Sideboard

Sorcery (8)

Artifact (2)


Maybeboard

Sorcery (1)

Creature (1)


The Strategy of "Bear Arms" is to play low costed creatures that get bigger from filling your graveyard. It uses efficient removal and hand attack to slow down your opponent enough to get your fatties online and get damage through.

Creatures

Nimble Mongoose - A one Mana 1/1 with Shroud that has the potential to be a 3/3. Doesn't get much better than that.

Werebear - With Threshold, he is a two mana 4/4. His ability to tap for mana is just an added bonus.

Moldgraf Scavenger - The Scavenger needs delirium to get its buff but enters as an 0/4 which can help block fast early creatures.

Mesmeric Fiend - Hand disruption on a stick. Helps the beat down plan and still gives us value if it hits the yard due to removal or being forced to block.

Phyrexian Rager - A nice 2/2 body that nets a card. It is also the only card in the entire deck that is over two mana.

Wall of Corpses - The last two creatures I haven't been able to decide on, but this will work for now. The removal for one black is a cheap investment and can kill large creatures despite its 0/2 body.

Removal

Chainer's Edict - Cheap removal that can be flashbacked if it is binned off a dig spell. It is also used over something like Diabolic Edict to boost the Sorcery count for Delirium.

Disfigure - One black mana, kill a thing at instant speed. Preferably a Delver of Secrets  .

Executioner's Capsule - Helps Delirium and has sweet art to boot!

Dig/Utility

Grisly Salvage - Helps fill the graveyard and gets your big creatures. Can help get Delirium online as early as turn two and Threshold turn three.

Vessel of Nascency - Enchantment helps Delirium and acts as the fifth Salvage.

Unearth - An all star in the deck. Can get back any creature from the graveyard. Need some more beef on the board? Grab a Mongoose, Bear, or Scavenger. Ahead and want to keep it that way? Get a Rager for a creature and card. Out of removal and need more? Get that stationery wall of gross dead bodies and go to town. And of course the Fiend can help steal a card late game if you really need to keep your opponent off something. And did I mention that Unearth can cycle itself as well for added value? Like I said, all star.

Lands

Forest - Forests are cool.

Swamp - Swamps are cool too.

Evolving Wilds - Gets a land, gets in yard.

Barren Moor - Cycles for value, the black version.

Tranquil Thicket Cycles for value,the green version.

And that is the main deck. Any suggestions are more than welcome. The deck will go through some changes during testing of course and I'm really exciting to see if it can hold up against some of Paupers top dogs. Thanks for reading!

Suggestions

Updates Add

-2 Wall of corpses

-1 Mesmeric Fiend

+3 Drown in Filth

The deck was in need of better removal and Drown in Filth is the perfect solution. It helps the game plan move forward and kills resilient creatures like Gurmag Angler late in the game.

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Date added 7 years
Last updated 7 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 1.79
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