Excellent card to dish out some damage and gain life to keep you in the game that much longer

Sideboard:Destructive Revelry- Excellent for any relevant match, acts as a 2 for 1.

Smash to Smithereens- Excellent for any relevant match, acts as a 2 for 1.

Deflecting Palm- Excellent against decks with a bunch of solid sized creatures (Tarmagoyfs or Thoughtknot Seer s)

Kor Firewalker- Excellent against Burn or any aggressive reed deck (he won't die to removal and you can chip in damage with him)

Fragmentize- Cheap artifact and enchantment destruction

Relic of Progenitus- Meant for decks reliant on graveyards, it'll also replace itself when you use it

Shattering Spree- Awesome against decks like lantern control or affinity where they play a bunch of artifacts

Satyr Firedancer- Awesome against small creature heavy decks like Elves, Affinity, or Humans. You basically turn all of your burn spells into 2 for 1s (cards like Searing Blaze, Destructive Revelry, and Smash to Smithereens become 3 for 1s).

Pyroclasm- Excellent against decks running small creature heavy decks like elves, affinity, or humans

Let me know what you think in the comments section below and don't forget to upvote!

Comments View Archive

BlakeDodgen says... #1

I'm a fan. I always give consideration to Ball Lightning and Seal of Fire when building burn, but I don't know that you need/have room for them in this build.

March 4, 2015 11:45 p.m.

Tyrannosary says... #2

Seal fire would be great but i would rather have something that deals a little more damage (example: Lightning Bolt, Rift Bolt, Chain Lightning, etc.) ball lightning is a very good card except I am looking for very inexpensive cards so that I can cast as many as I can in one turn, that's why I only have two 3cmc cards in the deck and they aren't even mainboard. Thanks for the suggestions though, I reall y appreciate it!

March 5, 2015 7:50 a.m.

Tyrannosary says... #3

Ball Lightning forgot to tag the card :P

March 5, 2015 7:50 a.m.

Tyrannosary says... #4

Seal of Fire whoops, forgot seal of fire too

March 5, 2015 7:52 a.m.

BlakeDodgen says... #5

Yeah. I didn't think you had room for them. Here are a couple more I just remembered that could fit your theme: Chain Lightning's copy ability could be fun and Fireblast is really powerful if you can afford to sacrifice the lands. I could see it as a decent finisher by about turn 3 since you'll probably do some decent burn that turn before sacrificing. It may not be modern legal now that I'm looking... sadness.

March 5, 2015 10:42 a.m.

Tyrannosary says... #6

Yeah I was gonna say those cards would be great but as you already said they aren't modern legal, but that is why I do run full playset of them in my legacy burn deck Burn in Turns

March 5, 2015 5:08 p.m.

XTowelie says... #7

my opinions

I think Burn should run 20 lands, UR delver runs 18-19 and they run 8 cantrips, 20 gives you the best chance of drawing 3 lands where is were you wanna be at.

You should be running 4 Monastery Swiftspears and 0 Vexing Devils, vexing devil is really bad.

4 Sacred Foundry is WAY WAY WAY to much, I run 2, running 4 is to to to much.

I think 2 Stomping Grounds is to much, it makes your burn mirror watch and aggro match way worse but makes the Twin matchup very slightly better.

You are mainboarding 0 skullcracks which is a HUGE mistake, you need 2 minumum. Also if you wanna run atarkas commmand I would add keldons mauraders and mainboard the command your sideboard is very important.

Relic of Progenitus is not worth it at all, unless your Meta is all janky dredge decks but then rest in peace would be better.

My Naya Sideboard

4 Revelry2 Stony Silence2 Deflecting Palm4 Kor Firewalker2 Path to Exile1 Searing Blaze

Blood Moon isn't as good as it seems since they will fetch for basics against burn and it shuts off your white and green spells, it is an insta win against bloom titan but that matchup is super easy already.

3 Helix is to many and 4 shard volley is very bad, I would run 2 shard volley max.

I would run 3-4 Searing Blaze mainboard also.

March 23, 2015 10:22 p.m.

Tyrannosary says... #8

XTowelie thanks for the tips, I will make sure to take a look and decide.

March 24, 2015 2:25 p.m.

emilyonfire says... #9

hey Tyrannosary, I played with my deck 3rd Degree Burning, took out some useless things, put in some better things, and I think I could out-burn you now XD

April 21, 2015 10:55 p.m.

Tyrannosary says... #10

Lol, I better put 4 Dragon's Claws in the sideboard instead :P emilyonfire.

April 22, 2015 7:27 a.m.

emilyonfire says... #11

Then I better throw in four of both the Shattering Sprees and Skullcracks =]

April 22, 2015 5:18 p.m.

Nixin72 says... #12

emilyonfire and Tyrannosary, you're both running white in your lists, why not Kor Firewalker?

