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Baral, the Insulting Thermo Archer

Standard* Burn Combo Control U/R (Izzet)




Here's the plan, first you don't take back the Insult, then someone gets Injured!


Getting Baral, Chief of Compliance on turn two is our first step, then tun 3-4 we want to be controlling the board, casting Anticipate effects, and casting Thermo-Alchemist effects, then on turns four, five, and six, we want the most explosive barrage of Burn imaginable, supplemented with Insulting our opponent, and having Thermo-Alchemist out, should do the trick in making sure insult leads to injury

This deck has the potential for a turn four kill:

T1: play a land, and leave up mana for Shock and such

T2: Play a land and a Thermo-Alchemist

T3: Play a land and a Baral, Chief of Compliance, and leave up mana to Negate their removal, or Abrade their Heart of Kiran, or shoot them with an Incendiary Flow, this should allow you to burn for at least 2 this turn.

T4: Play a land, you have dealt them four damage so far, and so now you tap Thermo-Alchemist for one more damage, then you cast an card:Insult/Injury untaping the Alchemist, dealing 2 more. now, you have dealt 7 damage, tap one for an Incendiary Flow, dealing 6 damage to face, plus 2 from alchemist, then do it again, and thats twenty three damage!

Who said stared wasn't a turn four format?

Hope you enjoy the deck, and if you do, please leave a comment and an upvote there are many cards I am thinking about running such as Glorious End, and if you think I should, please let me know! Also, I could use some help cutting cards, as there are just so many, and so comments concerning that particular topic would be particularly appreciated.



CheeseBro says... #1

I like

July 11, 2017 8:06 a.m.

dishmond says... #2

CheeseBro, thanks, but what do I cut, currently I am running 67 cards

July 11, 2017 11:45 a.m.

charliexbrit says... #3

In terms of cuts, I'd start with trying to streamline your gameplan. It seems like what the deck wants to be doing is kill the op while also dealing with threats. This makes spells that can do both (fiery temper, collective brutality, collective defiance, etc..) higher value than cards that don't (fatal push). I'd also cut alms of the vein (only "great" when being discarded), also not sure sweepers are where you want to be, so idk about Radiant Flames. As for other cuts...not sure at this point

July 11, 2017 12:18 p.m.

dishmond says... #4

charliexbrit, thanks for the suggestions, I am running, and I think will continue to run Radiant Flames, because it allows me to deal two damage to the board, which kills most of the treats in mardu vehicles decks, as well as servo tribal (both decks at my local meta), and it usually keeps my Baral, Chief of Compliance and, my Thermo-Alchemist alive.

I was thinking about just getting rid of black altogether, as Abrade deals with almost everything Fatal Push does, and neither Collective Brutality or Alms of the Vein actually deal damage, and so don't get doubled with Insult / Injury.

July 11, 2017 12:35 p.m.

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Date added 4 months
Last updated 1 month

This deck is Standard legal.

Cards 60
Avg. CMC 2.67
Views 767