April 22, 2015 5:45 p.m.

Tyrannosary says... #13

Because he requires double white, and burn decks main colors are red. Plus it's much easier to cast

April 23, 2015 7:09 a.m.

emilyonfire says... #14

Nixin72, I agree with Tyrannosary. One of the best things about the Soulfire Grand Master to me is that it only costs 1 white 1 other. I usually run the whole game with three lands out tops. 2 white would just be pushing it.

April 23, 2015 3:19 p.m.

Nixin72 says... #15

Really? With respectively 14 and 16 white sources or potential white sources (ie: fetches), you shouldn't have an issue siding in a few Kor Firewalker. I run 12 white sources or potential and have never had an issue with casting it. Usually siding out 3 Eidolon of the Great Revel to minimize the amount of damage I take in the process of a mirror match. The life gain from it also tends to make up for the lots of life lost in aquiring the white sources and then some. I dont know, I've favored Kor Firewalker in the past, but I'll try the Dragon's Claws if you're both favouring those.

April 23, 2015 6:15 p.m.

emilyonfire says... #16

It's not really so much not having the mana to play him, but most of the time I end up wanting to use my turn for something else, like getting rid of an artifact or creature that could potentially become an issue later such as AEther Vial or Tarmogoyf, rather than laying out a creature of my own that I may spend extra time and mana trying to protect, or just using as a chump blocker.

April 23, 2015 7:07 p.m.

Nixin72 says... #17

Why would you be siding Kor Firewalker against something running goyf or AEther Vial? I'm talking about for sideboard in mirror match.

April 23, 2015 7:21 p.m.

Tyrannosary says... #18

The reason I prefer to use dragon claw over firewalker is because i don't have to take as much damage from getting my double white source, and yeah dragon claw and kor firewalker would only be for mirror matches, never against goyf or vile decks

April 23, 2015 9:35 p.m.

emilyonfire says... #19

I see what you're saying. No one else I play with likes burn so I rarely ever get into that situation. I would like to see how it would turn out though!

April 23, 2015 10:13 p.m.

+1 for Burn! I am also a Burn player. One question. How is Rugged Prairie? I play Clifftop Retreat as a one of and never thought to play Prairie. Maybe you could give me a little insight. If you have the chance, check out my Burn build Grim Monastery's Guide to Bolts, Bumps & Spikes.

January 25, 2016 11:52 p.m.

Tyrannosary says... #21

soullessredafro I use that card because it comes into play untapped and if I have a card like Kor Firewalker then I won't need another white source.

January 26, 2016 8:14 a.m.

DuBie15 says... #22

I would suggest Lightning Helix. It is a super important card against the mirror or any other aggressive strategy and can hit creatures as well as players.

January 28, 2016 12:07 p.m.

Tyrannosary says... #23

DuBie15 Lightning Helix is a card only good for the mirror. Burn is going to beat any deck before they can win unless they have a way to stop the damage from affecting them, you just get a bad hand, or a ton of lands. If I play a mirror then I can sideboard them in. The sideboard in this deck isn't 100% completed this is just something I have for now.

January 28, 2016 1:30 p.m.

HSF117 says... #24

Tyrannosary: I wouldn't necessarily say that Lightning Helix is "only good for the mirror." I agree that it is great in the mirror match, but there are plenty of other places where it's going to help you, especially since now the modern meta will be more creature focused so having any extra creature removal will help. Also I know that I'm like the only burn player that ever says this, but I feel that Grim Lavamancer is just too slow. Yes it's a great card, but it doesn't do anything the exact turn that it is cast, which is something that burn does not want to do. Of course the same can be said for Eidolon of the Great Revel, but that ability is just too good to pass up.

January 31, 2016 9:24 a.m.

Tyrannosary says... #25

HSF117 yeah now that I think about it Lightning Helix is somewhat good (in my opinion it is the worst card in the main board but that's okay). I also agree with you about Grim Lavamancer but since she is too good I've narrowed it down to a single copy of her. I also added another land and changed the sideboard a little.

January 31, 2016 1:39 p.m.

HSF117 says... #26

Tyrannosary: I don't really like how situational Searing Blaze is but it's still a good card. If the modern format ever becomes control heavy then I'll start running Grim Lavamancer.

January 31, 2016 1:55 p.m.

Tyrannosary says... #27

Searing Blaze is a huge card for its great removal and damage dealing capabilities. HSF117

January 31, 2016 2 p.m.

Tyrannosary says... #28

Oh yeah sometimes it is hard to get the land drop for Searing Blaze

January 31, 2016 2:01 p.m.

HSF117 says... #29

Tyrannosary: I usually side Searing Blaze out in a lot of matches but I guess since Twin and Bloom Titan are gone and the format will be more creature-based then I'll have to change my strategy. And why not run Rootbound Crag instead of Copperline Gorge?

January 31, 2016 2:06 p.m.

Tyrannosary says... #30

HSF117 lol I just took out Copperline Gorge but I put in a Stomping grounds since I'd rather for sure have the option of whether it comes into play tapped or untapped and so that I can fetch for it. Thanks for the suggestion though!

January 31, 2016 2:10 p.m.

HSF117 says... #31

Tyrannosary: I agree. I like having options in Magic unless I'm giving them to my opponent.

January 31, 2016 2:13 p.m.

Check out my list!

February 23, 2016 3:50 p.m.

Tyrannosary says... #33

RedandBlueistheguu I like your deck, but I'm sure you wanted me to take a look at it so I can give you some helpful criticism, here it is.

MAINBOARD:In your mainboard I don't see any copies of Grim Lavamancer a lot of people don't like her but they know they need her for her great utility. She recycles burn, can help you save your better burn spells, and she can deal uncounterable damage.

Another thing is that I see Lightning Helix this isn't a big deal but I just don't really like it so in this case it's just more of an opinion thing, it's also on the higher end of the casting spectrum of the deck.

Other than that awesome mainboard!

SIDEBOARD:In your sideboard I see you run 1 Stony Silence 2 Ancient Grudge and 2 Destructive Revelry. For sure you want to have 2 Stony Silence because it COMPLETELY ruins affinity, as for the 2 Ancient Grudge you should take those out for another 2 Destructive Revelry it'll give you more damage to close the game sooner.

I also see 3 Path to Exile that is too many, if I were you I would only run 2 at most. Those are great cards for match ups where they get big cheap creatures, but it also slows down your deck giving the opponent more time.

I find it VERY clever that you're running Reality Hemorrhage for the mirror match. I actually didn't think of that. My only problem with this is that having 2 Kor Firewalker for the mirror is going to be far more effective than having 2 Reality Hemorrhage maybe you could replace the cards I told you to take out for a couple Kor Firewalker? I don't know it's up to you.

I also see another Lightning Helix again just opinion I don't really like it.

I see you have a Rest in Peace, I'd replace it with Relic of Progenitus. Not only will it be easier to cast, but it also draws you a card when you use it (only downside is once you use it your opponent gets to use the graveyard again. I'd also put another copy of it in by taking out 1 Skullcrack. I think there should only be 4 Atarka's Command mainboard and 2 Skullcracks sideboard for every burn deck.

All in all I really like your deck, but I think you can do some editing to your sideboard.

February 24, 2016 12:17 a.m.

Tyrannosary says... #34

RedandBlueistheguu also are you that Trey Faircloth that plays Yu-Gi-Oh?

February 24, 2016 12:33 a.m.

Tyrannosary says... #35

RedandBlueistheguu I've been doing some play testing and I changed my mind about Path to Exile 3 is fine, I am now running 4 for my sideboard.

Also I don't really think graveyard hate is that important anymore so I guess you can get rid of that.

Other than those suggestions/fixations on my part because of recent changes, I think your deck looks good.

February 24, 2016 10:06 p.m.

Bovine073 says... #36

What do you think about Deflecting Palm? I recently wrote a small article about it in the Modern Forums, and consider it to be MB worthy in all Naya/Boros decks (especially with the rise of Eldrazi). Your thoughts?

As for the deck, I just find Naya burn to be too vulnerable to removal. Pyroclasm, Volcanic Fallout, wrath, and many other sweepers just are gonna give you a hard time. Not to mention the life you're losing on Shocks and Fetches, though, it seems Naya/Nacatl burn must have a terrible mirror. (Sorry I'm going for constructive criticism here, don't get me wrong). Your thoughts?

As for the SB, why 4 paths? I would think in a burn deck you would take in anything but paths, do try Deflecting Palm I would suggest.

Thanks, and sorry for the small(ish) wall of text.

March 1, 2016 1:43 p.m.

Tyrannosary says... #37

I actually use Path to Exile instead of Deflecting Palm so that I can get rid of eldrazis my opponents use that way I get more damage in with creatures and I don't have to worry about 5/5s or anything like that.

March 1, 2016 2:45 p.m.

Nixin72 says... #38

Trust me when I say this- do not use Deflecting Palm in your mainboard. Burn is a proactive aggro/tempo deck, when you start playing reactively in game 1, you start losing. Your biggest advantage is the flurry of spells that you're able to cast and holding off in hopes of being able to cast a defecting palm isn't a great idea. You have 26 sorcery speed spells in this deck, meaning you'll find yourself wasting an entire turn trying to deflecting Palm their creature. Game 2, it's good in the right matchup. Game 1, it's a cute choice, at best.

March 1, 2016 4:58 p.m.

Tyrannosary says... #39

Yeah the only match up Deflecting Palm becomes relevant is eldrazi and sometimes a few others such as affinity or abzan. With Path to Exile I can get rid of creatures that are also involved in combos. Bovine073

March 1, 2016 5:36 p.m.

HSF117 says... #40

Tyrannosary: Deflecting Palm was relevant way before the recent Eldrazi started happening. But I do agree with you about Path to Exile. I run both cards in my sideboard because they're both great. Deflecting Palm can be 2 or even 3 burn spells packed into one, but that depends on how greedy the opponent gets. Generally though, it works kind of like Lightning Helix. It saves you life that you would have lost and deals the damage to the opponent instead. I don't really have to say anything about Path to Exile. It speaks for itself.

March 1, 2016 5:51 p.m.

Nixin72 says... #41

I run 2 of each in my sideboard. Deflecting Palm I bring in against infect, boggles, grishoalbrand, sometimes affinity (depends on if I know the person's play style and the decklist), burn, zoo, eldrazi and there's probably some more depending on the situation.

Path is just good. Any deck with white in it should run it in their sideboard. It's relevant against just about any creature deck, which is most of the meta. it's just unrivalled removal for the stuff that you can bolt.

March 1, 2016 6:42 p.m.

Nixin72 says... #42

Bovine073- could you link me to the article you wrote? Im curious about everything you have to say about deflecting Palm. I have my own reason's for loving it, but I wanted to see if there's stuff I haven't thought of

March 1, 2016 6:45 p.m.

Tyrannosary says... #43

Yeah I know it's awesome getting to use a Deflecting Palm on anyone running a deck that has huge creatures, but it's easier for me to stay on the aggressive with Path to Exile since it only costs one to cast which means I could use the extra red for a bolt or something like that. and then if I'm playing against something like infect, I won't be able to swap the damage to hit them, but I can still get them to dump their hand on their creature and then exile it. HSF117 Nixin72

March 1, 2016 10:26 p.m.

HSF117 says... #44

And then they Vines and you wish you would've Palmed instead. :/ But yeah I can understand the cost difference between the two cards and how you have other options by only spending one mana.

March 1, 2016 10:38 p.m.

Tyrannosary says... #45

HSF117 good point I'll have to do some playtesting and see how it works out.

March 1, 2016 10:53 p.m.

HSF117 says... #46

Tyrannosary: Honestly that's really the only thing that is useful. Yes it's really great to hear everyone's different opinions but until you playtest those opinions for yourself you can't know how well those opinions will work for you personally.

March 1, 2016 11:01 p.m.

Tyrannosary says... #47

HSF117 I might actually take out the Searing Blaze and 1 Path to Exile for 2 Deflecting Palms I don't know if I'll make the change tonight though because I want to see how well it works against some of the other decks in my meta.

March 1, 2016 11:44 p.m.

@Tyrannosary yeah I play Yugioh and that is my first regional modern top from a recent event.

March 8, 2016 5 p.m.

Tyrannosary says... #49

RedandBlueistheguu ok, but are you THE Trey? Also how much reanimator were you seeing? I haven't seen almost any in the past few MONTHS and just wanted to know if it was just my meta that hasn't been seeing it.

March 8, 2016 10:30 p.m.

@Tyrannoasary I am Trey Faircoth lol. I only lost to Grizzelshoal. I played it twice in a row

March 9, 2016 3:45 p.m.

Tyrannosary says... #51

RedandBlueistheguu ok thanks

March 9, 2016 9:18 p.m.

Clawed6 says... #52

I don't think Kor Firewalker in SB is good idea. is hard to get when you are trying to play mainly red spells.

I think replace with 1 Spirit Link (versatile answer for many matchups, including burn) and then 1 of something else.

May 9, 2016 1:51 p.m.

Tyrannosary says... #53

Kor Firewalker is for the burn mirror, that way I don't take as much damage by burn spells. Getting double white isn't too hard especially with all the fetches. Since all my lands that produce white can also produce red I won't have any problems with needing red sources Clawed6

May 9, 2016 2:04 p.m.

Clawed6 says... #54

You only have two white sources, being two Sacred Foundry. If you fetch both of them, you are not only taking damage to bring into play untapped (which is not good for mirror) but you also then don't have green to play Wild Nacatl and Atarka's Command. I think there must be a better option.

May 9, 2016 2:15 p.m.

Tyrannosary says... #55

Clawed6 I don't know, I've never had any problems with not finding colors I need. If I get out a Kor Firewalker during the mirror I basically win the game, even if I did take 2-6 damage to get him out right away.

May 9, 2016 3:40 p.m.

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Date added 2 years
Last updated 1 week

This deck is Modern legal.

Cards 60
Avg. CMC 1.68
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